# TinyMine Idle: Pebble Path — Dig, get rich, go deeper

> Idle mining game with progression, upgrades, and offline play. (iPhone/iPad app by Chad McKerlie.)

- Source: https://appshunter.io/ios/app/tinymine-idle-pebble-path/id6789440594 (this page in markdown: same URL + `.md`)
- Developer: [Chad McKerlie](https://appshunter.io/developer/6789440596)
- Category: Games, Casual, Simulation
- Price: Free with in-app purchases
- Rating: 5.00/5 from 6 App Store ratings · 1 written reviews indexed
- Age rating: 4+
- Requires: iOS 15.0 · 9 MB
- Languages: American English
- Released: 2026-07-16
- Data updated: 2026-09-09
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/tinymine-idle-pebble-path/id6789440594/reviews.md

## What is TinyMine Idle?

I made this game for the quiet minutes. A tiny miner walks, digs, and hauls ore while you watch, and he keeps working after you close the app.

You start on the Pebble Path with a stone pick and a small bag. Sell what he digs, buy him better gear, and open the way down. There are eighteen zones, and the last few take real patience to reach. Along the way you'll spot gems on the path, chase mining goals for every ore, and maybe, eventually, run out of mine. I'm digging more.

Things I care about, so they're built in:
• He mines while you're away, with a cap, so it stays a game and not a chore.
• No ads. Ever.
• No account, no sign-up, nothing collected. Your save lives on your phone.
• Everything in the game can be earned by playing. The few purchases are shortcuts and tips, not walls.

This is my first game. I built it alone: the pixel art, the cave sounds, the ore prices I argued with myself about for weeks. If something feels broken or unfair, tell me through the support page and I'll fix it.

Thanks for giving the tiny miner a look.

## Key features

- Offline mining progression
- Gear upgrades
- Zone unlocking
- Mining goals
- No ads
- No account required

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Supporter | $2.99 | one-time |
| Deluxe Supporter | $4.99 | one-time |
| Auto-sell Early Unlock | $0.99 | one-time |


## Recent user reviews (1 of 1)

All indexed reviews: https://appshunter.io/ios/app/tinymine-idle-pebble-path/id6789440594/reviews.md

### 5/5 — Update with more stuff

*2026-08-23*

I’ve been enjoying this game for a while now and all I have to say is we need more things to do in this game like more upgradable paths like having a skill tree or research to mine faster or to descend lower to get higher grade minerals to upgrade to higher level equipment to mine even faster and move faster

**Developer response:** Thanks for playing, and for the detailed note! Good timing actually, I've been building on exactly this: Delve prestige is live now (version 2.0) with progression perks that unlock deeper depths plus perks for more money, more unlocks, and faster progression. Your take on skill trees and gear speed is going straight into planning for 2.1. Appreciate you writing this in. It may take me a little to incorporate but I like the concept of tree options. Thanks!

## Frequently asked questions about TinyMine Idle

### Does TinyMine Idle have ads?

No, TinyMine Idle is ad-free. The developer explicitly states 'No ads. Ever.' This means you can play without interruptions.

### Can I play TinyMine Idle offline?

Yes, TinyMine Idle is designed for offline play. The miner continues to dig and haul ore even when the app is closed, with a cap to keep it from feeling like a chore.

### What is the monetization model for TinyMine Idle?

TinyMine Idle is free to download and play. It offers in-app purchases, but these are described as shortcuts and tips, not as barriers to progression.

### Does TinyMine Idle require an account or sign-up?

No, TinyMine Idle does not require an account or sign-up. Your save data is stored locally on your phone.

### How often is TinyMine Idle updated?

TinyMine Idle was last updated on July 17, 2026, with version 1.0. The developer is actively working on the game and encourages feedback for fixes and improvements.

### What devices does TinyMine Idle support?

TinyMine Idle supports iPhone and iPod devices. It is rated for ages 4 and up.

### What are the main gameplay mechanics in TinyMine Idle?

The core gameplay involves a miner who automatically digs for ore, which you can then sell to buy better gear and unlock new zones. There are also mining goals for each ore type.

