# Xogot: Godot for iPad & iPhone — Complete 2D & 3D Game Engine

> Mobile game engine for creating 2D and 3D games on iOS devices. (iPhone/iPad app by Xibbon, Inc.)

- Source: https://appshunter.io/ios/app/xogot-godot-for-ipad-and-iphone/id6469385251 (this page in markdown: same URL + `.md`)
- Developer: [Xibbon, Inc](https://appshunter.io/developer/1625207138)
- Category: Developer Tools, Graphics & Design
- Price: Free with in-app purchases
- Rating: 4.10/5 from 132 App Store ratings · 95 written reviews indexed
- Age rating: 4+
- Requires: iOS 18.0 · 420 MB
- Languages: American English, Arabic, Bangla, Czech, Dutch, French (France), German (Germany), Hindi, Hungarian, Indonesian and 15 more
- Released: 2025-05-05
- Data updated: 2026-08-27
- Monetization: freemium
- User reviews in markdown: https://appshunter.io/ios/app/xogot-godot-for-ipad-and-iphone/id6469385251/reviews.md

## What is Xogot?

Xogot brings the full power of the Godot game engine to iPad — and now iPhone.

With a native mobile experience designed for touch, you can create, test, and share games wherever inspiration strikes.

And the best part? You can now use core Xogot functionality for free — start building games right away, no subscription required.

Whether you’re making a pixel-perfect 2D platformer, a roguelike deck-builder, or an immersive 3D world, Xogot gives you everything you need to create, edit, and share games — all from your iPad or iPhone.

Xogot makes game development fun, approachable, and fully mobile — no laptop required.

Build for 2D and 3D
- Make stunning 2D games with tile maps and a dedicated 2D engine, or dive into rich 3D worlds with advanced lighting and physics.

Start Fast with Templates
- Want to make an FPS, platformer, or RPG? Pick a ready-to-go template and have a playable game in minutes.

Learn as You Go
- Integrated API docs help you master game development step by step — no need to leave the app.

Works Seamlessly with Godot on Desktop
- Import projects from iCloud, USB drives, or GitHub (via Working Copy) and keep building on the go. Projects made in Xogot open in Godot on your computer, and vice versa — no lock-in.

Fully Native Mobile Experience
- Optimized for touch, Xogot supports Apple Pencil, Stage Manager, external monitors, and iPad multitasking — everything feels right at home.

Play with Controllers & More
- Test your games with Bluetooth controllers, keyboards, and mice for a full gameplay experience.

Open Source Runtime
- Xogot uses Godot’s open-source runtime, so you can distribute your games freely — no strings attached.

Take your game ideas from concept to creation — anywhere, anytime.

Terms of Service: https://xogot.com/terms-of-service
Privacy Policy:  https://xogot.com/privacy-policy

## Key features

- Full 2D & 3D game engine
- Native mobile touch experience
- Game development templates
- Integrated API documentation
- Seamless desktop Godot integration
- Supports Apple Pencil & Stage Manager

## Pricing and in-app purchases

Base price: Free.

**Subscriptions**

| Subscription | Price | Period |
| --- | --- | --- |
| Xogot Annual | $24.90 | per year |
| Month-to-Month | $5.99 | per month |
| Pay-As-You-Go | $2.99 | per 7 days |

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Xogot Editor Unlock | $149.99 | one-time |
| Lifetime | $149.99 | one-time |


## Chart rankings

- #73 in Top Free · Developer Tools (US App Store)
- #43 in Top Grossing · Developer Tools (US App Store)

## Recent user reviews (10 of 95)

All indexed reviews: https://appshunter.io/ios/app/xogot-godot-for-ipad-and-iphone/id6469385251/reviews.md

