# War Huts — Strategy in one shared world

> Strategy in one shared world (iPhone/iPad app by ANTONIO SAVIO FRANCA SILVEIRA.)

- Source: https://appshunter.io/ios/app/war-huts/id6806888285 (this page in markdown: same URL + `.md`)
- Developer: [ANTONIO SAVIO FRANCA SILVEIRA](https://appshunter.io/developer/6806888287)
- Category: Games, Simulation, Strategy
- Price: Free
- Age rating: 12+
- Requires: iOS 15.0 · 83 MB
- Languages: American English
- Released: 2026-09-13
- Data updated: 2026-10-03
- User reviews in markdown: https://appshunter.io/ios/app/war-huts/id6806888285/reviews.md

## What is War Huts?

One world. Everyone on the same map.

War Huts is a strategy and war game where you build a village from nothing, train an army and fight real players for territory — no separate servers, no restarts. The map grows in rings as more people arrive.

BATTLES YOU WATCH
Place every unit on a grid before you march: the front line holds, the back line shoots. Then watch the whole battle play out, blow by blow, and let the replay tell you what went wrong.

YOUR VILLAGE, FROM THE FIRST PLOT TO THE CASTLE
Twenty plots, a square in the middle and twenty-seven buildings to raise. Every house trains its own troops and makes them stronger with each level.

A LIVING MAP
Deposits guarded by creatures, monsters that respawn somewhere else, fish shoals that belong to whoever gets there first, and nests where you tame a pet to work in your village.

CLANS
Join a clan, donate troops to the shared army and take collection points that pay out every hour. At the citadels, clans fight for the throne of the region in a weekly tournament.

ONE HUNDRED INVASIONS
A campaign against the other side of the veil, one stage at a time. Winning unlocks the Underworld race, which feeds on Enemy Soul instead of food.

SEASONS
Every win against another player is worth Glory, and Glory is the ranking. Fourteen ranks, in-game Gold rewards every two months and permanent titles for anyone who finishes on the podium.

No energy bar and no forced waiting: everything keeps happening while the game is closed.


## Version history (last 5 releases)

### 1.0.5 — 2026-10-01

KROGMAR, THE CLAN BOSS: a giant fire frog shows up every day from 10 AM to 10 PM (Brasília time). Each clan member sends one army a day against him. Nobody dies: what counts is the damage, which adds up for the clan. At 10 PM, the five clans with the most damage receive prizes in the repository.

CLAN PETS: Tork the beaver and Varno the hammerhead shark appear in nests around the map. Any member can capture them with the Tamer and a rope, and they go to the clan. The best of each species boosts the wood (Tork) or stone (Varno) that goes into the repository by 5% to 25%. The clan keeps up to five of each.

WHOEVER ARRIVES FIRST TAKES IT: deposits, fishing spots, monsters and the Beanstalk go to whoever got there first, even with the game closed. And if you reach a target someone else already took, you get the day's outing back.

RULE CHANGES: • To list meat, wood or stone at the Market, you must keep 4,000 of that resource at home. If it drops below that, the listing goes back to your village. • Defending your village from an attack that was too weak gives no Glory, spoils, souls, achievements or clan task. • Fixed the Rare Herb Field: it asked for a number of Herbalists different from its stars, and now asks for the same, like the other gathering spots.

AND MORE: the clan master can distribute resources from the repository to several members at once, and the repository now shows the meat that comes from the Citadel.

### 1.0.4 — 2026-09-24

The biggest update since launch.

THE VILLAGE CART: every so often a load of cargo shows up around your village. Fit the pieces into the cart and earn an hour and a half of production.

THE MERCHANT: he shows up in every region at 6 AM, 2 PM and 10 PM (Brasília time) and stays for two hours. Send the cart with a basic resource and it comes back with another.

THE BEANSTALK: there is only one in the whole region, and whoever gets there first harvests it. The Magic Bean gets a wounded troop back on its feet at the Hospital without costing any resource.

VIP GOT BIGGER: the Golden Nerion makes one march a day go and come back instantly, and VIP gets one extra monster, rival village and deposit per day, with VIP quests that pay the Daily Limit reward. The cart shows up every 4 hours instead of 8.

RULE CHANGES: 
• Daily Limits only pay for what worked: the monster taken down, the deposit and the rival village defeated. 
• When hunting, a defeat gives the day's outing back. 
• Attacking another player requires a full army: 96 troops. 
• Clan mates can't attack each other. 
• Champions cost more Gorvak Soul and Vulkran Fire as the Altar levels up.

AND MORE: live events with a notice at the top of the screen, your title next to your name in attacks and on the leaderboard, the clan emblem on the leaderboard and in chat, the history of what you bought and sold at the Market, and a confirmation before every purchase.

### 1.0.3 — 2026-09-17

THE ARCHER HAS CHANGED
Less health, shorter range, more speed. It still brings down the Spearman, but now it dies quickly when someone reaches it — and putting a front line ahead of your archers is finally worth it. An army of archers alone got much weaker.

The Defense Tower follows: its damage and range were always "two archers", and they still are. The tower's health does not change.

Two things you will notice: your army's Power may drop without you losing a single troop (the number is just following the new stats), and old battle recordings lose the watch button, because the replay would be told with numbers different from the battle that actually happened.

CLAN: WHO IS HELPING
Two new lists. In the Army, who donated troops, how many, and the strength of each one. In the Repository, who took resources out and who received them. They moved out of the Messages tab, which goes back to being only what happens to the clan.

OTHER CHANGES
Training queue limits in the Goblin Hut, the Monster Cave and the Underworld Barracks. Windows now open at the top.

### 1.0.2 — 2026-09-16

The Shop button showed up larger than the others and jumped out of place when tapped. Fixed.

### 1.0.1 — 2026-09-15

Clan gold: donate gold to the repository and sign the clan up for the Citadel with everyone's gold, so the master doesn't pay alone.
Private chat: every message shows who said it, and the new-message badge clears when you read.
Queues now have a cap: 200 at the Kitchen, 50 at the Charcoal Kiln and 40 per troop building.
The clan emblem now shows on the map's collection points.
iPhone: the panel background is fixed and the right-side buttons sit closer to the edge.
The Roast's price at the Market was adjusted.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-03.*
