# Xeno Breach: Space Shooter — Twin-stick roguelite survivor

> Twin-stick roguelite survivor (iPhone/iPad app by Danil Yussupov.)

- Source: https://appshunter.io/ios/app/xeno-breach-space-shooter/id6790930427 (this page in markdown: same URL + `.md`)
- Developer: [Danil Yussupov](https://appshunter.io/developer/6790930429)
- Category: Games, Action, Role Playing
- Price: Free
- Age rating: 9+
- Requires: iOS 15.0 · 145 MB
- Languages: American English, French (France), German (Germany), Japanese, Korean, Brazilian Portuguese, Russian, Chinese (Simplified, China), European Spanish, Turkish
- Released: 2026-07-20
- Data updated: 2026-09-03
- User reviews in markdown: https://appshunter.io/ios/app/xeno-breach-space-shooter/id6790930427/reviews.md

## What is Xeno Breach?

The aliens never stop coming. Neither does your gun.

In Xeno Breach: Last Sector, your weapon fires on its own — your only job is to move, dodge, and outsmart the swarm. Slip between claws, kite the horde into a corner, and watch the screen erupt. Pure positioning, zero clutter. Drop into the Last Sector and reclaim it, run after run.

A fast, replayable twin-stick survival roguelite built for one hand and endless runs.

— CORE GAMEPLAY —
• Twin-stick survival: just move, the auto-fire does the killing
• Roguelite level-ups: stack upgrade cards and unlock deep combo synergies — damage, crit, lifesteal, drones, grenades, dash, frost and fire
• Three objective types every run — purge the nests, hold the line, slay the boss
• Boss fights at the end of every arc
• Endless mode for high-score chasers

— BUILD YOUR SHIP —
• Hull, weapon and skin customization — mix and match your loadout
• Grow your Base — cores, prisms, a tech tree, mastery and prestige across a long meta-progression
• Earn ranks 1–50 through battle and climb the tiers

— PLAY EVERY DAY —
• Daily ops: fresh objectives and rewards that reset every day
• Daily login streak with escalating rewards
• Season pass: climb the track and earn cosmetic rewards each season

— BUILT FOR EVERYONE —
• Landscape, iPhone-first, one-handed friendly
• Fully localized in 10 languages: English, Russian, Spanish, Portuguese, French, German, Chinese, Japanese, Korean and Turkish

— FREE TO PLAY, FAIR TO PLAY —
Every weapon, upgrade and sector unlocks through play. Nothing is locked behind a wall.
• Watch an optional ad to revive mid-run, double your cores or reroll an upgrade — always your choice, never forced
• A short ad plays between runs from time to time; a one-time purchase removes it for good
• Optional core and prism packs speed up the grind
• Premium hulls are cosmetic only — a different aura and shot trail, zero combat advantage

One sector left. Breach it.


## Version history (last 5 releases)

### 1.7 — 2026-09-02

What's new in 1.7

• The High quality setting works again. A single heavy frame while a sector loaded used to strip the glow and effects until you restarted the game.
• Boss Rush no longer stalls: the field stops emptying out around the fourth boss and enemies keep coming.
• Shooters answer from the same range you fire at, and their volley no longer spreads past a target that stands still.
• The first run starts with a single tap: selection screens that offered no choice are skipped.
• A broken login streak can now be restored with a video, without losing the days you banked.
• Smoother picture: the quality mode no longer flips back and forth every couple of seconds, and the short freezes that came with it are gone.
• Boss Rush is beatable now: the first boss no longer meets a fresh pilot at full strength, so the mode's first milestone is finally reachable.
• The login-ladder milestone moved from day 30 to day 20: no more sixteen days without a landmark in the middle of week two.
• Before a run you can take a starting boost for a video, up to three times a day.

### 1.6 — 2026-08-30

What's new in 1.6

• Ads work again: rewarded videos and interstitials show as intended.
• Boss Rush now tells you about the starting upgrades instead of granting them silently.
• Small interface text fixes.

### 1.5 — 2026-08-21

What's new in 1.5

• Progression rebalanced. Core prices are down a lot: reaching hulls, trails and a fully upgraded base is now attainable instead of endless.
• Rewards for ranks, achievements and the reward road were rescaled to match the new prices.
• The core-to-prism exchange finally makes sense.
• Dash now goes where you steer the ship, not where you aim.
• New reminders: the day before a calendar milestone, and when a rank is almost yours.
• Everything you already bought stays yours.

### 1.4 — 2026-08-19

What's new in 1.4

• Two new modes. Breakthrough: three minutes on the clock, the sector strikes on schedule. Boss Rush: bosses come one after another, no crowd.
• Daily rewards now run up to 90 days in a row: a weekly cycle plus milestones on days 7, 14, 30, 45, 60, 75 and 90.
• Ranks screen rebuilt: ten ranks visible at once instead of three, with your current one marked.
• The shop is denser and cleaner: the dark band that made cards unreadable is gone.
• Removed the black flash when tapping a node on the sector map.
• Rewards for ranks, achievements, the reward road and prestige were raised to match prices.
• Rewarded videos open instantly: the ad is prepared in advance.
• Core prices went up: reaching the top hulls and a fully upgraded base is now a long road, as intended for a game meant to last hundreds of hours. Prism prices went up moderately.
• Everything you already bought stays yours.

### 1.3 — 2026-08-14

What's new in 1.3

• Intro cinematic: how the Last Sector became the last one.
• Refinery Loop: bought with prisms, permanently speeds up core income. No effect on combat.
• Base progression is seven times longer at the same power ceiling. Levels you already bought are kept.
• Endless mode: waves that never stop, difficulty that climbs on its own, your own record.
• Rebuilt tutorial: prompts point at what to tap and never lock you out.
• Optional reward reminders. One a day at most, silent and never at night.
• News reads as cards now, translated into all nine languages.
• Reward balance: dying no longer pays better than playing well.
• Pause, rewards and the store fit the landscape screen, nothing gets clipped.

## Related topics

[breach wanderers](https://appshunter.io/ios/topics/breach-wanderers) · [project breach 2](https://appshunter.io/ios/topics/project-breach-2)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-03.*
