# Tales of Fablecraft — Co-op RPG with Friends Online

> Cooperative tabletop RPG with evolving dice and easy GM tools. (iPhone/iPad app by Riftweaver, Inc..)

- Source: https://appshunter.io/ios/app/tales-of-fablecraft/id6621180679 (this page in markdown: same URL + `.md`)
- Developer: [Riftweaver, Inc.](https://appshunter.io/developer/1723691157)
- Category: Games, Adventure, Role Playing
- Price: Free with in-app purchases
- Rating: 4.80/5 from 117 App Store ratings · 17 written reviews indexed
- Age rating: 9+
- Requires: iOS 17.1 · 2.1 GB
- Languages: American English
- Released: 2024-11-19
- Data updated: 2026-08-16
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/tales-of-fablecraft/id6621180679/reviews.md

## What is Tales of Fablecraft?

Tales of Fablecraft is a lot like that tabletop RPG with dragons and dungeons – but easier to GM and play.

* ROLEPLAY WITH AN EVOLVING D6 *
Fablecraft uses its own D6 system that’s built around accessibility. Since we’re a virtual tabletop RPG, we do something interesting with our dice: their faces evolve as your Mages level up.

* LESS PREP, MORE PLAY *
Don’t get us wrong, prep can be fun. But if you’re looking for adventures that you can jump into in minutes, Fablecraft is perfect for you and your party.

* DRAG & DROP ARTWORK *
Party gone rogue? Adapt to their off-course antics by dragging and dropping in environments, NPCs, and battlemaps. It’s easy to change plans on the fly, no matter how many chaos gremlins are in your party.

* FIGHT MONSTERS, NOT MANUALS *
Forget rifling through a handbook or cluttered menu to figure out your attack plan. With combat that plays like a turn-based strategy game, you’ll be a damage dealer or friendly healer from the start.

* FEATURES * 
• Easy to pick up and play, in-person or remote, no TTRPG experience required
• Tailormade digital platform with built-in video, audio, and text chat
• Cross-play, cross-platform
• Ready-to-play adventures are easy for GMs to run, limited-to-no prep required
• Full suite of animated artwork, music, interactive battlemaps and combat VFX
• Create your own adventures with a growing list of homebrew tools!

## Key features

- Evolving D6 dice system
- Low-prep adventures
- Drag-and-drop artwork
- Turn-based combat
- Built-in chat features
- Cross-play support

## Pricing and in-app purchases

Base price: Free.

**Subscriptions**

| Subscription | Price | Period |
| --- | --- | --- |
| Plus Monthly | $3.99 | per month |

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Storyteller Pack | $9.99 | one-time |
| Wildwood Pack | $4.99 | one-time |
| Once Upon a Wildwood | $19.99 | one-time |
| Galaxy Pack | $4.99 | one-time |
| Brawler Pack | $14.99 | one-time |
| Underwater Pack | $4.99 | one-time |
| Object of My Affection | $9.99 | one-time |
| Long Meadows Pack | $4.99 | one-time |
| Highland Pack | $4.99 | one-time |
| Underwater Token | $2.99 | one-time |
| Founders Bundle | $114.99 | one-time |


## Recent user reviews (10 of 17)

All indexed reviews: https://appshunter.io/ios/app/tales-of-fablecraft/id6621180679/reviews.md

### 2/5 — Game Freezes

*2026-07-09, version 0.27.1*

Game looks fantastic and is very promising but for some reason freezes constantly on both mine and my friend’s phones. Is there any way to fix this? We’ve tried a full shutdown already

### 1/5 — This game is unplayable

*2026-01-25, version 0.27.1*

The game freezes and kicks you out pretty much anytime you click on anything. Also close to impossible to sign in because after doing so the exit buttons don't even remotely work. Its like they don't even want me to play. This game is trash and i can not see why anyone would put up with all the garbage you have to go through just to get to play mediocre D&D.

### 3/5 — There’s nothing to do

*2025-11-23, version 0.27.0*

Solo mode is poorly made which there’s no option to play your character and discover races, roles, abilities and skills, etc. Rarely there’s one show up in Campaign mode.

### 3/5 — Review

*2025-10-26, version 0.26.2*

Great gameplay but needs a multiplayer campaign mode.

### 4/5 — Good, but needs more character making options

*2025-10-03, version 0.26.1*

I love it, it's cool and a nice way to finally have a Table Top equivalent to D&D.

My only problem is that there aren't enough playable races or classes, like why not a species of winged creatures or...I dunno, lizard people? And for the classes, maybe a necromancer who can summon undead warriors to fight, or a guardian who can support their allies.

But this game is good and can't wait to see the full thing!

