# Wellington's Victory — user reviews

> 28 indexed App Store user reviews of Wellington's Victory by Hunted Cow Studios Ltd., rated 4.20/5 from 19 ratings.

- Source: https://appshunter.io/ios/app/wellingtons-victory/id998957006/reviews
- App overview in markdown: https://appshunter.io/ios/app/wellingtons-victory/id998957006.md
- Rating breakdown: 5★ 8 · 4★ 8 · 3★ 2 · 2★ 0 · 1★ 1

## Newest reviews (8 of 28)

### 4/5 — Wellington's Victory

*2016-02-22*

Fun, and more sophisticated than I expected, although the AI is not too bright and the system has some issues (cavalry is GREAT for attacking into woods. Who knew??). 
Wish it was available for PCs -- its pretty slow on an older iPad.

### 4/5 — Very Good 'light' wargame.  Good Scale.

*2015-11-15*

Very good 'light' wargame. More realistic than the other games that use this game engine. I won (and loss) playing both sides so I am OK with play balance. The grand scale of the battle makes it worth buying. I would like to see other battles on this scale. The game mechanics is evolving and getting better with each iteration.  Maybe add an advance mode where move/fire is 'chit pull' base vs Ugo/ Igo based.  This may reduce the 'God' like control of the army per turn. 

2 player version either one IPad or two via wifi would be a better alternative than vassals.

### 4/5 — Great game

*2015-08-14*

One of the very best, BUT, takes way too long while enemy is playing...

### 4/5 — Wellingtons victory

*2015-08-10*

Quite expensive compared to other hex war games but still enjoyable.

### 3/5 — Too expensive!

*2015-07-14, version 1.1*

The game has 7 missions with highly detailed units but i can't see a differenz in the 3 Waterloo Missions? Where is Grouchy and the Prussians in the Scenario "Grouchy does it"?

### 4/5 — Great Game but...

*2015-07-12*

I bought the game on June 18. (I couldn’t wait an additional day).  As soon as the game installed I went right into battle (Waterloo scenario- yes, the complete enchilada).  I decided to play the French side (Allons enfant de la Patrie).  Just as Napoleon did, I sent my left flank against Hougoumont, but kept my extreme left on a northern course (in a general direction to Merbe Braine, West of Hougoumont’s woods).  I’m no Napoleon.  I’m not even an above average player, but you know what? By turn 2 Hougoumont was in French hands!  I managed to hold a counter attack from Wellington’s right with the troops I sent towards Merbe Braine. With Hougoumont firmly in French hands, it was time to attack Wellington’s center (turn 4).  I sent my infantry towards Mont Saint Jean on both sides of La Haye Sainte.  (Napoleon’s attack actually passed to the East of La Haye Saint).  As soon as I passed La Haye Sainte I made an envelopment movement.  With the help of my artillery (I brought it forward along with the infantry) by turn 10 La Haye Saint was in French hands. My cavalry guarded my frontal attack flanks and kept Wellington’s infantry mostly in squares.  I also managed to destroy most of his artillery with the cavalry (I must admit that I did suffer considerable casualties).  The enemy’s counter attack wasn’t strong enough to stop my advance although I did send most my seriously damaged units back in order to avoid the 70-80 % casualty ratio.  By turn 14 the battle was over.  French victory and dinner at Brussels. (Just as Napoleon planned).  As far as Blucher is concerned, he was never in the vicinity although I did keep some infantry and artillery units guarding my right in case of a sudden Prussian arrival.  Small skirmishes in the general area (right flank) were managed with a few units, although later I did bring additional reinforcements (as Wellingon’s center began to collapse). I did have fun playing the game, but there is something obviously wrong with the game’s AI.  (As you all probably know, the French army never managed to take Hougoumont).  A few days later I repeated the same strategy and again by turn 2 I had taken Hougoumont, and yes, I again routed the allies.  Additional complaints? The computer (iPad version) takes forever to move its units, particularly in the initial phases of the game when both armies are at full strength.  As casualties occur the game does move faster.  Finally my main complaint:  For some unknown reason the designers decided to show the battlefield in a West-East direction.  In other words, French (South) move towards the right of the screen, while the allies (North) moves to the left.  That’s really odd.  I would rather have it the Allies on top and the French at the bottom, (North-South) as books and maps usually show the battlefield.  Anyway, I hope they fix those small glitches and maybe add some more energetic martial music. (How about some drums pas de charge?). I do recommend the game.  Congratulations Hexwar Games and thanks.

### 3/5 — Could have been good

*2015-06-22*

Game hangs many times and still bugs in it that ruin the game. Not least many French units of only strength 2 can charge uphill again veteran defenders strength 10 entrenched behind hedges, and either wipe them out or rout them completely. Until these bugs are fixed then it remains for me a game that didn't happen.

### 3/5 — Could be better

*2015-06-18*

Même qualité et défaut que Penisular war.

