# STILL: One Finger Arcade — Hold. Release. Slip through.

> Hold. Release. Slip through. (iPhone/iPad app by Marcus T F Keulen.)

- Source: https://appshunter.io/ios/app/still-one-finger-arcade/id6811217814 (this page in markdown: same URL + `.md`)
- Developer: [Marcus T F Keulen](https://appshunter.io/developer/1894075681)
- Category: Games, Adventure, Casual
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 16.0 · 338 MB
- Languages: American English, Dutch, French (France), German (Germany), Italian, Japanese, Korean, European Portuguese, Russian, Chinese (Simplified, China) and 1 more
- Released: 2026-09-24
- Data updated: 2026-10-23

## What is STILL?

A small game with a big “one more try” feeling.

STILL turns one simple touch into a game of timing, nerve and narrow escapes. Your ball keeps moving forward. The gates keep coming. You decide when to hold and when to let go.

Hold anywhere on the playfield to stop the gates moving sideways. They still move towards you, so find your opening before it is too late. Release to set them moving again. Each hold lasts up to two seconds, and every new press gives you a short burst of forward speed. Freezing costs 100 points per press and 400 per second. Timing each hold matters.

As you survive, the pace rises and the gaps tighten. Chase a personal best in each theme and earn bronze, silver and gold medals. Explore 41 visual themes and collect coins to unlock tactile worlds made of clay, layered paper, wool and more, each with its own materials, character and effects.

Take on a shared Daily course with rotating goals. Race the clock, collect every coin or test your timing with shorter holds. Compare Daily scores on the Game Center leaderboard and challenge friends on iOS 26 or later.

Earn 39 illustrated in-app trophies as your skills grow. 20 trophies also support Game Center achievements. A short, interactive introduction teaches you the controls during your first game.

The core game works without a Game Center sign-in. Coin packs are available as optional in-app purchases.

One finger is all you need. How far will you go?

Available in 11 languages. No ads.
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| 6000 coins | $0.99 | one-time |
| 12000 coins | $1.79 | one-time |
| 30000 coins | $3.99 | one-time |
| 72000 coins | $7.99 | one-time |
| 168000 coins | $14.99 | one-time |


## Is STILL safe?

Not enough ratings yet to assess STILL.

## Is STILL legit?

STILL: One Finger Arcade has limited verification signals. The AppsHunter Legitimacy Score for STILL is 50 out of 100 points across 7 verification signals from App Store and developer data.


## Version history (last 3 releases)

### 1.1.5 — 2026-10-20

More goals, better timing, another chance:
• Earn 19 new in-app trophies, each with its own paper illustration.
• Freezing costs 100 points per press and 400 per second. See your deductions and final score after each round. Existing records stay.
• Extra Life gives three retries with no expiry. Choose whether to continue after a crash, once per round.
• Shield absorbs one collision within 15 seconds. Ghost costs 350 coins.
• Your daily gift arrives with flying coins, an increasing balance and a clear claimed checkmark.
• Score words fall and bounce at their original size, higher on the playfield.
• A short, illustrated update introduction shows the highlights. Holding and score deductions are explained only in your first tutorial.

### 1.1 — 2026-09-28

New! Achievements and Game Center

Earn 20 illustrated trophies, unlock Game Center achievements and compare your Daily scores on the leaderboard. Challenge friends on iOS 26 or later.

Also in this update:
• Personal bests for each theme, with bronze, silver and gold medals.
• More rotating Daily challenges: shorter holds, timed runs and collecting every coin.
• A short, interactive introduction during your first game.
• Quicker menus, more reliable saving and better recovery of interrupted purchases.

### 1.0 — 2026-09-24

No release notes.

---

*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-23.*
