# Ynera: Orbit Dodge — Tap. Switch lanes. Survive.

> Tap. Switch lanes. Survive. (iPhone/iPad app by Harun DOGDU.)

- Source: https://appshunter.io/ios/app/ynera-orbit-dodge/id6794743227 (this page in markdown: same URL + `.md`)
- Developer: [Harun DOGDU](https://appshunter.io/developer/6788031683)
- Category: Games, Action, Casual
- Price: Free
- Age rating: 4+
- Requires: iOS 17.0 · 9 MB
- Languages: American English, German (Germany), European Spanish, Turkish
- Released: 2026-07-29
- Data updated: 2026-09-03
- User reviews in markdown: https://appshunter.io/ios/app/ynera-orbit-dodge/id6794743227/reviews.md

## What is Ynera?

Ynera is a one-tap arcade game built around a single idea: your ship orbits in one of two lanes, and a tap switches it to the other. That's the whole control scheme. Everything else is timing.

The game splits in two. Six free-play modes for a quick run, and VOYAGE, a campaign across seventeen planets and 170 levels that keeps its own currency and its own reasons to come back.

HOW YOU PLAY
• Tap to switch between the inner and outer orbit lane
• Dodge gates, reversing zones, and double obstacles that force split-second reads
• Collect orbs to build score chains, and rare prisms for bonus value
• Survive surge waves that pick up the pace every few sectors
• Grab shield, slow-motion, magnet, and reverse power-ups mid-run

VOYAGE, THE CAMPAIGN
• Seventeen planets across three galaxies, each with a hazard the others don't have
• Every planet holds an element to mine, and a gateway level that stays shut until you've mined enough of it
• A pilot's logbook fills in as you fly. Some pages sit behind the quota, and the book is missing entries on purpose
• Each record you find is worth one seed. Seeds are the only way to grow the legacy tree, and they can't be bought or watched for
• Spend elements and orbs in the refinery to upgrade nine ship systems
• The campaign runs on a life pool that refills over time

FREE PLAY
• Endless, Hard, Daily, Time Attack, Chaos, and Tri-Orbit, where a third lane rewrites the geometry
• Free modes never cost a life. Play as long as you want
• Twenty-four sector seals to earn, each one asking for a different kind of run
• Daily and weekly missions, achievements, levels and XP
• Shop: ships, themes, and trail colors
• Share your run with a one-tap result card

CARRIED BETWEEN DEVICES
Your save syncs through Game Center. When the phone and the cloud disagree, the game shows you what each side holds and lets you pick. It never overwrites on its own.

SETTINGS FOR HOW YOU PLAY
Slow the whole game down, widen the margin on near misses, move the controls for left-handed play, or turn screen shake down or off. Sound, music, and haptics each have their own switch.

ABOUT ADS
- No banner ads. You never see a fixed ad strip at the top or bottom of a screen.
- Six moments are optional: continue a run, double the orbs you just earned, refill lives, take the daily orb bonus, enter a Voyage level with a shield, or retry the daily run. Each one is your choice, and skipping costs nothing.
- One ad can appear when you return to the menu after a run: at most every fourth run, and never less than four minutes apart. Your first three runs have none.
- The app has in-app purchases: orb packs, No Ads, cosmetics, and a monthly subscription that removes the life cost of Voyage. No level and no mode is locked behind a purchase.
- The only third-party code in the app is Google's ad SDK and its consent tool. No analytics, no trackers.

PERFECT FOR
- Short sessions between other things
- Arcade and endless-runner fans who want pure reflex, no fluff
- Anyone who likes chasing their own high score

Playable in Turkish, English, German, and Spanish.

Need help? Reach us from Settings → Contact.


## Version history (last 5 releases)

### 2.4.7 — 2026-08-24

Leaderboards were showing up empty. Your saved records now go to the boards when you open the game, so the runs you played earlier count too.

Fewer taps in the menu:
- Missions, Legacy and Leaderboards sit at the top right of the PLAY header.
- MORE is a screen for settings and the object catalog, not a pop-up.
- The scene now says which arc is your level and which one is the Voyage.

What changed:
- Ships are looks only. None is faster or tougher than another.
- You can manage or cancel your subscription from inside the app.
- On a finished Voyage, the lives row tells you up front that the level will be replayed.
- Screen titles, text sizes and close buttons match across every screen.

Unlock pacing changed: HARD and DAILY arrive a little later, and the first levels no longer pass in a single run. A mode you already unlocked stays unlocked.

### 2.4.6 — 2026-08-18

Voyage: eight planets, 80 levels, two galaxies. Every planet has its own hazard and none repeats another.

New screens:
- Leaderboards: global, friends and weekly. Scores made with Legacy nodes or at the slower speed are kept apart.
- The Refinery, where the elements you collect become ship upgrades.
- The Logbook, the Legacy tree and the Collection Path.

Changes in play:
- In flawless levels a single hit ends the run. A shield will not save you.
- In Time Attack, dying before the timer runs out counts as a failure.
- Pick up where you left off: the last mode and the last level you played are remembered.
- Entering a Voyage level spends one life. Free-play modes never do.
- You can now fold galaxies in the Voyage list. Planets you have not opened yet stay unnamed.

At the end of the Voyage you will find Far Shore: six new planets with six new mechanics, arriving in later updates.

### 1.1 — 2026-08-01

Voyage is here: six planets, 26 levels and a story to follow. Every planet has its own hazard. Ice blocks shatter on first impact at Vera, flame columns seal the orbit at Kalder, Morvan pulls you inward, Tenebra hides obstacles until they are close, Solara's plasma wave leaves a single safe orbit, and Helika locks your tap for a moment.

Ships now look different in play too. Each one has its own silhouette and colour, and it points where it is heading.

The sound was rewritten. Background music is gone and every sound is generated in the game.

Tri-Orbit mode, the wall obstacle, the decoy orb and the phantom power-up are also in this update.

### 1.0.1 — 2026-07-31

This update came out of feedback from people playing the game.

• Close calls now count only when you dodge an obstacle at the last moment. They used to trigger far too often, and from further away.
• The points you earn float up from the orb you collect, and the screen edge glows in that orb's color.
• The mode name appears when a run starts.
• The shop shows how a ship, trail or theme looks in play before you buy it.
• Swipe the mode card left or right to change modes.
• Missions and achievements now sit on separate tabs, with progress bars on achievements.
• The life pool went up to 7 and the game runs slightly faster.
• Added a launch screen.

Fixes: the game looking frozen after you paused out of the tutorial, music playing under ads, orbs spawning inside obstacles in Chaos, and the first seconds of Time Attack arriving with no orbs.

### 1.0 — 2026-07-30

No release notes.

## More apps by Harun DOGDU

- [Study Sprint Timer](https://appshunter.io/ios/app/study-sprint-timer/id6788031531)

All apps by Harun DOGDU: https://appshunter.io/developer/6788031683

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-03.*
