# Squirrel City — A cozy game about tiny lives

> A cozy game about tiny lives (iPhone/iPad app by Kevin Stewart.)

- Source: https://appshunter.io/ios/app/squirrel-city/id6764477561 (this page in markdown: same URL + `.md`)
- Developer: [Kevin Stewart](https://appshunter.io/developer/1840294398)
- Category: Games, Casual, Simulation
- Price: Free
- Age rating: 12+
- Requires: iOS 18.6 · 5 MB
- Languages: English
- Released: 2026-04-30
- Data updated: 2026-06-11
- User reviews in markdown: https://appshunter.io/ios/app/squirrel-city/id6764477561/reviews.md

## What is Squirrel City?

A cozy game about a small town in the trees and the squirrels who live there.

Build a treetop town. Place burrows, leaf tents, lanterns, benches, twig bridges, and a growing list of community structures — apothecaries, hot springs, meeting trees, trading posts, watchtowers, storm cellars, acorn libraries, memorial groves. Three structures bring your first squirrel. After that, more arrive when there is room.

Meet the squirrels. Each one has a unique personality drawn from eighteen traits — Romantic, Industrious, Forgetful, Brave, Loud, Anxious, Loyal, Storyteller, Hoarder, Generous, Lookout, and more. They form friendships, develop rivalries, fall for each other, and sometimes cannot stand each other. They want things from you. They have jobs that matter. The journal keeps you posted on the small dramas:
   "Hazel and Pip have started exploring together most days."
   "Mochi and Sorrel sit near each other quietly. Neither of them has to say much."
   "Pip wants more storage. They've outgrown their burrow."

Gather. Take walks to meadows, creeks, the old oak. Try the Acorn Toss for rhythm catches. Run a Bird Heist for premium materials. Each style favors different traits — Athletic squirrels excel at the Toss, Brave squirrels at the Heist, Sleepy ones still love a long walk.

Weather. Storms roll in occasionally. You have a minute to reinforce, then the storm hits. Buildings can be damaged. The city repairs them. Late summer brings a drought. Winter brings stillness. The light changes through the day — dawn warm, midday bright, dusk amber, night cool.

Politics, gently. As your city grows, squirrels with shared traits coalesce into Coalitions: Pip's Saving Society, Hazel's Open Hand, Bramble's Wandering Order. They form positions, deliver respectful petitions, and have quiet words at the Meeting Tree. Every fourteen days, an election. Squirrels declare. Coalitions endorse. You vote alongside the city. The winning Mayor proposes decrees — rationing, repair days, festivals, night watches. You accept or veto. The city remembers both ways.

Visiting strangers pass through. Welcome them. Help them along with a small donation. Or let them quietly move on.

Festivals. Bloom in late spring. The Long Day in midsummer, when the sun never quite sets. Harvest in autumn — the gathering games yield more, and the city celebrates. The Lantern Vigil in winter, when the memorials glow and the city remembers each squirrel who came before, by name.

Visit your friends. Trade your invite code with a real friend. Visit their city in 3D. Leave a bench, a lantern, or a small note as a gift. They get notified. Your contributions live in their world. Your name stays attached.

Remember. Squirrels age. When one passes, a small wooden marker stays where they were last seen, glowing softly in the city forever. On the anniversary of their passing, the Memorial Grove glows. The journal honors who they were. If they were Mayor, the city invokes their decrees specifically. Their causes can outlive them — when a Coalition's anchor passes, sometimes a successor emerges and the cause continues, just quieter now.

The tone, always. Earnest, never cynical. Personal, never abstract. Tender, never aggressive. Squirrels disagree; they don't fight. They have "words." They go home sad or lighter or thoughtful. Even rivalries are loving — they care enough to disagree.

Squirrel City is free. No ads. No in-app purchases. No tracking. No data sold. Designed for daily check-ins, not all-day playing. Your city syncs across your devices.

Made by one person who cares about cozy games.


## Version history (last 5 releases)

### 2.3 — 2026-06-03

New to Squirrel City? A quick walkthrough now greets first-time mayors and shows you the ropes — building, gathering, and settling into town. You can skip it anytime.

You can now tap the eye icon on the password field to check what you typed before signing in.

Thanks for building with us. Tap us a rating from Settings if you're enjoying your city.

