# KeepMoving vs Runbase

The clearest difference is ads: Runbase at none against KeepMoving's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

## The numbers

| Metric | KeepMoving | Runbase |
| --- | --- | --- |
| Price | Free | Free |
| In-app purchases | No | No |
| Ads | Yes | **No** |
| Update frequency | Every 7 months | — |
| Size | 18 MB | 2 MB |
| Requires iOS | **14.0** | 15.0 |
| Devices | iPhone, iPod | iPhone, iPod |
| Age rating | 4+ | 4+ |
| Developer | [Energy Lab](https://appshunter.io/developer/698638899) | [Martijn Warson](https://appshunter.io/developer/6774061026) |

## What reviewers say

### KeepMoving

[App page](https://appshunter.io/ios/app/keepmoving/id1611014084)

**Features:** macOS Compatibility

**In-app purchases:** none


### Runbase

[App page](https://appshunter.io/ios/app/runbase/id6774061024)

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases:** none


## Frequently asked questions

### Is KeepMoving free?

KeepMoving is free to download, with no in-app purchases.

### Is Runbase free?

Runbase is free to download, with no in-app purchases.

### Do KeepMoving or Runbase have ads?

KeepMoving shows ads; Runbase does not.

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*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