### 4/5 — 这个软件非常好用

*2026-08-08*

我觉得这个软件非常好用，这个软件收费挺高的，我这个学生有点负担不起呀

**Developer response:** 感谢你的支持，也很高兴听到你觉得 Xogot 好用！我们希望尽可能让学生也能使用 Xogot，因此我们有专门面向学生的优惠和支持计划。你可以访问 https://xogot.com/student/ 了解详情。希望我们能帮你继续用 Xogot 学习和制作游戏！

### 5/5 — PLEASE ADD CODE BLOCK TOGGLING

*2026-08-05, version 1.6.6*

The xogot team has really done an excellent job and has contributed great things to the godot codebase. I run into some UI bugs infrequently, but other than that the parity with godot is excellent and it transfers projects well when using working copy.

but PLEASE ADD CODE BLOCK TOGGLING pleeease I'd like to be able to fold and unfold by functions like I can in godot. Would be such a useful feature for me.

### 5/5 — Having trouble

*2026-08-05*

It’s really a good engine but I’m having trouble on searching to buy a lifetime subscription and it’s not appearing on subscriptions menu.

**Developer response:** Thanks for the 5-star review! Sorry you're running into trouble purchasing.  If you currently have an active subscription or are still in a free trial, the lifetime purchase option won’t be shown. Once your current subscription or trial has ended, the lifetime option should become available. If you have any questions or run into trouble, please reach out at https://xogot.com/contact-us

### 4/5 — cool

*2026-08-04, version 1.6.6*

ok so its good and i made a game yay but how do i publish it onto itch.io so that i can play it on my ipad/pc (i have pc movement and movile)

### 1/5 — 更新

*2026-08-03*

什么时候能有4.7？

**Developer response:** Godot 4.7 版本目前已经在 XogotBeta TestFlight 中进行测试。Xogot 在 App Store 中一次只能提供一个 Godot 版本，因此我们会谨慎采用新的主要版本，避免用户被迫升级到一个仍需要时间稳定的版本。过去的经验告诉我们，等待后续的稳定修正版通常能为用户带来更可靠的体验。
完成验证后，我们会先将 Godot 4.7 推送到常规 TestFlight，然后再发布到 App Store。目前还没有确切的 App Store 上线日期，但您现在就可以通过 beta.xogot.com 参加测试。感谢您的关注！

### 4/5 — Hey owner

*2026-08-01, version 1.6.6*

How do import prisma 3d models?

### 3/5 — Bug

*2026-07-28*

iPad版本中的tilemaplayer拖入图片到tileset里后,tilemap不显示瓦片，需要重启项目才能恢复正常，且在使用tilemap画图时选中笔模式后，缩放画步会同步画图且无法撤销只能擦除，影响作图效率

**Developer response:** 很抱歉您遇到了这些问题。我们会调查 TileSet 中的图片未能正常显示，以及在 TileMap 中缩放或移动时意外绘制瓦片的问题。
如果方便的话，请通过 https://xogot.com/contact-us 联系我们，并提供任何可能有助于调查的其他详细信息，例如您使用的 Xogot 版本、重现步骤或示例项目。这样我们也可以在问题修复后通知您，或者帮助您找到临时的解决方法。感谢您的反馈！

### 5/5 — Best game maker ever

*2026-07-27*

You feel like a developer when you use the app thats why i gave it 5 stars

**Developer response:** Thank you so much! Bringing real game development tools to more people and helping more people become game developers is exactly what we set out to do. We really appreciate the five-star review!

### 1/5 — Ужасно

*2026-07-24*

Ужасное приложение для новичков! Туториалы не грузятся и видео тоже. Вообще ничего не понятно😡

**Developer response:** Нам очень жаль, что у вас возникли такие сложности. Обучающие материалы и видео должны загружаться, поэтому мы хотели бы разобраться, почему они не работают на вашем устройстве. Пожалуйста, свяжитесь с нами через https://xogot.com/contact-us и укажите модель устройства и версию iOS — мы постараемся помочь. Мы также будем рады узнать, какие части приложения показались вам непонятными, чтобы улучшить обучение для новых пользователей.

