# Wide Molly Hooked: Rope Swing — Grappling Hook Tower Climber

> Grappling Hook Tower Climber (iPhone/iPad app by Deegitech Teknoloji ve Yazılım Ltd. Şti..)

- Source: https://appshunter.io/ios/app/wide-molly-hooked-rope-swing/id6813081261 (this page in markdown: same URL + `.md`)
- Developer: [Deegitech Teknoloji ve Yazılım Ltd. Şti.](https://appshunter.io/developer/6809059371)
- Category: Games, Entertainment, Action, Casual
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 15.0 · 7 MB
- Languages: American English, Turkish
- Released: 2026-09-22
- Data updated: 2026-10-09

## What is Wide Molly Hooked?

Hold to grab. Let go to fly. Don't let the dark catch you.

Wide Molly Hooked is a one-touch rope swing climbing game for iPhone and iPad. Hold anywhere and Molly's rope snaps to the nearest anchor above her. Let go and she flies. Aim dots trace her flight and turn green at the sweet spot: let go on green for a perfect release.

NEW IN 1.4
• Beyond the Summit: 50 new levels in five new worlds

NEW IN 1.3
• Five creatures to climb as: the Ladybug, Honeybee, Bat and Butterfly all year, plus the Spider, sold only in the Halloween season
• Night: replay a level you have cleared with only your lantern to see by
• Race the pacer and earn gold, silver and bronze medals
• Today's climb: one climb a day, the same for everyone, and a streak of climbed days
• A Halloween season every year, 2 October to 2 November

HOLD, SWING, LET GO
• Hold longer to reel in and swing faster
• Each perfect release adds ×0.5 to your combo, up to ×5
• A sloppy release, a missed grab or a fall resets it
• Land on a bar and tap to flip and spring higher
• Reel up into a bar from below and Molly vaults around it

150 LEVELS, FIFTEEN WORLDS
Climb from the Workshop to the Summit, through the Copper Well, Crystal Cave, Ivy Tower, Night City, Clock Tower, Icefall, Neon and the Desert Temple. Beyond the Summit lie the Fairy Chimneys, the Windmill, the Sweet Shop, the Man in the Moon and Seventh Heaven, each hard in its own way. Each world has its own colors and backdrop. New anchors and hazards arrive one by one, then mix into tougher climbs:
• Brittle anchors that hold only once
• Timed anchors that fade when their ring runs out
• Coil anchors that stretch and change your swing
• Launchers that fling you when you let go
• Drifters that slide back and forth on a rail
• Bumpers, wind, spikes and spinning saws

STAY AHEAD OF THE DARK
The dark keeps rising from below. Linger and it catches you. Green motes top up your grabs and push the dark back down, and checkpoints keep a single fall from costing you the whole climb.

THREE STARS IN EVERY LEVEL
Finish, beat the clock and hit the mote target to earn all three stars. Combos, flips, time bonuses and no-fall runs push your score higher.

UPGRADES AND BOOSTERS
Earn coins as you play and spend them on six permanent upgrades: rope reach, reel, grip, flips, dark resistance and mote reach. Before a level, pick one-time boosters: a shield that saves you from one fall, a magnet that pulls motes to you, a slower dark or double score. Come back every day for a daily reward that grows with your streak. Upgrades are a shortcut, never a requirement: every level can be finished without them.

FREE TO PLAY, YOUR WAY
• No forced ads: a video plays only when you tap to watch one, to carry on from where you fell, double your coins or daily reward, or earn coins in the Shop
• Molly Hooked+ removes the ads: its rewards come without a video, and your coins are doubled
• Optional in-app purchases: coin packs and Molly Hooked+. Every level can be finished without buying anything

LEADERBOARDS AND SYNC
• Game Center leaderboards and achievements
• Progress syncs across your devices with iCloud

JUST PLAY
• No account to create
• Plays offline, small download
• Light and Dark Mode, matched to your device
• Haptics, plus gentler camera shake with Reduce Motion
• English and Turkish

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| 2000 Coins | $2.99 | one-time |
| 600 Coins | $0.99 | one-time |
| Starter Pack | $1.99 | one-time |
| 5500 Coins | $6.99 | one-time |
| Molly Hooked+ | $4.99 | one-time |


## Is Wide Molly Hooked safe?

Not enough ratings yet to assess Wide Molly Hooked.

