# Treble Bull — user reviews

> 35 indexed App Store user reviews of Treble Bull by Philipp Bunk, rated 4.20/5 from 20 ratings.

- Source: https://appshunter.io/ios/app/treble-bull/id6774244115/reviews
- App overview in markdown: https://appshunter.io/ios/app/treble-bull/id6774244115.md
- Rating breakdown: 5★ 12 · 4★ 3 · 3★ 2 · 2★ 2 · 1★ 1

## Newest reviews (10 of 35)

### 4/5 — Please add French

*2026-07-16*

Please translate in French ur game is very good

**Developer response:** Le français est disponible comme langue depuis la mise à jour du 17 juillet!

### 4/5 — French please 🙏

*2026-07-13*

Seem so fun but i will wait a french version for buy it. I hope so much that will arrive !

**Developer response:** Le français est disponible comme langue depuis la mise à jour du 17 juillet!

### 4/5 — Good balance updates

*2026-07-12*

I formerly strongly critized the unforgiving difficulty, with the recent balancing changes there are now more options to build a viable deck and try different strategies. However, something I'd still like to see worked on are the boss effects. For example the one disabling all black fields, this is just a 50/50 run ender, that you can't really do anything about. I feel like there should be a mechanic to reroll boss effects once for a hefty price

**Developer response:** Thanks for sharing and great that the balance-changes resonate well! There are items that re-roll or even disable the boss effects. Besides, does the fact that you see which boss is upcoming help you during your runs? Based on that you are able to "prepare" and build for it.

### 5/5 — One of the top mobile games I’ve played

*2026-07-07*

To start, no ads in this game is what keeps me hooked. Most games do too much of it now. Other than ads, I just love the concept, especially since I’m very fond of strategy games like this with a simple classic game mixed in like darts. It makes you think and keep your brain working. If you are into strategy relaxing games with no pressure like a timer, this is for you. I just completed my first run after about 3 days. Just bought the add on to this game and plan to play it in my free time. Props to the developer of this game.

### 5/5 — Best Game Ever

*2026-07-07*

Legit just so fun

### 5/5 — It’s awesome!

*2026-07-07*

But very hard. Prepare to be challenged by the later levels. And it can be frustrating. Maybe a difficulty adjuster or the capacity to spend coins mid visit for a boost or a redraw or rethrow?

### 5/5 — Fresh air!

*2026-07-06, version 1.0.1*

The game brings up a lot of fresh air in the roguelike world. It’s incredibly addicting in a positive way. Many build opportunities. Easy to learn, hard to master. If you love roguelikes and deckbuilders, you can blindly opt in.

### 5/5 — Awesome

*2026-07-06*

Love the game I am addicted. Constantly find myself playing it on car rides and the replay ability is amazing.

### 5/5 — Lots of potential

*2026-07-05, version 1.0.1*

As nice but needs I’d like a couple of qol features like being able to see the dartboard in the shop menu, and speeding up the score screen. I do think that maybe the first challenge is a little too difficult, but maybe thats just me. Overall I’m pretty addicted. I’m assuming some sort of monetisation is to follow but so far is absent which is fantastic! Looking forward to any updates

### 5/5 — Everything I wished for

*2026-07-05*

Super fun combination of a hard roguelike, building decks, finding synergies and good old pub darts! 180!!!!

## Most critical reviews (10 lowest-rated)

### 1/5 — Buggy

*2026-07-04*

If you develop a roguelike, you should at the very least be making sure that all effects and perks work as intended. Unplayable

**Developer response:** Hey, can you please share what exactly wasn’t working as expected? Happy to fix it right away, please let me know!

### 1/5 — Terrible

*2026-07-03*

Nothing to it. Hold down a button to throw when a slider is in between two marks.

**Developer response:** Hey mate, thanks for sharing your feedback. Happy to learn why the game is not fun for you? What is missing and what did you expect / wish for? The throwing mechanism is only a small part. This roguelike is more about building your deck, finding synergies and beating increasingly difficult levels. Happy to work in your feedback in case you want to share it.

### 2/5 — Interessant aber unausgereift

*2026-07-23*

An sich sehr interessantes und spaßiges Gameplay. Jedoch passiert es häufig, dass man im dritten Level rausfliegt, weil der Shop zu schwache Powerups liefert oder die Startkarten zu schwach sind. Viele Powerups sind z.B. nur für Bullseye- oder Treblekarten geeignet, die man so gut wie nie kaufen kann. Wenn man einen Run nur perfekte Würfe erzielt und trotzdem verliert weil man einfach Pech hatte, wird es also schnell frustrierend.

**Developer response:** Thanks for sharing you feedback. I'm already working on more balance changes that will be released with the upcoming update.

### 2/5 — What is happening

*2026-07-22*

I’m not sure if it’s just me but with no Real tutorial and no ongoing explanations, I found myself just getting random results. 

You’ll hit perfect shots just to get no multipliers or terribly miss and end up with incredible point totals.  

And apparently, with no rhyme reason.  Why do I get a four-time multiplier when I didn’t hit a double or a triple.

**Developer response:** Hi, can you please explain what exactly you mean? There is a tutorial accessible directly from the main menu. Also, each item has a detailed description of what it does and under which circumstances it triggers. I would appreciate if you could share your exact issue via mail (treblebull@protonmail.com) or in our subreddit.

