# Sudoku ST — Never a guess, graded by logic

> Never a guess, graded by logic (iPhone/iPad app by Sagi Stein.)

- Source: https://appshunter.io/ios/app/sudoku-st/id6806579067 (this page in markdown: same URL + `.md`)
- Developer: [Sagi Stein](https://appshunter.io/developer/6771705805)
- Category: Games, Board, Puzzle
- Price: Free
- Age rating: 4+
- Requires: iOS 17.0 · 4 MB
- Languages: American English
- Released: 2026-09-09
- Data updated: 2026-10-04
- User reviews in markdown: https://appshunter.io/ios/app/sudoku-st/id6806579067/reviews.md

## What is Sudoku ST?

Sudoku where the difficulty label is a promise rather than a guess.

Every puzzle is graded by the solving technique it actually requires, and every one can be finished by reasoning alone. If the solver cannot complete a puzzle with logic, it is rejected instead of shipped with a label it cannot honour.

FIVE BANDS THAT MEAN SOMETHING

Easy asks for singles only — every step has a cell you can finish outright.
Medium adds locked candidates: a digit trapped in one line of a box.
Hard brings pairs and triples — cells that share their options.
Expert needs a board-spanning move: an X-wing, a swordfish, a chain of colour.
Master needs several of them and long reasoning, but never a guess.

BUILT FOR THINKING

• Pencil marks, with notes that clear themselves when a digit makes them impossible
• Duplicates, matching digits, and the row, column and box you are working in, all highlighted — and each one a setting you can switch off
• A mistake limit you choose, and a hint budget of three, five or unlimited
• Undo, a pausable timer, and hardware keyboard shortcuts
• A number pad in two rows or a 3×3 grid, whichever your thumb prefers

HONEST ABOUT YOUR RECORD

Hinted cells stay marked and never set a best time. Statistics show your best, average and last-ten times with a trend line, current and longest streaks, and how many puzzles you finished unaided.

A REASON TO COME BACK

A daily challenge with a month trophy at eighty per cent of days, and seasonal medal events to work through.

NO ASKS

No advertising. No in-app purchases. No account. No network — the app never connects to anything, so there is nothing to sync and nothing to leak. Puzzles come from a bundled bank of eighty and an on-device generator, which means it works on a plane.

Universal for iPhone and iPad, in portrait and landscape, on iOS 17 or later. VoiceOver labels, values and actions throughout, Dynamic Type, Reduce Motion, and a high-contrast board that follows the system Increase Contrast setting rather than hiding behind its own switch. Every colour on the board is measured against a 4.5:1 contrast floor by a test that reads the shipped assets, not a number in a document.

The interface is in English only for now.


## Version history (last 2 releases)

### 1.0.1 — 2026-09-26

This update changes how a puzzle ends and how the next one starts:

• Reach the mistake limit and you can now try the same grid again from the start, or move on to a new one.
• New game starts a fresh puzzle at the difficulty you're already playing, without the difficulty menu. From the pause screen it asks first, so an unfinished puzzle is never thrown away by accident.

### 1.0 — 2026-09-09

No release notes.

## More apps by Sagi Stein

- [PDFitter](https://appshunter.io/ios/app/pdfitter/id6772955274)
- [Shifty - Shift Tracker](https://appshunter.io/ios/app/shifty-shift-tracker/id6804181833)

All apps by Sagi Stein: https://appshunter.io/developer/6771705805

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-04.*