## Most critical reviews (10 lowest-rated)

### 1/5 — Truly hate this game

*2015-09-14*

I have almost all the hexwar games, this is the first one that i have disliked,  difficult to master, most certainly not worth $12.99, worst money i've spent on a game.

### 1/5 — Crappy!

*2015-07-03*

Complete waste of money.  Level 1 is just not winnable.  Can't express in words how thoroughly annoyed and disappointed I am with this game.

### 2/5 — AI is way too SLOW

*2015-07-11*

AI is way too SLOW , even when I try to speed. 

Also there should be a choice to pick NO time limit restrictions. 

Other than that it looks good

### 3/5 — Propositions d’évolutions : Bon wargame mais à faire évoluer

*2024-01-21*

Quelques propositions d’évolutions 
- la campagne est incomplète : il faudrait prévoir les batailles de ligny avec des scénarios alternatifs (prévoir un mode bataille totale avec poursuite )  et de wavre avec un mode alternatif dans lequel grouchy dépêche le général Gérard avec une partie de l’armée auprès de Napoléon à Waterloo.

- on pourrait imaginer un scénario général du 18 juin qui englobe toute la zone de la bataille de Waterloo à wavre : ainsi on pourrait jouer les 3 armées : les Anglo-allies, Napoléon ; les prussiens ; et l’armée de Grouchy.
Ainsi  il serait possible de simuler si  l’option Grouchy rejoint le champ de bataille aurait changer réellement la bataille puisque entre lui et Napoleon se trouvait 2 corps d’armée prussiens.

- on pourrait imaginer un mode campagne qui tient compte des pertes des batailles livrées sur l’armée de départ.

Sur le jeu lui même :
- ouvrir un mode « bataille jusqu’au bout » dans lequel le joueur peut choisir d’achever  la bataille 
- créer une mode : « analyse de la bataille » qui permet de revenir en arrière ou analyser l’évolution générale de la bataille  .
- mieux tenir compte des particularités des unités : notamment les différentes cavaleries (lanciers, cavalerie légère , cavalerie lourde) sur l’infanterie. Ainsi en plaine une charge de cuirassiers arrivait quelques fois  détruire  les carrés d’infanterie de ligne.
- la cavalerie contre l’infanterie légère en mode tirailleurs en plaine doit pouvoir infliger des dommages importants à l.unité d’infanterie.

### 3/5 — More Small-Scale Scenarios Needed

*2022-09-27, version 2.1.3*

The full game options are too long to really play, as it takes the enemy quite a while to move, even on fast speed, and it is very, very rare that the game does not end before the Prussians can get in the action. A scenario for Ligny?  Gilly?  D’Erlon’s attack? The Guard assault? The cavalry charge? I’d buy them, as I have for Peninsular Wars, if they were available.

### 3/5 — Decent Napoleonic Game - could be perfect

*2018-09-15*

I have played this game probably 75 times various scenarios. It is a solid system, but just a few things would really enhance the play.

#1. Have an after battle report. How many losses of each type, infantry, artillery and cavalry on both sides. List lost generals, number of standards taken, etc. Give us some battle stats!

#2. An ongoing battle report. Let us see how we are doing during play including morale.

#3. Keep playing after victory or loss. Let us finish off the enemy or die with honor to the last man.

#4. Change/improve the map graphics so we can see which areas are higher than others. Slopes and hills are very difficult to tell which side is up or down.

#5. Cavalry attacking buildings, woods or squares should be less effective. Only if the square “breaks” should it lose much strength. Also, cavalry charging from longer distances should increase the likelihood of squares being formed.

#6. How about adding a Ligny scenario? And then linking the results of Quatre Bras and Ligny to determine strengths at Waterloo? A campaign version.

#7. Randomize unit placement so there is more replay value? And, of course, free deployment would be fantastic.

Thanks for a great game!

### 3/5 — Big fan of Hex War Games however there are problems

*2016-03-22*

The battles leading up to Waterloo operate fine however once you get into the main Waterloo scenario (there are 3 main actions), the game freezes.

I've got the Roman, USA Independence war which work fine. I would have given this game 5stars if all of the battles could be fought.

### 3/5 — Easy

*2015-09-11*

I was looking forward to the main battle on this game which is waterloo but it's far  to easy wish there was a hard mode like previous games they brought out.

### 3/5 — Good game!

*2015-08-12*

I have a number of games from this company. If you enjoy historical simulations, these are probably the best out there for iphone. Moving each unit individually gets tedious, especially in the full game. It is also unrealistic, as movement is much to flexible. Command control is very basic. I would like to see units grouped to their parent unit and not be able to run off on their own! This would also speed up play if you could move at the division level for example. Some of the computer moves are questionable, as the Brits seem quite willing to abandon their strong defensive positions. Still, i've spent hours playing the game, it is addicting!

