# Voidle — Dark Idle RPG

> Idle RPG with extensive skill tree, gear corruption, and automated combat. (iPhone/iPad app by Cyan Penguin Studio Ltd..)

- Source: https://appshunter.io/ios/app/voidle/id6760735044 (this page in markdown: same URL + `.md`)
- Developer: [Cyan Penguin Studio Ltd.](https://appshunter.io/developer/1886009165)
- Category: Games, Casual, Role Playing
- Price: Free with in-app purchases
- Rating: 4.10/5 from 14 App Store ratings · 9 written reviews indexed
- Age rating: 12+
- Requires: iOS 15.0 · 147 MB
- Languages: American English
- Released: 2026-06-11
- Data updated: 2026-09-07
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/voidle/id6760735044/reviews.md

## What is Voidle?

Voidle is an idle RPG with a 1090-node skill tree, a prestige loop that scales past the visible cap, and gear you can corrupt for explosive trade-offs.

Combat runs by itself. You fight 100 enemies per depth, then a boss, then move on. Every 100 depths a milestone boss drops an artifact that survives prestige. Damage scales past Decillion and keeps going.

MONETIZATION
No ads. No energy. No premium currency. No timers. One optional $1.99 IAP removes the rewarded-ad gate on the offline-rewards popup. That is the entire store.

CLASSES
Warden tanks everything you throw at it. Stalker crits hard and dies fast. Occultist rots enemies from inside with poison and burn stacks. Revenant drinks the blood of what it kills. Your class sets your starting position on the skill graph; you spend skill points to path outward, node by node. You can never fill the whole graph, so the route you take shapes the build.

PRESTIGE
Reset your run for permanent skill points based on the new ground you covered. Roughly 500 SP fills the tree out. Past that, every overflow point boosts HP, Attack, and Defense up to +2000% (caps at 2000 overflow). Lock Spec on prestige keeps your build; off lets you fully respec and switch class.

FORGE
Where builds get specific. Enchanting adds a stat to gear or a brewed potion. Corruption pushes one stat much higher at the cost of another: +50 to +120% Attack for -15 to -25% HP, +80 to +150% Defense for -15 to -25% Speed, that kind of trade. Brewing crafts potions with adjustable power (1 to 5) and duration (30 seconds to one hour). Enchanting a Power 5 brew bumps it to Power 6, the only way to reach that tier.

GEAR
27 base equipment slots: weapon, five armor pieces (head, chest, legs, boots, gloves), necklace, ten finger rings, and ten toe rings. Mutation nodes on the skill graph unlock another 30 slots. Five rarity tiers from Common to Legendary, with stat values scaling exponentially by depth, so a Legendary at depth 50 dwarfs one at depth 1.

OFFLINE PROGRESSION
The game keeps fighting while the app is closed. Come back to a summary of what happened: Ichor at half rate, drops capped by inventory space, milestone bosses defeated if you can clear them. Active buffs run down during offline time, so a one-hour potion before an eight-hour break does what you'd expect.

OTHER THINGS WORTH MENTIONING
* Market refreshes every five depths, with reroll, pin, and slot-request options
* Auto-equip, auto-salvage, and auto-sell handle drops at scale
* 11 essence types target specific enchants or corruption rolls
* Live graphs for kills per minute, depth progression, and Ichor income
* Soft and hard caps on Speed and Crit, so stat stacking has diminishing returns somewhere

This plays fine one-handed on a phone. It also rewards a lot of time staring at the skill graph. Both are intended.

## Key features

- 1090-node skill tree
- Prestige loop for permanent bonuses
- Gear corruption for trade-offs
- Automated combat system
- Multiple character classes
- Potion crafting and enchanting
- Offline progression

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Remove Ads | $1.99 | one-time |


## Recent user reviews (9 of 9)

All indexed reviews: https://appshunter.io/ios/app/voidle/id6760735044/reviews.md

### 5/5 — Great idle game!

*2026-08-08*

Hundreds of points in the games skill tree, up to 50 equipment slots with gear that has random stats and can be enchanted, potion brewing is important and potions can be enchanted as well. When your not optimizing your skill tree, your usually market hunting for new gear or balancing your resources for enchanting or making potions. Game slows down a little once all is set so you normally only put 5-10 minutes at a time making it a great idle game but not the cup of tea for those looking to sink hours straight into a game. 
Hard to ask more customization out of a game but seeing more synergies in skills and passives would be nice as well as utility skills such as game speed increase, currency increase, passive miasma gain and since the skill tree is limited maybe a skill board with points acquired from achievements or something similar.