### 3/5 — Great potential but needs more balancing

*2026-07-23*

It‘s a fun game with a unique idea and I‘m
playing it quite a lot lately. Though I got to say it‘s extremely frustrating and unfair when it comes to boss mechanics
and abilities since some
of them are ridiculously overpowered or simply impossible to beat with the items you buy with coins
on the way of your run … You need examples? I have the feeling that boss mechanics occur randomly so the 1/3 boss can hold the toughest abilities like segments can only scores once, only doubles can score, only black/white fields can score etc. You don‘t get the opportunity to build a versatile deck to meet these challenges plus it is highly random and luck based which items you can buy on your way so most of the time you build a certain deck and you‘re totally screwed at boss 3/3 because only white segments score but you‘re just holding a 17 and a 16 as you highest cards without
any proper flight modifications to boost the score. I know that you can see boss mechanics three rounds prior facing the
boss but that is totally useless when the shop offers no items
to prepare for that. I would recommend to rework boss fights or weaken/remove some abilities since it is brutally frustrating.

**Developer response:** Thanks for sharing you feedback. I'm already working on more balance changes that will be released with the upcoming update.

### 3/5 — It’s not bad

*2026-07-17*

I like darts, and this one really isn’t bad. The press and hold to throw is simple, but would be nice to be able to alter the throw a little more to try and go for parts outside of the card’s target. I really like the upgrades and the combos you can make in the shop. I would really like permanent upgrades that follow you to each game. More coins after a win would be helpful as well. Otherwise it’s decent as is, but there’s always room for improvement.

### 3/5 — Tolles Spiel aber zu schwer

*2026-07-13*

Die Spielidee ist wirklich super. Es macht mega Spaß. Die Grafik und der Sound sind auch super umgesetzt und sehr atmosphärisch. Ich würde mir aber wünschen, dass der Schwierigkeitsgrad nicht so unendlich hoch ist. Nach ca. 3h habe ich das erste Level geschafft. Das zweite Level schaffe ich nach vielen Tagen noch immer nicht. Aufgrund des unnormal hohen Schwierigkeitsgrades macht es dann auch keinen Spaß mehr.

**Developer response:** Thanks for sharing your feedback! More balance changes are already being worked on. Until then, I can only recommend to focus on builds that create synergies between your items and dart parts and utilizing "playing with deviation". Example: A card that aims for a 1 can also hit a 20 if you slightly miss the perfect zone. This is a desired game mechanic. In case you have dedicated and more concrete feedback, feel free to send a mail to treblebull@protonmail.com. Until then, please keep sharing your feedback & good darts!

### 3/5 — It’s alright.

*2026-07-09*

I really enjoyed it but the only “pub” that’s free is the first one. So it pretty much makes it try before you buy which it doesn’t say it is anywhere in the game. Just kinda over most of these games thinking people are gonna spend money on a mobile game when a couple years ago barely any of them were like this.

### 4/5 — Love the potential

*2026-07-23*

Decently made, love the premise. Needs work.

**Developer response:** Thanks for sharing your feedback. I would love to hear where especially you see potential for improvement. Feel free to share it via mail (treblebull@protonmail.com) or via our subreddit!

### 4/5 — Super fun!

*2026-07-18, version 1.0.4*

Really really enjoy the game! Spent hours and hours trying to beat the first pub, having finally done it I felt a great deal of satisfaction, was hoping it would then unlock the next one but it’s behind a paywall unfortunately. Unlikely to play again now.

Side note, bring back old games where you’d unlock levels after completion rather than having to pay.[

## Most praised reviews (10 highest-rated)

### 5/5 — Hidden gem

*2026-07-31*

Top tier game! Try to beat my high score of 20 trillion.

### 5/5 — Absolute gem

*2026-07-19*

I cannot believe how under the radar this game is flying, if I could I would invest in it because this is a hit

### 5/5 — Super fun and addictive!

*2026-07-18*

Amazing roguelike with a unique darts twist! Great progression, and every run feels different. Highly recommend giving it a try!

### 5/5 — Brilliant

*2026-07-15, version 1.0.3*

Great Fun!

### 5/5 — Love it!

*2026-07-12*

Normally I don’t review stuff, cause I don’t want to spend time on it. But for this game I have to, because it’s just outstanding! 
Such a great game idea, lovely pixel design, nice names for items and stuff. And tho every run is the same game principle, it’s different every time.

### 5/5 — Fun but seems impossible

*2026-07-11, version 1.0.3*

So this game is so fun and different to the rest, but i can’t quite get past the fact that it seems so hard!! maybe i’m missing something but i feel like after 2 bosses it’s really hard to get high score, and only some items are actually good and do anything? maybe i’m just bad but it’s fun anyway!

### 5/5 — I love it!

*2026-07-11*

Apple sure taking so long to broadcast new games. And what’s up with the store taking off pre-orders.. so bland.  But just want to let u know of all the games I purchased today, this was the best one!!

**Developer response:** Thanks so much for sharing, happy you enjoy the game!

### 5/5 — Really nice game!

*2026-07-09*

I really like the idea, and am looking forward to what’s coming will come!
I especially appreciate the completely ad-free approach which is really rare today.
I think what would benefit the game is items/upgrades that can have a better version of it. (Either through upgrades or through buying a item that can only be bought after buying the first one)

Keep up the good work!

### 5/5 — Good Game

*2026-07-08*

No ads And it’s basically Balatro with QTE’s hope it continues to grow. Props to the devs.

### 5/5 — Darts meets Balatro

*2026-07-08*

Amazing rogue-like with depth and give me that rush that I used to get from deep Balatro runs. Truly the most underplayed game I’ve seen on the App Store. I will say tho I found a bug where if you have sometimes equipped to a dart, and purchase the same equipment but sell it, it’ll sell both and remove it off your dart. 5/5 tho loved it

**Developer response:** Thanks for sharing, that's great to hear. I will take a look at the situation you described and iron it out in one of the next updates!

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-31.*