### 3/5 — Has a lot of unrealized potential

*2015-08-10*

This is a curious game. It's as if it is not completely finished. There isn't an undo button. The save games are limited to 4 iCloud and 4 Local games. You cannot name them and there isn't any way to tell which scenario they represent. Nor does it even record the scenarios' date/time played. I have to make manual notes. How quaint. A mini-map option would be helpful to see the entire battlefield without having to play with the game's main map zoom feature. The game's map orientation North is to the right? Why? That makes little sense to me as well as the game play is left to right. There are also very few battlefield landmarks labelled. Where is that 'historical accuracy'? The battlefield orientation goes against almost every map of the battlefield that I have ever seen and is disorientating to a degree.

I have inadvertently moved a formation by accidental screen touches. An undo feature would be good! As a matter of fact I had to change my Waterloo strategy when I accidentally sent one of my French Generals (Subervie) deep into enemy territory and that forced me to attack the British center sooner than I'd planned to to try and protect him. No luck.

I can't for the life of me figure out what the one reviewer means by can't complete level one?? There are not any levels that I can find. And I find no difficulty levels. Say what!? There goes game replay-ability!

I completed the tutorials and then I went directly to the Waterloo Battle, as the French naturally. :-) As another reviewer had observed, I too captured Hougoumont early (by turn three). I held it successfully against Wellington's counter attack, that was never pressed and was very ineffectual. It not only failed to recapture Hougoumont, it didn't even put much pressure on my left flank. 

I can understand the game not 'always' letting the British keep control of Hougoumont for playability but this is kind of silly as for as 'historical' accuracy is concerned.

I won Waterloo as the French in 16 rounds keeping Hougoumont. Even this didn't give me a mission objective completion for less than 40 turns...go figure. I consider myself an average wargamer but I do have a fair understanding of the Battle of Waterloo (really Mont St. Jean). I didn't even pay much attention to my group formations frequently attacking ignoring that my units were 'unformed' and I still won! I would imagine that I did take higher losses though.

For an average war-gamer (myself) to play the main scenario and to win, AS THE FRENCH, the very first time I play, while good for my ego, is totally unrealistic. All that said, I do want to like Wellington's Victory if for no other reason that there isn't another decent Battle of Waterloo strategy game for the iPad yet...still. I do like how they have done the game's documentation. It is easily accessed without overtly interfering with game play or leaving the game! Maybe the developers of the "Ultimate General" will add the Battle of Waterloo.

## Most praised reviews (10 highest-rated)

### 5/5 — Wellington’s Victory

*2025-04-26*

The best Napoleonic battle game yet.
I wish they would do Ligny.

Then lutzen , bautzen etc

### 5/5 — Waterloo battle portion defect

*2025-01-13, version 5.3.0*

For many years this was an excellent game deserving 
5 stars, the last upgrade though resulted in the actual Waterloo battle portion troop movement becoming defective. I request a review/repair of this portion of the game to enable us to continue our enjoyment.
Thank you.

### 5/5 — Loved this but where are the Napoleonic sequels

*2018-12-31*

Really enjoyed this game, the detail and the opportunity to play out different strategies.  When will the other great Napoleonic battles be released? austerity, Borodino,  wagram etc?

### 5/5 — Wellington's lucky day.

*2015-11-01*

Nicely set up game.Skirmish units are a nice touch.A guaranteed purchase.More history to battle over.

### 5/5 — Excellent

*2015-07-26*

Great game. Well put together and researched. Highly addictive!

### 5/5 — Best war game ever

*2015-07-01*

This is the best hex war product yet which makes it the best war game I've played.  If you like historical accuracy you will love this. I also like the fact that you can now merge units. That really adds to the realism.

### 5/5 — Mächtige Rundenstrategie!

*2015-06-19, version 1.0*

Waren die bisherigen Spiele der Firma bereits sehr gut - ist die Grösse und Umsetzung dieser Szenarien schon 'gewaltig' zu nennen. Jeden Cent wert!

### 4/5 — Still Better Than Peninsular War

*2021-12-08*

While I don’t *particularly* care much for grand strategy games, I still enjoy them if they aren’t too long but are still challenging for me. Wellington’s Victory is an alright game, and certainly fits that description nicely. 

I do feel like there really isn’t much going on as far as content goes, but then again these are scenarios/battles that run between the 20 and 50 turn range in terms of duration. Overall though, I’d give this game a try, and if it doesn’t meet one’s expectations, then it’s no big deal.

### 4/5 — Almost fabulous!

*2020-04-10*

This is probably the best of the hex games. It’s had a rough time lately. It’s like the developers aren’t paying attention. The allies in this current iteration are not able to combine units. It’s odd that functionality would be gone. The Imperial Guard used to be a reliable force held in reserve by the French. Now they don’t ever seem to show up. Come on, guys. The new cannon ranges are great. Go back to the beginning and don’t break the good stuff and fix the bad. Assign somebody who cares about the game.

### 4/5 — Enjoyable...

*2019-02-22*

... but not convinced that its meta data creates a fair game.

Frustrated how many times the computer declares a win, even when the human player is clearly dominating the game.

That said, good fun and worth the cash imo

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-25.*