**Developer response:** Hey, thanks for the detailed review! More skill and passive synergies are definitely on our minds, and a skill board fed by achievement points is a genuinely interesting idea — that one has us thinking. Utility skills like passive miasma gain too. If more ideas strike you, we'd love to hear them at dev@cyanpenguin.studio. Thanks for playing!

### 5/5 — Bug report

*2026-08-04*

Hey there, I wanted to report a bug. The game seems to struggle with manually distilling very large amounts of essences. It crashed on me once when I tried to distill 500+ attack essences, and for some reason, that messed with the auto-equip feature. I can still equip new gear by hand, but the auto-equip button doesn’t work now. I’ve tried closing and reopening the game, but that doesn’t seem to help.
I’m otherwise enjoying the game. Thanks!

**Developer response:** Hey, thanks for the detailed report — this is exactly the kind of thing that helps. We're looking into the crash on big distill batches, and auto-equip staying broken after it points at something deeper on our side. If you're open to it, drop us a line at dev@cyanpenguin.studio so we can follow up once it's fixed. Thanks for playing!

### 3/5 — Brewing

*2026-07-27*

Brewing doesn’t work? Or am i missing something

**Developer response:** Hey! Brewing should be working — its effect is just easy to miss: potions have no timer, each brew quietly stacks onto that stat for the rest of the prestige. You're not wrong that it's too subtle; clearer brew feedback is on our list. Drop us a line at dev@cyanpenguin.studio anytime — thanks for playing!

### 5/5 — Great!

*2026-07-26*

Automatic gameplay allows you to focus on building your hero. Massive skill tree!

**Developer response:** Hey, thanks for the support! Glad the auto-combat loop frees you up to focus on the build — that's the idea. If you ever have requests, we're at dev@cyanpenguin.studio. Thanks for playing!

### 2/5 — Boring

*2026-07-20*

Am I missing something? All you do is sit and watch the screen That’s it. It’s extremely boring for an idle game.

**Developer response:** Hey, fair enough — the opening stretch is mostly watch-and-wait, and we hear that. Most of the game lives in the skill tree, market, and forge rather than the combat screen, but if that didn't come through in your first sessions, that's on us to surface sooner. Thanks for giving it a shot.

### 4/5 — Enjoying so far

*2026-07-18*

Everything seems great so far, something about it seems a bit unfinished but I’m sure with further updates it won’t be a problem. I did notice the leaderboard button in game doesn’t work. I wanted to see where others were haha. Not having a place to contact the dev in game does bring down the rating for me.

**Developer response:** Hey, thanks! The leaderboard button had real problems in that version — we've been hunting them down and fixes are in the next update. And fair point on contact: there's no in-game link yet (it's on our list), but we're at dev@cyanpenguin.studio anytime. Thanks for playing!

### 5/5 — A diamond in the rough

*2026-07-12*

I’m amazed the only purchase is a $1.99 remove ad option. This is actually a really good game that you can play actively or idle and you won’t be punished for it. There is a ton of depth to this game also and some really cool character classes. It’s worth giving it a try! I highly recommend it!!

**Developer response:** Hey, thanks for the kind words and the recommendation! Keeping the game fully playable without paying — and never punishing idle time — is the philosophy, so it's good to hear it comes through. If you ever have ideas, we're at dev@cyanpenguin.studio. Thanks for playing!

### 3/5 — Just the beginning

*2026-06-26*

Overall the game has promise.. it just feels unfinished..

The skill tree to me gives fake depth and while massive looks largely simple…

Builds are also very simple overall… you can either go attack or defense at the end of the day…

The core gameplay loop leaves a lot to be desired.. it’s basically: kill 100 monsters slow, kill the next 100 faster, until you eventually hit a wall then prestige…

Crafting feels clunky and potion brewing useless… 60 second potions? Okay cool… but how about we replace that with modifiers that exist per prestige instead otherwise I’m not wasting my time…

Lack of an endgame or any other kind of loops, prestige depths, or core gameplay changes are what keep me from giving this a higher rating…

The dev should look to a game like leaf blower revolution or magic research 2 for good design on looping in multiple prestige’s and adding depth..

For a solo dev project this isn’t bad, again, it just feels largely unfinished..

**Developer response:** Hey, this is really great feedback. We're ideating on how we want to extend the base concepts in the game and take them further. Potion modifiers that are additive and survive prestige is actually really interesting and has us thinking. We'll also note the games you've mentioned to think about as we continue our work. You're right that the prestige layer is a single loop and more is needed here. Thanks for taking the time to review!