### How many zones are there in TinyMine Idle?

There are twelve zones in TinyMine Idle. Reaching the final zones requires significant patience and progression.

## Version history (last 5 releases)

### 2.1.2 — 2026-09-05

Three changes for the deep bands.
• Research counts what you dig. Any ore at or above the one a piece of gear asks for now counts toward it, so an upgraded or deep strike never sets your research back.
• Gear and depth tuning. Past Prismatic, gear research and gold costs, and each depth's research and gold requirements, are re-tuned. Gear you already own is untouched.
• Easier to go deeper. The depth you need to dig before advancing through the Delve bands is lower.

### 2.1.1 — 2026-08-31

Four small fixes from playing it myself.
• The helmet lamp stays on the helmet. It could slip off during a perk glow, and for a second after opening the app the miner wore his old gear.
• Taps land. Fast mining could swallow a tap on the shop or in Settings, and the page jumped back to the top. Both fixed.
• The bottom of a band says what's left: how much depth to dig before the next Delve opens, then how many coins. The old dead-end note is gone; the mine keeps going.
• The miner still says "that's not supposed to be up here" — just not every single time.
• Perk sheets show the right caps: Haggler 11 stones, Prospector 5.
• Gem pickups now say "coins". That number was the gem's sale price, not a gem count. The Overview tile reads "Lifetime Gems". Thanks to the player who wrote in. Keep the feedback coming.

### 2.1 — 2026-08-27

Mastery, and the whole way down.
• Perk Mastery: five Lodestones in one perk masters it, so every stone counts about triple. Ten makes it a Grandmaster. Stacking is the strong play now.
• Two Lodestones per Delve, three for a Perfect Delve. If you had already Delved, you get the Lodestones you would have had: as many as your Delve number (up to six), waiting in your bank.
• Bags fill again: the deep packs hold about a day of digging now, so auto-sell has something to sell. Your ore is untouched.
• The bottom of a band tells you where you are: which band of six, what the next Delve opens, how much Delve cost is still to dig. The counter shows all eighteen zones, and you can keep Delving past the last one.
• After a Delve, auto-sell comes back at 20M instead of 50M, and your unclaimed goal rewards are collected for you before the reset.
• Helmets past 100% double-roll: every ore upgrades, and the extra is the chance it upgrades twice. Unknown ore from a band you haven't opened counts double for depth. Haggler goes higher and Rich Veins hits harder. Redeem codes in Settings.

### 2.0 — 2026-08-22

The Deep Delve. The bottom of the mine was never the bottom.
• Delving, TinyMine's prestige system: finish the known mine, hold the delve gold, and Delve Beyond. Research, goals, depth and perks stay. Coins and gear reset, and you start over at Pebble Path stronger.
• Lodestones and perk cards: every Delve pays Lodestones. Spend them on any of nine permanent perks from the new Delve tab. Pick what suits how you play.
• The Delve Pass ($1.99, one time): respec any perk, any time — trade a level back for its Lodestone and try another build.
• Perfect Delve goals: each Delve deals four run goals in the Goals tab. Finish them all before you Delve for one extra Lodestone.
• Six new bands of ore below Prismatic Brink, one per Delve, each its own place: a buried moon, an ember furnace, a starfield in the stone, the event horizon, a bright aether drift, and voidglass at the bottom. Each has its own gear set for the miner, with its own shine.
• Perks show their work: coins fly from where the value came from to where it lands, with the amount named. Auto-sell does too.
• Smoother flow: one explainer, one confirm, and an arrival straight into the new run.

### 1.1 — 2026-07-23

Going deeper now lives in one card on the Overview tab, with a full-size Go Deeper button that is easy to find. New miners get a friendlier start: the miner points out selling, upgrading, and goals as each comes up, and a How to Play reference now lives in Settings.

## More apps by Chad McKerlie

- [Pack Rangers: TCG Card Prices](https://appshunter.io/ios/app/pack-rangers-tcg-card-prices/id6791803592)

All apps by Chad McKerlie: https://appshunter.io/developer/6789440596

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-09.*
