Dominate vs Tindrift
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dominate
This logic puzzle challenges you to identify and connect 28 dominoes on a 7x8 grid. Apply deductive reasoning to determine the correct placement of each domino, ensuring each is used only once to solve the board.
- Auto-generated boards
- Limitless puzzle variations
- Inbuilt solver with hints
- Full tutorial
- Progress tracking
- Pause game functionality
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Dominate is a logic puzzle that uses a standard 'double six' set of 28 dominoes. The puzzle board represents all of the 28 dominoes from 0:0 to 6:6 placed next to each other in a 7 by 8 grid. The problem is, you can't see which squares join to which others to form the dominoes. Your task is find those links, by applying logic to determine a layout for the entire board such that each domino is used only once. FEATURES: + Auto-generated boards + An almost limitless number of puzzles + Inbuilt solver provides hints and a target time to beat + Full tutorial to help you learn the game + Tracks your progress, keeping puzzles challenging + Pause the game to easily see your progress TIMING & HINTS: Dominate rates each puzzle it generates to give you a target time, the faster you are the higher your score. If you're stuck you can ask for a hint, but the better you get, the more hints will cost you. If all you want to do is solve puzzles and you don't care how long it takes, that's cool, you will still be able take advantage of the virtually limitless number of puzzles in the game. LEARN MORE: Check out the Dominate at: http://dominate.talibard.com/
Tindrift
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One slide moves your whole army. Tindrift is a tactics roguelike built on slide-merge combat: same-class, same-rank soldiers merge into a higher rank, and every shadow acts by rule — no dice, ever. 100 floors across five acts, plus an Endless Drift, a Daily Seed and 1v1 duels. The campaign plays offline. NO LUCK TO BLAME Shadows telegraph the move they are about to make, gates cycle on a visible clock, and pits sit where you can plan around them. When a run ends you can name the exact slide that ended it — and when you win, you out-thought the board. YOU COMMAND AN ARMY, NOT A HERO Six soldier classes — vanguard, tank, medic, marksman, poisoner, support — merge only with their own kind, so every squad trades coverage against raw power. Set the formation before you climb: tank into the crowd, marksman down the long lane, medic in the middle. WHAT IS IN THE GAME • A 5-act campaign across 100 floors — 20 per act, with 3 mini-boss fights and one signature boss in each • The Sunken Tray, The Rusthold, The Shivering Span, The Frostlight, The Surface: five acts, one climb, ending in daylight • 46 synergy blueprints (15 common, 23 uncommon, 8 rare) — pierce a lane, detonate poison chains, strip terrain for scrap, or take a drawback for reach • 24 shadow archetypes, 5 mini-bosses and 5 act bosses among them, each with a rule you have to read before you can answer it • 8 terrain types — sealed exits, timed gates, pits, fog and mazes: the map fights back • 7 kinds of tactic across 8 placeable tools, plus a TINKER STATION between floors to heal, promote, recruit and re-arm • An 18-node cog tree worth 2,335 cog — side-grades and finishes, never raw stats • 22 achievements and 3 daily quests drawn from 7 types • Endless Drift, and a Daily Seed with streaks and a result you can share • 1v1 duels, same seed and separate boards: three bot difficulties offline, or trade a 6-character code with a friend, send sabotage between floors and replay their round • Four languages: English, Turkish, German and Spanish • VoiceOver reads the board and re-announces it after every slide, and hazards are named instead of signalled by colour alone VARIETY UNLOCKS, POWER DOES NOT Nothing here is pay-to-win. Loadouts, tactics and blueprints stay behind cog for every player, and the limits per run are the same for everyone: one continue, two rerolls, three undos. ADS, PLAINLY Rewarded videos are always your choice — five spots, all opt-in. Full-screen breaks land on floor transitions and after a run, at most one every two minutes, never mid-move and never on the way into a boss or mini-boss floor. Duels carry none. TINDRIFT PREMIUM — one purchase, no subscription • Removes every ad • Lets you HOST duel rooms (joining a room is always free) • Unlocks the 10 cosmetics the workshop sells: 8 soldier finishes and 2 tray themes Slide. Merge. Climb.
Screenshots
Verdict
The clearest difference is in-app purchases: Dominate at none against Tindrift's 1. Dominate also leads on ads (none vs shown). Tindrift's advantage is update cadence (every 6 days vs every 19 months). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tindrift sells 1 one-off in-app purchase. Dominate asks for nothing beyond the download.
Dominate ships an update every 19 months, Tindrift every 6 days. The most recent releases landed on October 16, 2026 and October 19, 2026 respectively.
| Parameter | Dominate | Tindrift |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (7 ratings) — better | — |
| Positive reviews | 80.0% of reviews | — |
| Number of ratings | 7 — better | — |
| Update frequency | Every 19 months | Every 6 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 16.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 3 MB | 41 MB |
| Age rating | 4+ | 9+ |
| Developer | Charles Talibard | suleyman gokhan birkin |
In-app purchases
Dominate
No in-app purchases
Tindrift
- Tindrift Premium$4.99









