# Treble Bull — A Darts Roguelike

> Roguelike deckbuilder simulating pub darts with card-based gameplay and strategic upgrades. (iPhone/iPad app by Philipp Bunk.)

- Source: https://appshunter.io/ios/app/treble-bull/id6774244115 (this page in markdown: same URL + `.md`)
- Developer: [Philipp Bunk](https://appshunter.io/developer/6774244117)
- Category: Games, Card, Sports
- Price: Free with in-app purchases
- Rating: 4.20/5 from 20 App Store ratings · 35 written reviews indexed
- Age rating: 12+
- Requires: iOS 15.0 · 33 MB
- Languages: American English
- Released: 2026-06-18
- Data updated: 2026-09-04
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/treble-bull/id6774244115/reviews.md

## What is Treble Bull?

Treble Bull is a roguelike deckbuilder set in the world of pub darts. Select cards from your hand, aim for the board, and rack up massive scores through clever combos and strategic upgrades.

THROW YOUR WAY THROUGH PUBS ACROSS THE GLOBE
Start in London and work your way through Dublin, Tokyo, and Amsterdam. Each pub brings tougher bosses, unique modifiers, and new challenges.

BUILD YOUR PERFECT DART
Customize your dart with Flights, Barrels, Shafts, and Tips. Each part adds unique scoring bonuses and multipliers that stack in powerful ways.

COLLECT OVER 100 UPGRADES
Drinks, Chalks, Gloves, Shirts, Watches, Tattoos, Snacks, and more. Every item changes how you play and opens new strategies.

OUTSMART THE BOSSES
Each round ends with a boss that bends the rules: Blocking segments, hiding cards, speeding up your meter, or stealing your coins. Adapt or lose.

OPEN BOOSTER PACKS
Spend your hard-earned coins on blind booster packs to expand your deck with powerful new cards and items.

KEY FEATURES
• Roguelike runs with permanent progression
• 60+ unique dart cards to collect and play
• 16 upgrade categories with 100+ items
• 50+ boss traits that remix every run
• 35+ relics that modify the rules
• 7 pubs with unique starter decks and modifiers
• Satisfying score cascade animations
• Fully offline, no internet required

## Key features

- Roguelike runs with permanent progression
- Over 100 upgrades and 60+ dart cards
- Global pub progression with unique bosses
- Dart customization with parts and items
- Offline play, no internet required
- Booster packs to expand deck

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Unlock All Pubs | $4.99 | one-time |


## Recent user reviews (10 of 35)

All indexed reviews: https://appshunter.io/ios/app/treble-bull/id6774244115/reviews.md

### 5/5 — Hidden gem

*2026-07-31*

Top tier game! Try to beat my high score of 20 trillion.

### 2/5 — Interessant aber unausgereift

*2026-07-23*

An sich sehr interessantes und spaßiges Gameplay. Jedoch passiert es häufig, dass man im dritten Level rausfliegt, weil der Shop zu schwache Powerups liefert oder die Startkarten zu schwach sind. Viele Powerups sind z.B. nur für Bullseye- oder Treblekarten geeignet, die man so gut wie nie kaufen kann. Wenn man einen Run nur perfekte Würfe erzielt und trotzdem verliert weil man einfach Pech hatte, wird es also schnell frustrierend.

**Developer response:** Thanks for sharing you feedback. I'm already working on more balance changes that will be released with the upcoming update.

### 4/5 — Love the potential

*2026-07-23*

Decently made, love the premise. Needs work.

**Developer response:** Thanks for sharing your feedback. I would love to hear where especially you see potential for improvement. Feel free to share it via mail (treblebull@protonmail.com) or via our subreddit!

### 3/5 — Great potential but needs more balancing

*2026-07-23*

It‘s a fun game with a unique idea and I‘m
playing it quite a lot lately. Though I got to say it‘s extremely frustrating and unfair when it comes to boss mechanics
and abilities since some
of them are ridiculously overpowered or simply impossible to beat with the items you buy with coins
on the way of your run … You need examples? I have the feeling that boss mechanics occur randomly so the 1/3 boss can hold the toughest abilities like segments can only scores once, only doubles can score, only black/white fields can score etc. You don‘t get the opportunity to build a versatile deck to meet these challenges plus it is highly random and luck based which items you can buy on your way so most of the time you build a certain deck and you‘re totally screwed at boss 3/3 because only white segments score but you‘re just holding a 17 and a 16 as you highest cards without
any proper flight modifications to boost the score. I know that you can see boss mechanics three rounds prior facing the
boss but that is totally useless when the shop offers no items
to prepare for that. I would recommend to rework boss fights or weaken/remove some abilities since it is brutally frustrating.

**Developer response:** Thanks for sharing you feedback. I'm already working on more balance changes that will be released with the upcoming update.

### 2/5 — What is happening

*2026-07-22*

I’m not sure if it’s just me but with no Real tutorial and no ongoing explanations, I found myself just getting random results. 

You’ll hit perfect shots just to get no multipliers or terribly miss and end up with incredible point totals.  

And apparently, with no rhyme reason.  Why do I get a four-time multiplier when I didn’t hit a double or a triple.

**Developer response:** Hi, can you please explain what exactly you mean? There is a tutorial accessible directly from the main menu. Also, each item has a detailed description of what it does and under which circumstances it triggers. I would appreciate if you could share your exact issue via mail (treblebull@protonmail.com) or in our subreddit.

