# The First Million — Deck Idler — An incremental deckbuilder

> Incremental idle game fused with roguelike deckbuilder strategy. (iPhone/iPad app by Sonderland Games UG haftungsbeschrankt.)

- Source: https://appshunter.io/ios/app/the-first-million-deck-idler/id6774085402 (this page in markdown: same URL + `.md`)
- Developer: [Sonderland Games UG haftungsbeschrankt](https://appshunter.io/developer/1546364147)
- Category: Games, Card, Strategy
- Price: $3.99
- Rating: 4.70/5 from 3 App Store ratings · 3 written reviews indexed
- Age rating: 12+
- Requires: iOS 15.0 · 133 MB
- Languages: American English, French (France), German (Germany), European Portuguese, Russian, Chinese (Simplified, China), European Spanish
- Released: 2026-06-26
- Data updated: 2026-08-24
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/the-first-million-deck-idler/id6774085402/reviews.md

## What is The First Million?

IDLE GAME MEETS DECKBUILDER
THE FIRST MILLION takes the endlessly satisfying feeling of making numbers go up from idle games and fuses it with the strategic depth and replayability of roguelike deckbuilders.

THE FIRST MILLION IS THE HARDEST
As they say, THE FIRST MILLION is the hardest — you cannot win this game on the first try. But you will get closer with every try as you constantly unlock new cards and upgrades and discover one game-breaking strategy after another.

THINK OUTSIDE THE BOX
THE FIRST MILLION keeps you thinking outside the box and playing the game in different ways with dozens of diverse challenges, which you will need to complete to unlock the best cards and upgrades.

PUT IN THE WORK
If you're familiar with deckbuilders, you might beat the first difficulty level in a couple of hours. To complete all difficulties and challenges, you will need at least 15-20 hours. And you can endlessly enjoy a daily mode where you compete with other players to see who can make the most money with a fixed set of cards every day.

## Key features

- Idle game progression
- Roguelike deckbuilder mechanics
- Unlockable cards and upgrades
- Diverse challenges
- Daily competitive mode

## Chart rankings

- #107 in Top Paid · Card (US App Store)

## Recent user reviews (3 of 3)

All indexed reviews: https://appshunter.io/ios/app/the-first-million-deck-idler/id6774085402/reviews.md

### 3/5 — Nett aber noch buggy

*2026-07-06*

Der kritische Bug beim Start der App wurde behoben. Dennoch hängt die App immer wieder und taps werden nicht angenommen. Dann hilft nur die App in den Hintergrund und wieder vor zu schieben. Das erlaubt dann wieder taps. 

Das Spielprinzip ist herausfordernd und ich hab es auch noch nicht so ganz durchschaut. Noch ein paar Fixes und vielleicht auch im gameplay und das Spiel ist rund.

**Developer response:** Diesen Bug haben wir gestern endlich fixen können! Tut uns leid, dass dieser Bug den ersten Eindruck versaut hat. Wir hoffen Du gibst dem Spiel nach dem Update nochmal eine Chance! :-)

### 1/5 — Unspielbar auf iPhone

*2026-07-03*

Keine Ahnung wie man das spielen soll. Schon im Tutorial komm ich nicht weiter, da die Karte nicht bewegt werden kann. Keine longpress, double tap, drag, nichts funktioniert. Schade, ich bin ein großer Fan der Sonderland Spiele. Landnama und Bella sind tolle games und wirklich ihr Geld wert.

### 4/5 — Faced some bugs, but it seems to be fixed after game restart?

*2026-06-26*

I faced some bugs at first but they were resolved after restarting game. 

I will update review once game is tested

## Frequently asked questions about The First Million

### What is The First Million?

The First Million is an incremental idle game that blends the satisfying progression of idle games with the strategic depth of roguelike deckbuilders. It focuses on unlocking cards and upgrades through multiple playthroughs to discover powerful strategies.

### How long does it take to beat The First Million?

For players familiar with deckbuilders, beating the first difficulty level may take a couple of hours. Completing all difficulties and challenges is estimated to require 15-20 hours of gameplay.

### Does The First Million have ads?

No, The First Million does not contain advertisements. It is a paid application.

### What devices is The First Million available on?

The First Million is supported on iPhone, iPad, and iPod devices.

### What is the age rating for The First Million?

The First Million has an age rating of 12+, making it suitable for a teenage audience and older.

### How often is The First Million updated?

The First Million was last updated on July 3, 2026, with version 1.4.0. Information on its update frequency is not detailed beyond this.

### Can I play The First Million offline?

While the description mentions a daily mode to compete with other players, it does not explicitly state whether the core game can be played offline. However, the nature of idle and deckbuilder games often allows for offline progression.

### What is the daily mode in The First Million?

The daily mode allows players to compete with others to see who can generate the most money within a day using a fixed set of cards. This mode offers endless enjoyment and replayability.

