# We Never Die

> Zombie-themed turn-based strategy and tactics game with camp management and tactical combat. (iPhone/iPad app by Conner Yoon.)

- Source: https://appshunter.io/ios/app/we-never-die/id1673636851 (this page in markdown: same URL + `.md`)
- Developer: [Conner Yoon](https://appshunter.io/developer/1639129390)
- Category: Games, Role Playing, Adventure
- Price: Free
- Rating: 4.00/5 from 3 App Store ratings · 2 written reviews indexed
- Age rating: 9+
- Requires: iOS 16.0 · 44 MB
- Languages: English
- Released: 2023-09-21
- Data updated: 2026-08-25
- Monetization: free
- User reviews in markdown: https://appshunter.io/ios/app/we-never-die/id1673636851/reviews.md

## What is We Never Die?

We Never Die is a zombie-themed, turn-based, two-phase strategy and tactics game. You cycle between states of strategic thinking and tactical decision making.

You both command the activities of the camp at home, where you have to answer questions such as :
What you want to work on for the day?
What do you wish to start on?
How many people you want on each job?
Who will you risk on an expedition and who will stay at home?
What upgrades do you think could help you in the future outside?

And you tactically lead the survivors you send outside, where you will have to :
Plan two steps ahead of the undead.
Ration your people's energy for actions each turn. 
Try to escape with your lives and precious resources for the ones at home.
Utilize the terrain to its fullest.
Risk the night if you dare.

Features include...
Setting customization for colorblind and left-handed individuals.
Randomly generated survivors with a personality trait and a past profession.
11 different projects to work in camp which will affect living in your camp and your capabilities outside your camp
7 different maps.
Terrain that affects your tactical decisions
And potentially more...

## Key features

- Turn-based strategy and tactics
- Camp management
- Expedition planning
- Resource rationing
- Terrain utilization
- Customizable settings
- Randomly generated survivors

## Recent user reviews (2 of 2)

All indexed reviews: https://appshunter.io/ios/app/we-never-die/id1673636851/reviews.md

### 4/5 — Glad It's Accessible But Needs Some Work

*2026-03-02*

Hi. I'm a blind player and recently found this game. It was surprising that it works with voiceover, since it can actually read the text and even the map. One thing that I can't figure out though is how to see what actions I can do for each tile. I see something about trust: 5/10, but not sure if that's the stamina or something else. Could you please make it so that the actions points and what can be done with them are more clear in each tile? Also could you maybe add the HP descriptions to each person to select? If these things are made clearer in future updates will give 5 stars, and so far it's very interesting.

**Developer response:** Hi there! I’m so glad voiceover helped, I was kind of working off of educated guesses what someone with different reading needs would need, since I have dyslexia, but I can see how that would be confusing for someone who is blind, since the stamina isn’t labeled. It should be an easy thing to fix. I’ll get to work on an update.

### 3/5 — Could be fun but too buggy

*2024-11-27*

I think that this could be really fun but there’s a ton of bugs atm

**Developer response:** Hey Aphy, 

I’m so glad to hear you enjoyed my game, as making it was quite a process.

I agree that there’s room for improvement, and I’ve learned quite a few more techniques that I believe if implemented correctly will exterminate the bugs and open up room for big updates come next patch. 

Anyhow, I hope you had a wonderful Christmas and have a happy new year,

Sincerely,
Conner Yoon (sole maker of We Never Die)

## Frequently asked questions about We Never Die

### What kind of gameplay does We Never Die offer?

We Never Die is a zombie-themed, turn-based strategy and tactics game. It features two distinct phases: strategic camp management and tactical decision-making during expeditions.

### Can I play We Never Die offline?

The provided description does not specify offline play capabilities. However, many strategy and tactics games are designed to be playable without an internet connection.

### Does We Never Die have multiplayer modes?

The description focuses on single-player camp management and expedition gameplay. There is no mention of multiplayer or co-operative modes in the provided information.

