# World of Clashes — Gear-up for your next arena!

> Gear-up for your next arena! (iPhone/iPad app by Mohammed Alsalem.)

- Source: https://appshunter.io/ios/app/world-of-clashes/id6788747332 (this page in markdown: same URL + `.md`)
- Developer: [Mohammed Alsalem](https://appshunter.io/developer/6788747334)
- Category: Games, Adventure
- Price: Free with in-app purchases
- Age rating: 12+
- Requires: iOS 15.0 · 293 MB
- Languages: American English
- Released: 2026-08-17
- Data updated: 2026-10-16

## What is World of Clashes?

Gear-up for your next Arena in your pocket!

World of Clashes is a live pixel-art MMORPG set across the Najd — a hand-built desert of walled capitals, oasis villages, ruined caves and open sand where every other hero you meet is a real player.

CHOOSE A SIDE
Two realms hold an uneasy truce. Swear to the Light of the sun-city or the Dark of the moon-city, then step out into a world where the opposite banner is a threat, not a colour.

FIGHT IN REAL TIME
Tap to move, tap to strike. Mages open with frost and finish a shattered target; warriors close the gap and swing heavy two-handers. A talent tree that branches at every tier, and crits that matter.

RANKED ARENA DUELS
Queue solo for a 1v1 in the pit. Pillars block line of sight, so positioning decides as much as gear. Win and your rating climbs — the ladder is server-authoritative, so nobody can fake a rank.

OPEN-WORLD WAR
Flag for PvP and the desert becomes contested ground. Defeat an enemy champion and earn Gladiator Points, then spend them at the Quartermaster in your capital on a full set of epic gear. Fallen heroes lie where they fell for a day, so a hard-won crossing stays marked.

QUEST ACROSS A LIVING DESERT
A quest line for every band of the map, from caravan escorts to the long hunt beneath the Cave of Jinns. Level 1 to 30 through story, not grind.

RAID TOGETHER
Queue four-strong for the endless cave. Every floor is generated fresh, the bosses get meaner, and the top runs are posted for the whole realm to see.

LOOT AND LOOK THE PART
Every piece you equip is drawn on your hero in all eight directions — plate for warriors, robes for mages, and legendaries that glow, crackle and trail light as you walk. Mount a Najdi camel and cross the sand in style.

Free to play. Cosmetic skins only — no paid power.

An internet connection is required to play.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Bugged Banana Skin | $69.99 | one-time |
| Rival Camel Mount | $4.99 | one-time |


## Is World of Clashes safe?

Not enough ratings yet to assess World of Clashes.

## Is World of Clashes legit?

World of Clashes has limited verification signals. The AppsHunter Legitimacy Score for World of Clashes is 58 out of 100 points across 7 verification signals from App Store and developer data.


## Version history (last 5 releases)

### 1.6.0 — 2026-10-14

1.6 - Heroes of Najd

NEW
- Four new classes: Ninja, Hunter, Shaikh and Chemist - six classes in total, each with its own abilities, talents and look.
- The Mage is reborn as an arcane star-caster: new names, effects and sounds, same skills you know.
- New hero creation: pick your look, see your hero turn, and start with a humble first weapon.
- A first-login story for every class: your mentor hands you your first weapon before the desert.
- Five new arenas. Duel right where you stand, or pick Skirmish for a friendly, unrated match with a rematch button.
- A brand-new home camp and a carved, cleaner HUD with hero portraits, safe on every iPhone screen and notch.
- Darker, living dark lands: lantern-lit stone roads with lava glowing between the stones, and a more colourful Moon City.
- Heroes now blink and feel more alive; weapons sit on the same side in every direction.
- Smoother movement for monsters and other players.
- Play as a guest and keep your progress later by linking Apple or email.
- Arena time-out scoring now counts healing fairly.

BUG FIXES
- Fixed monsters moving in jumps when the server was busy.
- Fixed crowd control ending early for the attacker in world duels.
- Fixed the Hunter's auto-shot firing at the start of a vault.
- Fixed an error that kept repeating after changing zone while a spell was in flight.
- Fixed garbled Arabic letters on the hero creation screen.
- Fixed season announcements not reaching players in a duel.
- Fixed duel partners refusing single-target attacks on the PvE realm.

### 1.5.5 — 2026-09-26

ARENA UPDATE
• New ARENA QUEUE button on the home screen and a redesigned arena menu
• Duels last up to 5:00. When time runs out, the most damage wins
• A new results screen after every duel: damage, kills and your rating change, with Exit and Requeue
• Winners of live duels can earn a victory chest with elite-level loot
• ENTER WORLD is now FARM GEAR

FIXES
• Skirmishes are no longer shown as ranked
• Duels no longer cost you health or leave you as a spirit
• A duel result lost to a bad connection is now recovered
• A stale save can no longer undo a rating or gold change
• Home screen buttons no longer sit under the phone's bottom edge
• Hero card text now fits its card

### 1.5.4 — 2026-09-15

The main questline is connected end to end, the heads-up display has been rebuilt around the modern iPhone screen, and resting now actually heals.

