Great concept, but feels off.
I kinda got used to it, but Tetris really needs flawless response to be GREAT. Two-finger tapping to store pieces rarely worked on the first (or second) attempt and this often put me in a bind.
The pieces don’t follow your finger 1:1 like other Tetris mobile games, so the precision is way off. You either end up sloppily sliding around or tapping one block at a time to get into the right spot.
If the dev can fix the feel, this could be a winner. But for a buck, I’m still having some fun with it.
Response from developer
Thank you so much for your detailed feedback — we truly appreciate you taking the time to share your experience. We’re continuously working to improve the game and make it feel as smooth and responsive as it should be. With version 1.1, we replaced the two-finger tap with an upward swipe gesture for holding pieces, making it more reliable and easier to use. In version 1.2, we focused on optimizing the overall gameplay experience. We’ve improved responsiveness and added additional effects that enhance the feel of the game during play. We’re also working on making the control scheme customizable, so players can adjust it to their own preferences. Thanks again for your support — and stay tuned for more updates!