### What are the customization options in We Never Die?

We Never Die offers setting customization for colorblind and left-handed individuals. Survivors are also randomly generated with unique personality traits and past professions.

### How does the terrain affect gameplay in We Never Die?

Terrain plays a significant role in the tactical decisions you make during expeditions. Utilizing the terrain to your advantage is crucial for survival and resource gathering.

### What is the age rating for We Never Die?

We Never Die has an age rating of 9+, making it suitable for younger players interested in strategy and tactics games.

### How often is We Never Die updated?

The latest version is 1.0410, released on March 22, 2025. This indicates recent updates, suggesting ongoing development and support for the game.

### Does We Never Die have ads?

No, We Never Die does not contain advertisements. The app is free to download and play without any ad interruptions.

## Version history (last 5 of 5)

### 1.0411 — 2026-06-11

VoiceOver players can now hear each tile's terrain, who's on it, remaining action points, and what each action does. Survivor health is announced when choosing your party, and recruiting wandering survivors is clearer. The tutorial now covers searching, recruiting, and movement. Various bug fixes and stability improvements.

### 1.0410 — 2025-03-22

Hi there, I've been pretty busy, but I managed to squeak out this needed patch. The game has gotten pretty hard to work with tbh, so any support would be welcomed.

Bug Patch : 

* Starting the adventure will no longer occasionally freeze your game

* The dead are added to the fallen tab.

* Swapping the places of survivors and then tapping should no longer crash the game.

* Returning from an adventure should not break the “Going out” selector

* The wrong ending should no longer appear.

* The chance of being eaten while running has been fixed.

* Walking on difficult terrain should now consume the proper amount of stamina.

* You can no longer resurrect people from the dead by asking them to partake in on a building project or swap places.

* You should no longer be able to progress turns while the adventure is over.

* Left-handed mode has been fixed.

* You can join the Discord server if you win.

### 1.0385 — 2023-12-27

Debugging and Optimization
Fixed bugs :
Zombies now see and attack.
The people you send on mission no longer disappear temporarily when you exit and enter during a mission.
Optimization :
Big performance fix. Game should load quickly. May not be observable for y'all but it means that future development and debugging should go more smoothly

Explanation For Computer Nerds :
For performance - I got someone to help me out for a bit. Turns out I had the game create its entire audio system 10 more times than it needed to. On top of which, to create the audio system, the audio system itself handled creating each sound effect, taking a whole 10 seconds to load. Thus, every time I wanted to even start testing I had to wait at minimum 1-2 minutes. It was fixed via a singleton and a use of   asynchronous loading/delegation of SFX.

People Disappearing - To keep track of where the people are, there’s a enum.  Essentially a custom marker. When you exit the game however, the people would remain in the mission, I just simply told it to send people back when the player opens it back.

For zombies seeing - Zombies have conditions which let them see something. Beforehand there was only targets that were visible and not visible, but I added in another type where targets could be attention grabbing. I left an "and" statement so targets needed to be attention grabbing and visible, which was impossible since it could only hold one state.

### 1.0375 — 2023-12-20

Sorry again, I left in a feature to that I was using to set up a new feature.

### 1.035 — 2023-12-20

My bad, I forgot to turn off a couple settings while debugging. The following should be fixed :
Your units do not damage themselves or each other or with telepathy at long range.
The game does not crash when you search.
The map generation is fixed.

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## More apps by Conner Yoon

- [Mercy vs Evil](https://appshunter.io/ios/app/mercy-vs-evil/id1639129388)
- [Spine wRVU](https://appshunter.io/ios/app/spine-wrvu/id6743350804)
- [Med Tapper](https://appshunter.io/ios/app/med-tapper/id6751606729)
- [Let's Play Mafia](https://appshunter.io/ios/app/lets-play-mafia/id6760838388)
- [Net-Worth Journal](https://appshunter.io/ios/app/net-worth-journal/id6772319682)

All apps by Conner Yoon: https://appshunter.io/developer/1639129390

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-25.*
