# Unreal VCam — user reviews

> 33 indexed App Store user reviews of Unreal VCam by Unreal Engine, rated 2.90/5 from 27 ratings.

- Source: https://appshunter.io/ios/app/unreal-vcam/id1547309663/reviews
- App overview in markdown: https://appshunter.io/ios/app/unreal-vcam/id1547309663.md
- Rating breakdown: 5★ 12 · 4★ 1 · 3★ 0 · 2★ 1 · 1★ 13

## Newest reviews (10 of 33)

### 3/5 — 不是多点触控呢

*2023-10-11*

remote不好用，用这个软件，可惜不是多点触控，单点触控不好测试游戏

### 2/5 — 一直连接不上

*2023-04-02*

配置都是正确的教程看烂了 就是连不上

### 1/5 — Useless

*2023-02-05*

Doesn’t even connects

### 1/5 — Doesn’t work with UE 5.0.3

*2022-11-07*

Doesn’t work with UE 5.0.3. After following the docs correctly, I keep getting the error ‘attempt to connect to host timed out’

### 4/5 — issue

*2022-10-24, version 1.2.0*

i got issue with the login by app. “attemp to connect to host timed running out”. I dont know how to fix it

### 2/5 — not working

*2022-10-18, version 1.2.0*

done turn off fire wall and so on. not working. fix this than i give 5 star

### 1/5 — UE5 can’t use¿

*2022-07-21*

UE5
Can’t
Use

### 1/5 — Not working

*2022-06-03*

I made all the possible for this app works and nothing has worked

### 1/5 — Can’t connect

*2021-10-27*

Same issue, followed Unreal’s documentation, i still get a time out error

### 1/5 — Still not working

*2021-10-12*

Fix this.  And please make some documentation.

## Most critical reviews (10 lowest-rated)

### 1/5 — Router blocking all connections

*2026-01-21*

There is no easy way to set up VCam! All modern home routers are blocking connections! And I still can’t figure out how to connect! Spend so many hours and research how to stop router from blocking connection. Hope anyone can figure it out.

### 1/5 — 为什么iPhone17ProMax无法连接？

*2025-12-14*

家里的iphone13PM或者iPad Pro都可以连接，但是新买的两台iPhone 17 ProMax均无法连接，感觉是兼容性问题

### 1/5 — Верните Live Link VCAM

*2025-11-01*

До чего программу можно убить. Вот классический образчик

### 1/5 — 死活连不上

*2025-08-12*

所有插件和网络都检查过没有任何问题，就是连不上，除了恶心人，没有一点用处，垃圾

### 1/5 — 连不上

*2025-05-11*

连不上

### 1/5 — 连接不上

*2024-12-21*

试了各种方法，虚幻社区也一直在反应这个问题，我看都没有很好解决的，希望尽快修整一下

### 1/5 — no connection

*2024-10-27*

no matter what i do it won’t connect. i put in the stuff it doesn’t work, i have perfect internet it doesn’t work, i re enter the stuff it doesn’t connect. i hate the app. >:(

### 1/5 — 连接不上

*2023-10-29*

莫名其妙的，试了很多次，IP和网络也没问题

### 1/5 — Broken

*2023-04-17*

Unfortunately, most of the documentation is useless, go through step by step but its still doesn’t work. Keep betting a bad response from server error which makes no sense at all. Considering that the old UnRemote 2 app still connects and the iPad can track. This app used to work with the remote session but now all you get is picture, it doesn’t actually track motion anymore. Only working method I’ve seen in 5.1 is to start with UnRemote 2 to get tracking data, then connect with pixel streaming or remote session to get picture, 2 apps for the one task. I understand it’s difficult to make such functionality seamless but it seems it only works 20% of the time for most people :/

### 1/5 — 连接不上

*2023-04-05*

为什么一直连接不上呢

## Most praised reviews (10 highest-rated)

### 5/5 — Good

*2025-11-05, version 2.2.1*

Good

### 5/5 — I love this

*2025-02-10*

It took me about 10 minutes to get all the plugins setup and the correct IP address to connect everything. This app worked great, I love how I can change lenses and settings from the iPad and then use it as a virtual camera. I’m gonna be making a shoulder rig now. There were a few great videos on YouTube that helped me get what I needed. Just use Google and find a walkthrough for setup.