### 1/5 — No guest sign in

*2025-07-11, version 0.25.0*

No guest sign in to test game like 99.9% of every other game.

### 5/5 — Love Fablecraft

*2025-06-06, version 0.24.0*

Fablecraft is impressive! I believe the production values are superior, the art and user interface design are particularly well-done 🔥

### 5/5 — Great virtual ttrpg!

*2025-06-05, version 0.24.0*

I’ve tried every virtual ttrpg I could find, and they’ve all been either too complicated to make it worthwhile, or they’ve just been clunky. This is the first one where I can actually see sustaining an active campaign with my friends. It looks great, and everything works just the way you want it to. Easy, flexible, and fun!

### 5/5 — A ttrpg on iPhone!

*2025-06-05, version 0.24.0*

I’ve been waiting for a game like this for forever! My table plays async and in person! Keep up the awesome work, game devs!!

### 5/5 — Finally a virtual TRPG

*2025-06-05, version 0.24.0*

Played a campaign with all my DND friends virtually and had a blast!! Great to connect with friends across the states

## Frequently asked questions about Tales of Fablecraft

### What is Tales of Fablecraft?

Tales of Fablecraft is a cooperative role-playing game designed to be easier to GM and play than traditional tabletop RPGs. It features an evolving D6 dice system, drag-and-drop artwork for dynamic encounters, and streamlined turn-based combat.

### What are the key features of Tales of Fablecraft?

Key features include an accessible, evolving D6 dice system, minimal prep time for Game Masters, drag-and-drop artwork for environments and NPCs, turn-based combat that plays like a strategy game, and built-in video, audio, and text chat for remote play.

### Is Tales of Fablecraft free to play?

The application is free to download and play, but it does offer in-app purchases. These purchases likely provide additional content or customization options for players and Game Masters.

### Can I play Tales of Fablecraft with friends who have different devices?

Yes, Tales of Fablecraft supports cross-play and cross-platform functionality. This means you can play with friends regardless of whether they are on different operating systems or devices.

### Do I need TTRPG experience to play Tales of Fablecraft?

No, TTRPG experience is not required to play Tales of Fablecraft. The app is designed to be easy to pick up and play, making it accessible for newcomers to the genre as well as experienced players.

## Version history (last 5 releases)

### 0.27.1 — 2025-12-04

We’ve rolled out a small hotfix to smooth out connections, custom NPCs, and those pesky white flashes.

* Bug Fixes *

• White squares banished: No more flashing on the side tray while characters or environments load. Transitions should feel silky.
• Reconnecting restored: If your network hiccups, you should land back in your session more reliably.
• Custom NPCs behave: You can once again create custom NPCs with your own artwork.

Thanks for the reports and patience. Keep the feedback coming and we’ll keep polishing the realm.

### 0.27.0 — 2025-10-30

* IT'S BACK! HALLOWEEN ONE-SHOT RETURNS + DICE POLISH *
Something spooky stirs once more! Our Halloween one-shot, A Fright in Fallen Branch, has returned to the Fablecraft Marketplace for a limited time! Now through early November, you can play this delightfully eerie one-shot for free!

* NEW DICE FEATURES *
Dice rolls are better than ever! Story Scene rolls now show full details, including party member names and the skill or spell used. GMs also have expanded control over roll visibility: share results with the whole party, keep them GM-only or hide them entirely for perfectly times secret scares.

### 0.26.2 — 2025-10-06

* Bugfixes *
• GM Demo fixes for iPhone 11.
• GM Demo VFX polish.
• Fixed Issue that would occur when starting the Player Demo after connecting to a Campaign.

### 0.26.1 — 2025-10-01

* Homebrew Fixes *
• We fixed a bug that broke static homebrew images related to the Storyscene and Battlemap.
• We fixed another bug that would render some homebrew Battlemaps unplayable with having no usable tiles.

### 0.26.0 — 2025-09-29

• Full GM Functionality on iPhone.
• Campaign Creation and Editing access is now fully supported on iPhone.
• Access to the GM Guide, Roleplay Menu, and GM Actions are now available in-session.
• The Full GM Tray is accessible, including Inventory, Scenes, Characters, and the Jukebox.
• Optimization improvements galore! Fablecraft is becoming blazing fast as we focus on future features!
• The Fablecraft credits screen now appears correctly on mobile devices.
• Hero portraits can now be successfully updated on mobile devices.
• Too many other bug fixes to list!

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## Related topics

[ttrpg](https://appshunter.io/ios/topics/ttrpg) · [friends and fables](https://appshunter.io/ios/topics/friends-and-fables) · [tabletop roleplaying](https://appshunter.io/ios/topics/tabletop-roleplaying)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-16.*