### 2.2 — 2026-05-15

A gentler season for your city.

Storms now roll in every hour or two instead of every fifteen minutes — and they hold off politely when you're away from the game. Buildings weather time much better too: the decay timer stretched out significantly, so coming back after a few days won't mean a stack of repairs waiting.

Founder ceremonies now finish properly when you crown a new one. No more loops, no more stuck screens.

The journal keeps better track of which days have passed, and the squirrels themselves age the way they should.

New arrivals to your city are tied to its real activity now — prosperous cities with room to spare draw wanderers more often. Quieter cities welcome them more slowly.

Damaged structures show their state clearly so you always know who needs help next.

Thanks for living here.
— NorseHorse

### 2.1 — 2026-05-07

Founders are now yours to shape. When the first squirrel arrives in a new city, you'll choose two traits that define who they'll become — Hoarder, Brave, Curious, Loyal, and more. Their personality colors everything from how they gather to how they get along with the squirrels who follow.
Also fixed: input fields on the sign-in screen were hard to read in dark mode. Squirrels approve of the higher

### 2.0 — 2026-05-01

Squirrel City 2.0 — your city has politics now.

It started as a cozy place where squirrels formed friendships and fell for each other. It still is. But over time, the city has begun to disagree with itself — gently, lovingly, the way small towns do.

Eight new community structures: Apothecary, Hot Spring, Meeting Tree, Trading Post, Watchtower, Storm Cellar, Acorn Library, and Memorial Grove. Each one becomes a place the city gathers around.

Two new minigames: Acorn Toss and Bird Heist. Skill, rhythm, risk. Different traits excel at different things.

Storms come now. About once a week of in-game time, a quiet bell rings, and you have a minute to reinforce. Buildings can fail. The city repairs them.

Squirrels have jobs that matter. Foragers bring acorns home each day. Builders fix things during storms. Lookouts make the city feel safer. Storytellers fill the Meeting Tree with friends.

Each squirrel carries a wish. "Pip wants more storage." "Hazel wants company." Resolve them, or don't. Either way, they remember.

Visiting strangers pass through. Welcome them. Help them along. Or quietly let them move on.

And then, slowly, the city's voice itself emerges. Coalitions form around shared traits. Pip's Saving Society. Hazel's Open Hand. Bramble's Wandering Order. They form, they hold positions, they have words at the Meeting Tree, they go home tender. Once every fourteen days, an election. Squirrels declare candidacy. Coalitions endorse. You vote. The Mayor proposes decrees: rationing, repair days, festivals, night watches. You accept or veto. The city remembers either way.

When a coalition's anchor passes, sometimes a successor emerges and the cause continues. "The Saving Society lives on, just quieter now."

A daily Morning Report appears at the top of the journal — population, friendships, active concerns, coalitions, the Mayor's term, the weather. The cozy version of the local paper.

Four seasonal festivals across the year: the Bloom Festival in late spring, the Long Day in midsummer, the Harvest Festival in autumn, the Lantern Vigil in winter. Lantern Vigil remembers each Forever Squirrel by name — Mayors specifically, by the decisions they made.

Lanterns now host fireflies after dusk. Memorial Groves glow on death anniversaries. The light through the day shifts as the hours pass.

A founder squirrel. The first one to arrive in a new city carries the mark. They can run for Mayor. The journal honors that.

Earnest, never cynical. Personal, never abstract. Tender, never aggressive. Squirrels disagree; they don't fight. They have words. They go home sad or lighter or thoughtful. Even rivalries are loving.

This is still the same game. Just more alive.

### 1.0 — 2026-04-30

No release notes.

## More apps by Kevin Stewart

- [NorseHorse](https://appshunter.io/ios/app/norsehorse/id6752630128)
- [Polly's Place](https://appshunter.io/ios/app/pollys-place/id6759225948)
- [Hay or Neigh?](https://appshunter.io/ios/app/hay-or-neigh/id6759813889)
- [PGPony](https://appshunter.io/ios/app/pgpony/id6759994432)
- [NeighCheck - Tip Tracker](https://appshunter.io/ios/app/neighcheck-tip-tracker/id6760863414)
- [HeardCheck](https://appshunter.io/ios/app/heardcheck/id6760924907)

All apps by Kevin Stewart: https://appshunter.io/developer/1840294398

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-06-11.*
