# Voidle — user reviews

> 9 indexed App Store user reviews of Voidle by Cyan Penguin Studio Ltd., rated 4.10/5 from 14 ratings.

- Source: https://appshunter.io/ios/app/voidle/id6760735044/reviews
- App overview in markdown: https://appshunter.io/ios/app/voidle/id6760735044.md
- Rating breakdown: 5★ 9 · 4★ 1 · 3★ 2 · 2★ 1 · 1★ 1

## Most critical reviews (9 lowest-rated)

### 2/5 — Boring

*2026-07-20*

Am I missing something? All you do is sit and watch the screen That’s it. It’s extremely boring for an idle game.

**Developer response:** Hey, fair enough — the opening stretch is mostly watch-and-wait, and we hear that. Most of the game lives in the skill tree, market, and forge rather than the combat screen, but if that didn't come through in your first sessions, that's on us to surface sooner. Thanks for giving it a shot.

### 3/5 — Brewing

*2026-07-27*

Brewing doesn’t work? Or am i missing something

**Developer response:** Hey! Brewing should be working — its effect is just easy to miss: potions have no timer, each brew quietly stacks onto that stat for the rest of the prestige. You're not wrong that it's too subtle; clearer brew feedback is on our list. Drop us a line at dev@cyanpenguin.studio anytime — thanks for playing!

### 3/5 — Just the beginning

*2026-06-26*

Overall the game has promise.. it just feels unfinished..

The skill tree to me gives fake depth and while massive looks largely simple…

Builds are also very simple overall… you can either go attack or defense at the end of the day…

The core gameplay loop leaves a lot to be desired.. it’s basically: kill 100 monsters slow, kill the next 100 faster, until you eventually hit a wall then prestige…

Crafting feels clunky and potion brewing useless… 60 second potions? Okay cool… but how about we replace that with modifiers that exist per prestige instead otherwise I’m not wasting my time…

Lack of an endgame or any other kind of loops, prestige depths, or core gameplay changes are what keep me from giving this a higher rating…

The dev should look to a game like leaf blower revolution or magic research 2 for good design on looping in multiple prestige’s and adding depth..

For a solo dev project this isn’t bad, again, it just feels largely unfinished..

**Developer response:** Hey, this is really great feedback. We're ideating on how we want to extend the base concepts in the game and take them further. Potion modifiers that are additive and survive prestige is actually really interesting and has us thinking. We'll also note the games you've mentioned to think about as we continue our work. You're right that the prestige layer is a single loop and more is needed here. Thanks for taking the time to review!

### 4/5 — Enjoying so far

*2026-07-18*

Everything seems great so far, something about it seems a bit unfinished but I’m sure with further updates it won’t be a problem. I did notice the leaderboard button in game doesn’t work. I wanted to see where others were haha. Not having a place to contact the dev in game does bring down the rating for me.

**Developer response:** Hey, thanks! The leaderboard button had real problems in that version — we've been hunting them down and fixes are in the next update. And fair point on contact: there's no in-game link yet (it's on our list), but we're at dev@cyanpenguin.studio anytime. Thanks for playing!

### 5/5 — Great idle game!

*2026-08-08*

Hundreds of points in the games skill tree, up to 50 equipment slots with gear that has random stats and can be enchanted, potion brewing is important and potions can be enchanted as well. When your not optimizing your skill tree, your usually market hunting for new gear or balancing your resources for enchanting or making potions. Game slows down a little once all is set so you normally only put 5-10 minutes at a time making it a great idle game but not the cup of tea for those looking to sink hours straight into a game. 
Hard to ask more customization out of a game but seeing more synergies in skills and passives would be nice as well as utility skills such as game speed increase, currency increase, passive miasma gain and since the skill tree is limited maybe a skill board with points acquired from achievements or something similar.

**Developer response:** Hey, thanks for the detailed review! More skill and passive synergies are definitely on our minds, and a skill board fed by achievement points is a genuinely interesting idea — that one has us thinking. Utility skills like passive miasma gain too. If more ideas strike you, we'd love to hear them at dev@cyanpenguin.studio. Thanks for playing!

### 5/5 — Bug report

*2026-08-04*

Hey there, I wanted to report a bug. The game seems to struggle with manually distilling very large amounts of essences. It crashed on me once when I tried to distill 500+ attack essences, and for some reason, that messed with the auto-equip feature. I can still equip new gear by hand, but the auto-equip button doesn’t work now. I’ve tried closing and reopening the game, but that doesn’t seem to help.
I’m otherwise enjoying the game. Thanks!

**Developer response:** Hey, thanks for the detailed report — this is exactly the kind of thing that helps. We're looking into the crash on big distill batches, and auto-equip staying broken after it points at something deeper on our side. If you're open to it, drop us a line at dev@cyanpenguin.studio so we can follow up once it's fixed. Thanks for playing!

### 5/5 — Great!

*2026-07-26*

Automatic gameplay allows you to focus on building your hero. Massive skill tree!

**Developer response:** Hey, thanks for the support! Glad the auto-combat loop frees you up to focus on the build — that's the idea. If you ever have requests, we're at dev@cyanpenguin.studio. Thanks for playing!

### 5/5 — A diamond in the rough

*2026-07-12*

I’m amazed the only purchase is a $1.99 remove ad option. This is actually a really good game that you can play actively or idle and you won’t be punished for it. There is a ton of depth to this game also and some really cool character classes. It’s worth giving it a try! I highly recommend it!!

**Developer response:** Hey, thanks for the kind words and the recommendation! Keeping the game fully playable without paying — and never punishing idle time — is the philosophy, so it's good to hear it comes through. If you ever have ideas, we're at dev@cyanpenguin.studio. Thanks for playing!

### 5/5 — Solid Cosmic Horror-Themed Idle

*2026-06-22*

It’s kept me entertained and I like the cosmic horror theme. Some of the random creature names are amazing. Very much worth the two dollars for permanent ad-free IMO, and I’m always happy to support indie developers building cool things.

**Developer response:** Hey thanks for the feedback and support! We'll be looking to continue to add content over time, so if you have any ideas feel free to email us at dev@cyanpenguin.studio.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-07.*