### 5/5 — Turn off your firewall!!

*2023-09-22, version 1.3.1*

I’ve literally spent years trying to get this app to work and what every single tutorial fails to mention is that windows firewall blocks the signal to connect VCAM!!

Turn off all your antivirus software for the duration you are recording and then, finally, it will connect.

### 5/5 — Does not work anymore!

*2023-09-10*

I wanted to control a vcam via tracking of my iphone with livelink. It did not work in unreal 5.2, because there was no vcam on the mac os version. In 5.3 Preview they implemented a vcam for mac os and suddenly everything worked fine! But since about 1 week they changed something, and now i can move the picture only with virtual joysticks, tracking the iphone does not work anymore! I had hopes that this would be fixed with the release of Unreal 5.3, but nope.
 
Mac Studio Max, 32 Gb Ram, 24 Gb GPU , Unreal 5.3
Since today, 09.10.23 it works flawlessly, livelink recognizes my iphone immediatly

### 5/5 — Incredible production utility for UE 🎥

*2023-05-12, version 1.3.1*

It’s inspiring to see such a creative production tool made freely available by Epic to leverage the power of sophisticated handheld devices which are increasingly becoming a staple in various aspects of media production; and now even virtual production too! 

Combined with the incredible real time face tracking and animation tool (also freely available from Epic) the creative potential, workflow and accessibility awarded by these exciting (but usually prohibitively expensive/high end technologies) is truly astonishing!

Thank you for making this software available to creators as such tools essentially help bridge the gap, thus bringing these inspiring technologies within reach of a wider audience - extremely cool!

### 5/5 — Все работает

*2023-01-28*

Руки надо прямые иметь. Помимо прочего в нужно виртуальную камеру добавить на уровень, включить ее, и тогда уже подключаться приложением

### 5/5 — Some issues

*2022-03-28, version 1.0.1*

If the UE on desktop can’t find your device, try open wifi setting on your device>your wifi> (disable) private wifi address.. this works for me..

### 5/5 — Here’s how it works

*2021-10-11*

Follow these steps closely. 

1. In your Unreal Scene (4.26 or Higher; 4.27 recommended), make sure you’ve setup your Static Endpoints under “Project Settings” -> “UDP Messaging”. You should have the IP of your PC as well as the IP of your iOS device. They need to be on the same subnet to work properly!
2. Add a VirtualCamera2 Actor to your scene. 
3. In the VirtualCamera2Actor properties, select the VCAM (Inhereited) from the components tree.
4. Under “Virtual Camera” check “Enabled”
5. In the “Output Providers” rollout, under “0” -> “Output”; Check the “Is Active” toggle
6. On your iPad/iPhone launch the Live Link VCAM app BUT DO NOT CLICK CONNECT! (When the app is open it sends a signal to your PC waiting to connect)
7. In UE, in the Live Link window, click “+ Source”. Your iOS device should show up now as a VCAM source. (NOTE: If you hit connect on your iPad before this step, you didn’t read #6 carefully enough.)
8. At this point you should: VCAM and Is Active Enabled, your iOS device active in your LiveLink Window, your iPad app still on the Home Screen (magenta with Connect Button). 
9. Hit Connect
10. Lastly, under the VCAM Properties there is a “Live Link Subject” drop-down. Select your iOS device from this drop down and everything should start talking to each other; VCAM UI showing on both Project and iOS device as well as telemetry data.

Hope this helps!

### 4/5 — Works and Easy to start, But

*2025-03-12*

With the virtual production template and a youtube tutorial its pretty easy to setup and start going but I was intuitively under the impression I was going to be able to record from the Iphone simultaneously while the engine tracks it in the virtual space so I could get 1:1 camera movement in both places. So now I’m going to have to try duct taping my phone to another camera because it’s just a virtual tracker :/ The app does what it’s made to do though so 4 stars -1 for the lost opportunity.

### 4/5 — Works in 5.3

*2025-02-20*

Works in windows in 5.3 with my iPhone XR (only rotational data) but it works.  Smooth too all things considered

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-28.*