### 5/5 — Absolute gem

*2026-07-19*

I cannot believe how under the radar this game is flying, if I could I would invest in it because this is a hit

### 4/5 — Super fun!

*2026-07-18, version 1.0.4*

Really really enjoy the game! Spent hours and hours trying to beat the first pub, having finally done it I felt a great deal of satisfaction, was hoping it would then unlock the next one but it’s behind a paywall unfortunately. Unlikely to play again now.

Side note, bring back old games where you’d unlock levels after completion rather than having to pay.[

### 5/5 — Super fun and addictive!

*2026-07-18*

Amazing roguelike with a unique darts twist! Great progression, and every run feels different. Highly recommend giving it a try!

### 3/5 — It’s not bad

*2026-07-17*

I like darts, and this one really isn’t bad. The press and hold to throw is simple, but would be nice to be able to alter the throw a little more to try and go for parts outside of the card’s target. I really like the upgrades and the combos you can make in the shop. I would really like permanent upgrades that follow you to each game. More coins after a win would be helpful as well. Otherwise it’s decent as is, but there’s always room for improvement.

### 4/5 — Please add French

*2026-07-16*

Please translate in French ur game is very good

**Developer response:** Le français est disponible comme langue depuis la mise à jour du 17 juillet!

## Frequently asked questions about Treble Bull

### What is Treble Bull?

Treble Bull is a roguelike deckbuilder game where players aim for the dartboard using cards to achieve high scores. It features strategic upgrades, global pub progression, and unique boss encounters.

### Can I play Treble Bull offline?

Yes, Treble Bull is fully offline and does not require an internet connection to play. This allows for uninterrupted gameplay wherever you are.

### How does progression work in Treble Bull?

Treble Bull features roguelike runs with permanent progression. Players collect cards and upgrades that carry over between runs, allowing for increasingly powerful strategies.

### What kind of upgrades are available in Treble Bull?

There are over 100 upgrades available across 16 categories, including drinks, chalks, gloves, and more. These items modify gameplay and unlock new strategic possibilities.

### Does Treble Bull have ads?

No, Treble Bull does not contain advertisements. The game is free to play with optional in-app purchases.

### What devices is Treble Bull available on?

Treble Bull is supported on iPhone, iPad, and iPod devices. It is designed for iOS users.

### How often is Treble Bull updated?

The latest version of Treble Bull is 1.0.1, which was last updated on June 23, 2026. Updates typically bring new content and improvements.

### What is the age rating for Treble Bull?

Treble Bull has an age rating of 12+, making it suitable for teenagers and older players. The game involves strategy and card-based gameplay.

## Version history (last 5 releases)

### 1.0.8 — 2026-08-11

**Language Updates: Polish added as additional language, updates for German translations
**Optional CRT effect added, to be turned on via settings

### 1.0.7 — 2026-07-29

**Added a new scenario mode where you can play in new, pre-defined special scenarios.
**Multiple boss balancings to avoid unfair boss encounters
**Added an additional category under "Collection -> Stats" that shows how often you managed to beat a pub as well as the new scenario mode.
**Fixed that selling an item the player owns more than once, actually sold all of the same items.

### 1.0.6 — 2026-07-21

**Hotfix for In-App-Purchase
**Score boosts can now stack on top of each other. UI adjusted to reflect that.
**Applying the "target lock" card modifier does not remove score boost modifiers any more.
**Every card is now able to receive the target lock modification.
**Tip/Barrel/Shaft/Flight booster packs now spawn two random items of its category. The player can choose one of the two.
**Introduced a new legendary food item: Baguette, +3 mult, but gets destroyed if throw is not perfect.
**Introduced a new legendary food item: Big Fish, +7 mult when you hit T20, T20, Double Bull in a row.
**Nerfed the infinity shaft.
**Unified that all items refer the in-game currency as "coins" now.
**Added a clearer information pop up for the full version of the game when a player clicks on a pub that is still unlocked (due to the fact that the previous one was not beaten once yet).

### 1.0.5 — 2026-07-20

**Score boosts can now stack on top of each other. UI adjusted to reflect that.
**Applying the "target lock" card modifier does not remove score boost modifiers any more.
**Every card is now able to receive the target lock modification.
**Tip/Barrel/Shaft/Flight booster packs now spawn two random items of its category. The player can choose one of the two.
**Introduced a new legendary food item: Baguette, +3 mult, but gets destroyed if throw is not perfect.
**Introduced a new legendary food item: Big Fish, +7 mult when you hit T20, T20, Double Bull in a row.
**Nerfed the infinity shaft.
**Unified that all items refer the in-game currency as "coins" now.
**Added a clearer information pop up for the full version of the game when a player clicks on a pub that is still unlocked (due to the fact that the previous one was not beaten once yet).

### 1.0.4 — 2026-07-17

*Added 5 alternative languages in an early version next to English as default: German, French, Spanish, Chinese (simplified), Japanese. Please share any feedback about the translations on reddit or via e-mail (treblebull@protonmail.com). This will be a long process to iron everything out. Right now, the translations were created automatically.
*Fixed a bug where owning an item more than once and trying to sell one of these items caused all of these same items being sold.
*Fixed "Double Whiskey's" sweet spot reduction sickness effect.
*Turned Oche Phantom into an epic item and increased its cost.
*Turned Oche Baron into a rare item and decreased its cost.

## Related topics

[treble bull](https://appshunter.io/ios/topics/treble-bull)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-04.*