### 1/5 — this is app is booty cheeks

*2026-07-23, version 1.6.4*

This app can NOT be a godot iOS port, I've never used the real godot because I don't have a Android but I know this isn't  a godot port.  I was trying to make a gtag style vr game so I made a floor so I made a box and made it flat. Then when I place another box for the walls it DOSENT spawn a normal box and instead turns the new box flat like the floor so I move it and try to rotate it but it literally did something I dont even know how to explain but it wasn't rotating THAT'S FOR SURE! If you want a app that can make apks or PC games or iOS and Android games that can be 3D or 2D js use Gdevelop instead.

## Frequently asked questions about Xogot

### What is Xogot?

Xogot is a mobile application that brings the Godot game engine to iPad and iPhone. It allows users to create, edit, test, and share 2D and 3D games directly from their mobile devices, offering a complete game development environment on the go.

### What are the key features of Xogot?

Key features include a full 2D and 3D game engine, a native mobile experience optimized for touch, ready-to-use game templates for various genres, integrated API documentation for learning, and seamless project synchronization with Godot on desktop.

### Is Xogot free to use?

Yes, core Xogot functionality is available for free, allowing you to start building games immediately without a subscription. The app also has in-app purchases, suggesting there are premium features or assets available for purchase.

### What devices is Xogot compatible with?

Xogot is designed for iPad and iPhone. It is optimized for touch input and supports features like Apple Pencil, Stage Manager, external monitors, and iPad multitasking, providing a native mobile experience.

### Can I use Xogot to make different types of games?

Absolutely. Xogot supports both 2D and 3D game development. You can create pixel-perfect 2D platformers, roguelike deck-builders, or immersive 3D worlds. The app also offers templates for genres like FPS, platformer, and RPG to help you start quickly.

## Version history (last 5 releases)

### 1.6.8 — 2026-08-11

- Added a complete AnimationTree editor with blend-space, blend-tree,
  state-machine, and clear editor-path support.

- Added a GraphEdit minimap with tap, drag, keyboard, and accessibility
  controls.

- Improved debugger variables with nested trees, saved expansion state, change
  highlights, Copy Value, and View As controls (#3148).

- Improved Input Map pages with clear keyboard and controller bindings, and kept
  template import available on all pages.

- Added an in-game camera override control.

- Added formatted engine messages and detailed help for TileSet properties.

- Improved live report and console updates, and kept large reports responsive
  (#3135).

- Over 23 visible bug fixes.

### 1.6.6 — 2026-07-30

- InputMap definition got support for templates, we are shipping various presets for different kinds of games, and an import input map so you can just bring existing definitions from another project.

- The Asset Browser now has additional filters, details and you can hide assets. 

- Added a gizmo-free Select mode and faster touch menus.

- Performance improvements: startup and the use of the inspector are faster.

- Added better support for resource scripts, external scene changes, and shared resources.

- Improved editor navigation - we now support temporary tabs, we now also restore shader tabs. 

- Added an Output and Debug panel on iPhone, with better live-output scrolling and command history.

- Improved scene and resource editing with external-change reloads, shared-resource indicators, and clearer resource actions.

- Includes 60 user-visible fixes.

### 1.6.4 — 2026-06-27

* New: Asset Placer for faster 3D scene building, including grid, surface,
  vertex, spline, paint, scatter, MultiMesh, collision, material override.

* AssetBrowser will now automatically generate the thumbnails for your assets,
  rather than requiring the user to manually reload each asset.

* AssetBrowser has been extended with support for Asset Zoo construction.

* Usability: Improved project importing with threaded loading, cancelable
  progress, and smoother progress updates.

* Automatic saving: Added automatic scene saving around run, close, export,
  focus changes, and script attachment. You can configure this option if you
  would rather have full control of saving.

* Command Palette now has a command history.

* Context menu now always has a script node present, rather than being
  contextual, and it will let you add/remove/extend without resorting to a
  separate menu.

