# Tide & Stone: Block Puzzle — A quiet daily grid to clear

> Relaxing block puzzle game focused on strategic line clearing and combo building. (iPhone/iPad app by Velcairn Studios LLC.)

- Source: https://appshunter.io/ios/app/tide-and-stone-block-puzzle/id6792006273 (this page in markdown: same URL + `.md`)
- Developer: [Velcairn Studios LLC](https://appshunter.io/developer/6787771734)
- Category: Games, Puzzle
- Price: Free with in-app purchases
- Rating: 5.00/5 from 1 App Store ratings
- Age rating: 4+
- Requires: iOS 17.0 · 21 MB
- Languages: American English
- Released: 2026-09-02
- Data updated: 2026-09-08
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/tide-and-stone-block-puzzle/id6792006273/reviews.md

## What is Tide & Stone?

Tide & Stone is a block puzzle that rewards the setup. Anyone can clear one line. The game is built around the drop that takes out two at once and leaves the board ready for the next one.

Eight-by-eight grid, three stones in the tray at a time, and no clock anywhere in it.

How the scoring works

Two lines in a single drop pay more than the same two cleared one after the other. Every placement that clears something keeps your combo alive and raises what the next one is worth. Badges wait at combo eight and combo sixteen for players who go hunting for them.

Getting good at it

The combo resets on any placement that clears nothing, so the tempting quick single is worth a second look when a second line is one piece away. When the warning chip shows up, spending a swap usually beats forcing a piece in and hoping. On Daily your limit is thirty pieces rather than a clock, so a placement that clears nothing costs you more there than anywhere else.

Three ways to play

Path runs twenty chapters and two hundred boards, each with a score to reach. Miss the target and you lose the attempt and nothing else. Clear it and the stones along the route stay lit behind you.

Daily is one board, thirty pieces, one attempt, and the same board for everyone playing that date. Spend the thirty and the run is scored whether you finished it or not. Your last seven days stay in the archive, and a day you missed reads as a gap in the record.

Endless hands you an empty board and lets it run until it locks up. Leave mid-run and it waits exactly as you left it. Its Game Center board resets weekly, and a top-three finish tells you so the following week rather than making you go and check.

When the board gets tight

A chip appears once the tray is down to three legal placements and tells you how many are left, so a run never ends on a move you did not know was your last. If it jams anyway, you are offered whatever you still hold: a swap to re-roll the tray, an undo to step back, a swap bought with sand you earned, or one more swap for an ad. The run ends only when there is nothing left to pull.

What you keep

Sand is earned by playing and spent on boosters, streak freezes and palettes. Tidewater, Dusk, Frost and Ember each recolor the entire app rather than one accent. Twenty-two badges mark the runs worth keeping, and three widgets carry your streak and today's board onto the Home and Lock Screen.

Set the difficulty to Easy, Standard or Hard and it changes the score you need, the boosters you start with, and how often the tray hands you a piece that fits. Switch whenever you like without losing progress.

The home screen draws a field of tide contours from today's date, so tomorrow opens on a different shape. Once a board starts, that artwork drops away and the grid has the screen to itself.

What it costs

Tide & Stone is free to play. Ads run in the break between boards, and a banner sits along the bottom of Home, the Shop and Settings. The board itself stays clear of both, and a one-time purchase turns off the ads and the banner together. Sand can be bought if you would rather not earn it, and an ad is always optional: for sand in the shop, to double a first clear, to refill a booster, to hold a streak, or for that extra swap on a jammed board. The sand route to each stays open, and nothing is time-gated behind a purchase.

Plays offline, needs no account. Game Center leaderboards for Daily and Endless read in full or narrowed to your friends, and any finished run can be shared as a card.

Built to be read by everyone

Every piece carries a shape as well as a color, so color is never the only signal. VoiceOver reads the board, the tray and every control. Dynamic Type scales to the largest accessibility sizes and the layout reflows instead of clipping. Reduce Motion stills the tide and swaps the springs for crossfades. Touch targets are at least 44 points.

Made by a small family-owned studio in Chicago.

## Key features

- No time pressure gameplay
- Combo-based scoring system
- Multiple game modes (Path, Daily, Endless)
- Earnable in-game currency (Sand)
- Customizable color palettes
- Home and Lock Screen widgets

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| No Ads | $2.99 | one-time |
| Pouch of sand | $1.99 | one-time |
| Sack of sand | $14.99 | one-time |
| Jar of sand | $7.99 | one-time |
| Starter Pack | $3.99 | one-time |



## Frequently asked questions about Tide & Stone

### What is Tide & Stone?

Tide & Stone is a block puzzle game where players strategically place stones on an 8x8 grid to clear lines. It focuses on building combos for higher scores without any time pressure.

### Does Tide & Stone have ads?

Yes, Tide & Stone contains advertisements. Ads run between boards, and a banner is present at the bottom of certain screens, though the game board itself remains clear.

### What game modes are available in Tide & Stone?

Tide & Stone offers three main game modes: Path, which features 20 chapters and 200 boards; Daily, a single board challenge with a limit of 30 pieces; and Endless, which continues until the board locks up.

### Can I play Tide & Stone offline?

The description implies offline play is possible for the core gameplay, as it focuses on grid mechanics and has no mention of mandatory online features for standard play. However, some features like daily challenges or leaderboards might require an internet connection.

### How does scoring work in Tide & Stone?

Scoring in Tide & Stone is based on clearing lines, with bonuses for clearing two lines in a single drop. Maintaining a combo by clearing lines with consecutive placements significantly increases your score.

### What can I buy with Sand in Tide & Stone?

Sand, earned through gameplay, can be spent on boosters, streak freezes, and palettes to customize the app's appearance. It can also be used to purchase swaps for re-rolling the stone tray.

### Is Tide & Stone suitable for all ages?

Tide & Stone has an age rating of 4+, making it suitable for younger players. The gameplay is straightforward and does not contain mature content.

### How often is Tide & Stone updated?

The latest version of Tide & Stone is 1.0.0, which was last updated on September 3, 2026. Further update frequency is not specified, but this indicates recent development activity.

## Version history (last 1 release)

### 1.0.0 — 2026-09-03

No release notes.

## More apps by Velcairn Studios LLC

- [Ninekeep: Sudoku](https://appshunter.io/ios/app/ninekeep-sudoku/id6787771732)
- [Glyphrail: Daily Word Chain](https://appshunter.io/ios/app/glyphrail-daily-word-chain/id6792006633)

All apps by Velcairn Studios LLC: https://appshunter.io/developer/6787771734

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-08.*