### 5/5 — Solid Cosmic Horror-Themed Idle

*2026-06-22*

It’s kept me entertained and I like the cosmic horror theme. Some of the random creature names are amazing. Very much worth the two dollars for permanent ad-free IMO, and I’m always happy to support indie developers building cool things.

**Developer response:** Hey thanks for the feedback and support! We'll be looking to continue to add content over time, so if you have any ideas feel free to email us at dev@cyanpenguin.studio.

## Frequently asked questions about Voidle

### Does Voidle have ads?

Voidle does not contain advertisements. The only monetization is a single optional $1.99 in-app purchase to remove a rewarded-ad gate for offline rewards.

### What devices does Voidle support?

Voidle is currently supported on iPhone and iPod devices. The game is designed to be playable one-handed on a phone.

### How does prestige work in Voidle?

Prestige in Voidle allows you to reset your run for permanent skill points based on your progress. Roughly 500 skill points are needed to fill the skill tree, with overflow points boosting stats up to 2000%.

### Can I play Voidle offline?

Yes, Voidle features offline progression. The game continues to fight and generate resources while the app is closed, though active buffs will deplete.

### What is the age rating for Voidle?

Voidle has an age rating of 12+. This indicates it is suitable for players aged 12 and older.

### How often is Voidle updated?

The latest version of Voidle is 1.0.25, last updated on June 22, 2026. This suggests a relatively frequent update schedule for the game.

### What are the different classes in Voidle?

Voidle features several classes including Warden, Stalker, Occultist, and Revenant. Each class sets your starting position on the skill graph and influences your build strategy.

### How does gear corruption work in Voidle?

Gear corruption in Voidle allows you to significantly boost one stat at the cost of another. For example, you might increase Attack by 50-120% while decreasing HP by 15-25%.

## Version history (last 5 releases)

### 1.0.37 — 2026-08-25

Various Fixes

A fix wave focused on combat consistency and save data safety.

- The weekly crit buff is working again
- Auto Equip no longer corrupts save data, and now honors the Preserve Sources guard
- Offline bosses guarantee a rare-or-better drop
- Reaction modifiers stack instead of overwriting each other
- Smaller fixes: Warp Brew sickness durations, gear shop refresh cadence, salvage rounding, stun timing
- Game Guide copy corrections across nine entries

Thanks for playing!

### 1.0.35 — 2026-08-19

Various Fixes

A small update that repairs leaderboard sign-in.

- Game Center sign-in works again on iOS, so your best depths reach the leaderboards
- Google Play leaderboards: fixed a configuration issue that could keep submitted scores from appearing on the boards

Thanks for playing!

### 1.0.33 — 2026-08-18

Various Fixes

A small update focused on brew behavior and deep-run correctness, driven by player reports.

- Auto Equip no longer drains your HP while a Vitality brew is active
- Speed brews now always make you faster, even past the attack speed soft cap
- Enemies keep scaling properly beyond depth 1000, so deep runs stay challenging
- Offline progress now calculates deep-run boss fights correctly

Thanks for playing!

### 1.0.31 — 2026-08-16

Various Fixes

Your Max Depth should finally be on the board. This release repairs a silent failure that could hide a player's leaderboard score after one unlucky submission.

- Leaderboards: scores are now re-sent until Game Center / Google Play confirms them, and a one-time repair restores entries that went missing in recent versions - if your best depth never appeared on the board, it should show up within a session of updating
- Gear cards: a +0.5x Crit Damage bonus no longer reads like a x0.5 penalty
- The corner HUD stays pinned correctly when the screen changes size
- Hero swap modals dismiss cleanly instead of lingering

Thanks for playing - and for the reports that drive these fixes.

### 1.0.29 — 2026-08-05

Performance & Polish

A focused pass on speed and clarity - dozens of fixes so the game runs smoother and reads clearer, whether you're mid-fight or checking in on offline progress.

- Major performance work: fewer dropped frames, lower draw calls, and faster offline calculations across long play sessions
- Elemental reaction procs now get their own notification, so they don't get lost in the fray
- Leaderboard submissions are now tracked more reliably, cutting down on stuck or duplicate scores
- Auto Equip Config now asks for confirmation before resetting your setup
- Game Guide accuracy pass across all 14 tabs, plus dozens of label, tooltip, and terminology fixes across the Market, Forge, and Skill graphs

Thanks for playing!

## Related topics

[skill tree games](https://appshunter.io/ios/topics/skill-tree-games) · [skill tree](https://appshunter.io/ios/topics/skill-tree)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-07.*