NEW
- Main questline fixed: every quest giver now hands you the next step instead of running dry after one turn-in.
- New quest window: wider, easier to read, with clear objectives and rewards.
- Quest tracker with three slots you can pin, promote and abandon from the screen.
- Rebuilt heads-up display that fits around the camera area on newer iPhones, with an equal player / map / target row and a full-width target panel.
- Minimap markers: blue stars for friends, gold marks for quests to take and quests to hand in.
- Gear condition readout: a per-piece display shows exactly which parts are wearing out or broken.
- Rest and recover: sit on a bench out of combat and mend twenty times faster. Many more benches added around the starter camps, villages and outposts.
- The sun capital and the moon capital now fly their own heraldry on every banner.
- Redrawn rocks, basalt and lava fields across the dark lands.
- Merchants now stock common goods only; the deep-desert traders still carry the better stock.
- Sign out from the main screen or from Settings.

BUG FIXES
- Fixed one account being played on two devices at the same time. Signing in now signs the older session out cleanly.
- Fixed hero progress being overwritten when two saves landed at once.
- Fixed a gold arrow that pointed you toward a quest you had not taken.
- Fixed the quest tracker showing entries when nothing was tracked.
- Fixed text spilling outside its panel on the sign-in and Settings screens.
- Fixed the oversized create-account button on the sign-in screen.
- Fixed the sword being held wrong in several facing directions.
- Amulets no longer lose condition; only armour and weapons wear.
- Several crash and stability fixes.

### 1.5.3 — 2026-09-11

A big pass over how the game reads and plays on a phone, straight from player feedback.

SCREEN LAYOUT BUILT AROUND THE CAMERA ISLAND
- Nothing hides under the notch any more. Your own frame, the map and the target frame now sit on one clean line below it, split into three equal thirds.
- The time, a menu icon and a new mail icon live in the top-left corner, all on one level line.
- The six action buttons moved into a tidy three-column block in the top-right, clear of the rounded screen corners.

A QUEST TRACKER YOU CAN ACTUALLY USE
- Track up to three quests at once - yellow, orange and purple - each showing its progress and whether it is ready to hand in.
- Tap a tracked quest for the full details, point the gold arrow at it, untrack it, or abandon it and take it again later.

CLEARER QUEST WINDOWS
- Every popup is roomier, and talking to a quest giver now shows a proper quest card: the story, the objective and the reward each set apart, with one big Accept button.

MORE ON YOUR MAP
- Blue stars for friends, yellow circles where a quest can be taken and yellow squares where one is ready to hand in. Zoom the world map in and they become the real icons.

REMADE ARTWORK
- The black volcanic rocks around the dark city and the lava fields have been remade: molten cracks now glow through the stone instead of it reading flat and grey, and the stray moss and pale caps are gone from the ash rocks.

GEAR CONDITION AND REPAIRS
- Your equipment slowly wears from the blows you take. A condition light under the quest tracker warns you before anything gives out, and repairers are waiting in cities, villages, forges, mines and caravan camps.

BUG FIXES
- Fixed the mail notification dot staying lit forever once you had read your letters.
- Fixed the starter quest line stopping dead after the first hand-in instead of leading on to the next quest.
- Fixed a chained quest showing a red "come back stronger" warning over a quest you could take right then.
- Fixed swords floating away from the hand and the shoulder when facing certain directions.
- Fixed enemies flickering when they attacked you from the side.
- Fixed shopkeepers in starting areas selling rare gear far above the local level.
- Removed two settings toggles that did nothing, and the frame-rate cap is now actually applied.
- Fixed a volcanic rock that drew as a solid blue rectangle instead of rubble.
- More heat and battery fixes for longer sessions.

### 1.5.2 — 2026-09-11

Fixed
• The quest line no longer stops after the first quest. Handing one in left you with nothing accepted, and the arrow that should lead you to the next person had been switched off — so the road simply ended at the gate camp. The arrow now points at whoever is next, and the tracker names them (most of the main storyline was showing a blank where the name should be).
• Enemies attacking you from the left or right no longer flicker or jump mid-swing — their body was being drawn away from its own shadow for the length of the attack. Some creatures were also facing the wrong way while attacking; both are fixed.
• The game runs cooler. The world no longer re-checks every object in it while you stand still reading a quest, and the frame limit the game was always meant to use is now actually applied when you enter the world.
• A phone with a wrong clock could drop you into an empty copy of the world where nobody could see you, and nobody could see them. Fixed.
• A hero with no saved position could stall the world load. Fixed at both ends.

New
• Twenty-four characters out in the world now carry the names of players from our community. Go and find them — every one of them hands out a quest, and their names are reserved so nobody else can take them.

Changed
• Some characters and places have been renamed.
• Settings is simpler: two switches that never changed anything you could feel are gone. The battery-saving frame limit they were meant to control is now always on.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-16.*