## Is Wide Molly Hooked legit?

Wide Molly Hooked: Rope Swing has limited verification signals. The AppsHunter Legitimacy Score for Wide Molly Hooked is 58 out of 100 points across 7 verification signals from App Store and developer data.


## Version history (last 5 releases)

### 1.4.1 — 2026-10-08

Ready for iPhone Duo.

• Closed or open, upright or sideways: the game fills the whole screen.
• You see exactly as much of the climb as on any iPhone, so the levels are just as hard, never harder.
• Fold or unfold mid-run and the game pauses for you; tap Continue and climb on.
• iPad now plays in landscape too, and works in Split View.

### 1.4 — 2026-10-08

Beyond the Summit: 50 new levels in five new worlds.

• Fairy Chimneys (101–110): bumpers that bounce you like balloons and coil anchors that give late. The dark here is patient, like dawn.
• Windmill (111–120): launchers fling you into long flights, and long flights are where the wind really carries you. The dark comes up in a gust.
• Sweet Shop (121–130): shelves full of brittle and coil anchors. The dark starts early here, but never gets fast.
• Man in the Moon (131–140): clock anchors and pillars. The slowest, most patient world. The dark rises late, then comes in like a tide.
• Seventh Heaven (141–150): everything you have learned, together. And at the end, the day breaks.
• Every world has its own dark: how soon it rises and how fast it builds. It is never faster than it was on level 100.
• Cleared level 100? Level 101 is already open for you.
• The third star now takes real mote hunting: every level has its own measured mote goal (Level 1 needs 6, Level 100 needs 15). Stars you have already earned stay yours.

### 1.3.1 — 2026-10-06

Halloween is live until 2 November: the Spider, a cobweb rope and a pumpkin hat, sold only this season. What you buy stays yours.
Also new: a clearer App Store page.

### 1.3 — 2026-10-01

The dark climbs too — until 2 November.

• Five new creatures: the Ladybug, the Honeybee, the Bat and the Butterfly are in the shop all year round; the Spider is sold only inside the Halloween window. Same climb, same rope, a different creature on the end of it — and your hat, rope and trail stay on all of them.
• Halloween season, until 2 November: three items sold only this season — the Spider, a cobweb rope and a pumpkin hat — and webs, pumpkins and a bat on the title screen. What you buy stays yours forever.
• Night: go back to a level you have cleared and climb it with only your lantern to see by. Motes refill the oil. Coins ×1.4, and no ghost.
• Race the pacer: its shadow climbs beside you with upgrades off — no boosters, medals instead. Every one of the 100 levels has a target time and gold, silver and bronze.
• Every level is fixed now — the same climb each time, and a fall drops you at the last checkpoint instead of rebuilding the level.
• One hidden lantern in every level from 11 on. New looks unlock at 15, 45 and 90 lit lanterns — 90 is all of them.
• Today’s climb: one climb picked by the date, the same for everyone living that date, with upgrades off. Reaching its first checkpoint completes the day, and the new Climbed Days leaderboard counts them.
• On the title screen, the creature you have equipped is the one swinging on the rope.
• About, under Settings: version, contact, Privacy Policy and Terms of Use.
• The screen now reads the physics: it leans into the swing, jolts on the grab, pushes on release and scales with speed. The same climb — what changed is the screen you watch it on.
• The Crystal Cave, the Icefall and the Desert Temple gained a second colour; the ruled lines are gone from the playfield, and the trail Molly leaves is finally readable.
• Optional rewarded ads: watch one to carry on from the exact spot you fell instead of going back to the checkpoint, to double a level’s coins, to double the daily reward, or to earn 60 coins in the Shop — three a day there. Only when you tap the button, never during a climb.

### 1.1.1 — 2026-09-26

A gentler start, a fairer clock.
• The first level now teaches you: it shows when to press and when to let go, and waits until you have it
• Star times retuned — a few falls in the early levels no longer cost you the third star
• Fixed a tap that could be lost right after a fall

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## More apps by Deegitech Teknoloji ve Yazılım Ltd. Şti.

- [Tap Sign Tap Stamp](https://appshunter.io/ios/app/tap-sign-tap-stamp/id6813075771)

All apps by Deegitech Teknoloji ve Yazılım Ltd. Şti.: https://appshunter.io/developer/6809059371

## Related topics

[grapple hook](https://appshunter.io/ios/topics/grapple-hook)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-09.*