## Version history (last 5 releases)

### 37 — 2026-07-31

IMPROVEMENTS

- Added a new DAILY SPRINT mode where you compete with other players to see who can get to one million the fastest
- Both DAILY SPRINT and DAILY TRIAL now show the number of attempts next to the score
- Added TRILLIONAIRE upgrade, which allows you to try and go for the trillion
- Changed profit cap for assets from 1m to 10m
- Reworked the main menu layout and added buttons to abandon runs

BALANCING

- INNOVATOR profit increase changed from $3 to $5
- SURPRISE cycles changed from 1x to 2x
- SURPRISE cycle time changed from 30s to 60s
- FIREHOSE profit increase changed from $5 to $10
- FIREHOSE cycles changed from 5x to 10x
- HORIZONTAL SCALING profit increase changed from $1 to $3

BUGFIXES

- Fixed a bug where ECHO's effect would remain if the card was sold from the board
- Fixed the description of research cards showing the wrong amount of cycles
- Fixed a bug where on the way to the billion purchasing upgrades would not work properly and lead to broken games
- Fixed LOTTERY still appearing in daily cards

### 35 — 2026-07-14

BALANCING
- Reduced silver cost of most upgrades
- Silver generation time changed from 20s to 15s
- SILVER MINE cycle time changed from 30s to 20s
- LOTTERY now also stacks lottery chance
- LOTTERY cycle time changed from 15s to 20s
- HODL now also stacks profit increase
- GROUP now also stacks profit increase
- GROW now also stacks profit increase
- DEEP STACKS now stacks profit, but gains $100 extra when stacked
- HERMIT cycle time changed from 10s to 5s
- HERMIT speed bonus changed from 0.3 to 0.1
- HERMIT now also stacks speed bonus
- ALGO TRADING cycle time changed from 4s to 6s
- ALGO TRADING now increases speed by x0.01 per cycle
- ALGO TRADING now also stacks speed increase
- INNOVATOR profit increase changed from $2 to $3
- LUCKY STREAK lucky chance changed from 10% to 50%
- ECHO slow changed from x0.3 to x0.2
- COLLECTOR cycle time changed from 7.5s to 5s

IMPROVEMENTS
- Reworked the description of COPY / DUPLICATE for more clarity
- Added a career reset button to the title screen which allows you to delete all data and start over
- All cards that require an upgrade to work (like stacking or selling) will now show a notice in the tooltip if that upgrade isn't unlocked yet
- LOTTERY no longer appears in daily trials for fairer competition

BUGFIXES
- Fixed issue where touch input wouldn't register on cards after using a physical key or button
- Fixed the prestige upgrade resetting the run counter, which messed with the run history
- Fixed issue where you could not swap two cards of the same kind before unlocking the stacking upgrade
- Fixed issue where you could not swap two cards of the same kind when they reached the maximum stacks
- HODL no longer increases profit through JUNK FEE while not having any cards in hand
- The game over screen now shows the correct target reached after completing the billion
- The game over screen now formats the numbers with thousand separators
- Really high card prices are now properly shortened
- Fixed an issue where you could unlock two cards at once
- LUCKY STREAK now only counts lucky cycles while on the board
- INNOVATOR now only counts completed cycles while on the board

### 34 — 2026-07-05

- fixed card input bug after using volume keys

### 1.4.0 — 2026-07-03

IMPROVEMENTS
- Reworked the pricing between cards and upgrades to make sure players don't dilute the card pool too early in the progression: most upgrades are now much cheaper for the first couple of levels, and more importantly, the price for silver cards now increases with every card you unlock
- Everyone gets 5 free card disables after the first tutorial run
- Increased the maximum unlockable card disables from 20 to 25
- Added a reset button to the card disable screen
- Reworked hand UX: while dragging a card, all cards in hand are temporarily hidden to avoid accidental interactions and give more room to the return and sell buttons
- Reworked stacking UX: when dragging a card over another of the same kind, you're now presented with a confirmation similar to the upgrade cards: clicking on the right side of the card will swap them, clicking on the left side will stack them
- Added an additional check for the COLLECTION challenge; if you unlock the last card while attempting the billion, you will unlock the challenge as soon as you the the title screen
- The new game screen now defaults to the last difficulty you played
- While you're in a run, the MARATHON and SPRINT challenges show the total time spent in their tooltip's description

BUGFIXES
-Fixed an issue where all players had the prestige upgrade and played with that late game bonus & malus (sorry 'bout that one folks!)
-Fixed the REFINANCE description showing the stack icon even though the card is a unique
-Fixed an exploit where you could have multiple of the same uniques abusing the PLACEHOLDER card
-Fixed the silver balance not showing the localized abbreviations for big numbers
-Fixed the difficulty navigation working even though the button was disabled

BALANCING
-ECHO now slows the card on the right by 30%
-ECHO now only doubles the effect if the card on the right spent the full cycle in that slot
-INSURANCE is now a unique
-OVERTIME is now a unique
-REALLOCATE no longer works on uniques
-COPY's cycle time changed from 30s to 40s
-DUPLICATE's cycle time changed from 30s to 60s
-ALGO TRADING's cycle time changed from 5s to 4s
-LUCKY STREAK's cycle time changed from 5s to 4s
-BLACK HOLE's growth changed from $3 to $4
-IDLE's cycle time changed from 15s to 12s
-CASINO's cycle time changed from 25s to 30s
-CASINO's roll changed from -25/50 to -50/100

### 1.0.0 — 2026-06-26

No release notes.

## More apps by Sonderland Games UG haftungsbeschrankt

- [Core Defense](https://appshunter.io/ios/app/core-defense/id1546364145)
- [Blacken Slash](https://appshunter.io/ios/app/blacken-slash/id1604646442)
- [Blacken Slash Lite](https://appshunter.io/ios/app/blacken-slash-lite/id1605374559)
- [Landnama - Viking Strategy RPG](https://appshunter.io/ios/app/landnama-viking-strategy-rpg/id6469772394)
- [Bella Wants Blood – Horror TD](https://appshunter.io/ios/app/bella-wants-blood-horror-td/id6736395308)

All apps by Sonderland Games UG haftungsbeschrankt: https://appshunter.io/developer/1546364147

## Related topics

[sonderland games ug haftungsbeschrankt](https://appshunter.io/ios/topics/sonderland-games-ug-haftungsbeschrankt)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-24.*