* Improved Font Import and Animation editing on iOS with better selectors,
  platform navigation, glyph tapping, Pencil hover behavior, and clearer resize
  affordances.

* Fixed 45 tracked user-facing bugs.

### 1.6.2 — 2026-06-16

* Performance improvements: starting the editor is about 30% faster now and the
  setting dialogs are faster and consume less memory.

* GameViewPad: now we surface the Game toolbar even when the game is not
  running, allowing you to customize settings before you launch.

* You can now resize the time of an animation in the AnimationPlayer
  visually, you do not have to type in a value.

* You can now copy entire values from categories and sections and paste them on
  other categories/sections.

* We now have a macOS/iOS native GridMap placer UI, this replaces the Godot
  GridMap placer.

* Shader Visual Debugging: Setting breakpoints on canvas_item shaders will now
  show a preview of the texture being assigned at that point in time.

* Added support for plugins that registered controls on the toolbar.

* New: new advanced Font Importer settings UI is included.

* New MultiMeshInstance plugin written in SwiftUI, provides a convenient
  prototyping UI for the multi-meshes.

### 1.6.0 — 2026-06-04

This release brings the Godot 4.6 features to Xogot, along with many
iOS-specific improvements and a refreshed Learning Center.

### iOS

* More iOS native UIs: we have upgraded more Godot components to be iOS native
  both large, like the Animation Tree Editor, small, including the Dependency
  Editor, Material and Mesh inspectors, Texture Viewer, Emissions Mask, Camera
  control, and audio inspector - plus small updates across the board for
  consistency with the platform.

* The Embedded Game preview now supports configuring different stretching modes
  when playing your game, in addition to the setting you chose for your game,
  during this debug mode, we can stretch or fill the view.

* We now offer a visual representation of your masks and layers, as an
  alternative to the numeric grid that we have used in the past.

* We brought Find and Replace across all files.

* The asset browser will now preview audio files and you can batch generate
  previews for all assets directly from it.   It is now also available on the
  iPhone. 

### Performance

This release further reduces battery consumption when idling, but we also
improved the performance of several key components of Xogot: the inspector,
scene pad and file pad were all subject of extensive updates to reduce busy work
with noticeable response times.

### Godot 4.6 

In this release we are upgrading the Godot engine from 4.5 to 4.6, and this
brings many capabilities.  Some of the most noticeable features include:

* A new inverse kinematics framework adds new IK modifiers, solvers, and
  constraints for procedural 3D animation.

* Screen Space Reflections have been overhauled, with better visual stability,
  roughness handling, and performance.

* 3D texture imports are faster, with some compressed textures importing twice
  as fast.

* Mesh LOD generation has improved, helping distant 3D objects preserve their
  shape better.

* Jolt Physics is now the default for new 3D projects, bringing a faster and
  more robust physics backend while leaving existing project settings unchanged

* Rendering improvements include better glow blending, configurable AgX
  tonemapping, lighter reflection and radiance probes, material debanding, and
  improved HDR precision.

### Fixes

Over 57 bugs fixed since our last release.

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| --- | --- | --- | --- |
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## More apps by Xibbon, Inc

- [La Terminal: Mosh & SSH Client](https://appshunter.io/ios/app/la-terminal-mosh-and-ssh-client/id1629902861)
- [El Pintador](https://appshunter.io/ios/app/el-pintador/id6443884985)

All apps by Xibbon, Inc: https://appshunter.io/developer/1625207138

## Related topics

[godot](https://appshunter.io/ios/topics/godot) · [godot engine](https://appshunter.io/ios/topics/godot-engine) · [godot engine 4](https://appshunter.io/ios/topics/godot-engine-4) · [godot editor 4](https://appshunter.io/ios/topics/godot-editor-4) · [game engine](https://appshunter.io/ios/topics/game-engine) · [gdscript](https://appshunter.io/ios/topics/gdscript) · [gdevelop](https://appshunter.io/ios/topics/gdevelop)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-27.*
