# quadline vs Steve

The clearest difference is price: Steve at Free against quadline's $1.99. Steve also leads on update cadence (every 3 days vs every 10 months). quadline's advantage is in-app purchases (none vs 1) and device support (5 vs 2). On rating, review sentiment, ratings volume and ads there is nothing between them.

Steve is free to download; quadline costs $1.99 up front. Steve sells 1 one-off in-app purchase. quadline asks for nothing beyond the download.

On the App Store both sit at effectively the same score — 4.8 for quadline against 4.8 for Steve. Both are backed by a comparable volume of ratings — 69 and 30 respectively. Written reviews split almost evenly too, at 95% and 95% positive.

quadline ships an update every 10 months, Steve every 3 days. The most recent releases landed on November 7, 2026 and October 30, 2026 respectively.

## The numbers

| Metric | quadline | Steve |
| --- | --- | --- |
| Price | $1.99 | **Free** |
| Rating | [4.8 (69 ratings)](https://appshunter.io/ios/app/quadline/id1575569233/reviews) | **[4.8 (30 ratings)](https://appshunter.io/ios/app/steve-the-game/id6738590150/reviews)** |
| Number of ratings | **69** | 30 |
| Positive reviews | 95.0% of reviews | 95.0% of reviews |
| In-app purchases | **No** | Yes |
| Ads | No | No |
| Update frequency | Every 10 months | **Every 3 days** |
| Monetization | Paid | **Free with in-app purchases** |
| Size | 56 MB | 14 MB |
| Requires iOS | **12.0** | 17.6 |
| Devices | **iPhone, iPad, iPod, Mac, Apple TV** | iPhone, iPad |
| Age rating | 4+ | 4+ |
| Developer | [Kovalov Ivan](https://appshunter.io/developer/1184935723) | [Tyler Hall](https://appshunter.io/developer/294487103) |

## What reviewers say

### quadline

[App page](https://appshunter.io/ios/app/quadline/id1575569233)

Engage your mind with inventive puzzles where you manipulate lines to fit into specific slots. Explore over 175 unique levels utilizing a variety of mechanics without time pressure. Enjoy a clean, minimalistic design with intuitive controls and built-in solutions.

**Highlights:** Line manipulation puzzles, 175+ unique levels, No timers or pressure, Intuitive one-tap controls, Minimalistic design, Built-in solutions

**Features:** Vision Pro support

**In-app purchases:** none


### Steve

[App page](https://appshunter.io/ios/app/steve-the-game/id6738590150)

A casual puzzle game where players fill a grid with the correct number of blocks. It offers a new challenge daily and allows you to compete with friends. Simple to pick up but hard to master.

**Highlights:** Grid-filling puzzles, Daily new puzzles, Beat your friends, Easy to learn, Difficult to master

**Features:** macOS Compatibility

**In-app purchases (1)**

| Purchase | Price | Billing |
| --- | --- | --- |
| Full Steve Experience | $2.99 | one-time |

**What reviewers like**

- 🎮 Addictive and engaging gameplay
- 🧩 Variety of puzzle sizes to cater to different player preferences
- 💲 Reasonable one-time purchase for full version without ads or subscriptions
- 👪 Appeal to players of all skill levels, from casual to serious
- 📱 Flexible gameplay for quick brain breaks or longer sessions

**What reviewers complain about**

- 🔍 Lack of challenging levels for some experienced players


## Frequently asked questions

### Is quadline free?

quadline costs $1.99, with no in-app purchases.

### Is Steve free?

Steve is free to download, with in-app purchases available.

### Which has better reviews, quadline or Steve?

Steve is rated higher. quadline averages 4.8 out of 5 from 69 ratings, while Steve averages 4.8 from 30 ratings.

### Do quadline or Steve have ads?

Neither quadline nor Steve shows ads.

### Which is updated more often, quadline or Steve?

quadline ships an update every 10 months, and Steve every 3 days. Most recently, quadline was updated on November 7, 2026 and Steve on October 30, 2026.

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*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
