# Raving Manor vs Monocular Enemy Avoid

The clearest difference is price: Monocular Enemy Avoid at Free against Raving Manor's $1.99. Monocular Enemy Avoid also leads on ratings volume (15 vs 3) and iOS requirement (12.0 vs 17.0). Raving Manor's advantage is ads (none vs shown) and review sentiment (83% vs 75%). On rating, update cadence, in-app purchases and device support there is nothing between them.

Monocular Enemy Avoid is free to download; Raving Manor costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.

On the App Store both sit at effectively the same score — 5.0 for Raving Manor against 4.9 for Monocular Enemy Avoid. That said, the two scores are not equally well evidenced: Monocular Enemy Avoid has 15 ratings behind it against 3, so its average is the more settled of the two. Written reviews are what separate them: 83% of Raving Manor's written reviews are positive against 75% of Monocular Enemy Avoid's.

Both ship on a similar rhythm, roughly every 3 months. The most recent releases landed on October 31, 2026 and November 7, 2026 respectively.

## The numbers

| Metric | Raving Manor | Monocular Enemy Avoid |
| --- | --- | --- |
| Price | $1.99 | **Free** |
| Rating | **[5.0 (3 ratings)](https://appshunter.io/ios/app/raving-manor/id319224773/reviews)** | [4.9 (15 ratings)](https://appshunter.io/ios/app/monocular-enemy-avoid/id6469768705/reviews) |
| Number of ratings | 3 | **15** |
| Positive reviews | **83.3% of reviews** | 75.0% of reviews |
| In-app purchases | No | No |
| Ads | **No** | Yes |
| Update frequency | Every 3 months | Every 3 months |
| Monetization | Paid | **Ad-supported** |
| Size | 65 MB | 71 MB |
| Requires iOS | 17.0 | **12.0** |
| Devices | iPhone, iPad | iPhone, iPod |
| Age rating | 12+ | 9+ |
| Developer | [Greg Chaffins](https://appshunter.io/developer/301044473) | [YUSEI MIYOSHI](https://appshunter.io/developer/1086550692) |

## What reviewers say

### Raving Manor

[App page](https://appshunter.io/ios/app/raving-manor/id319224773)

Escape a haunted mansion by finding objects and clues in this adventure game. It combines classic adventure gameplay with a graphic novel style, offering a pick-up-and-play experience with automatic progress saving and in-game notes.

**Highlights:** Object and clue finding, Graphic novel presentation, Automatic progress saving, In-game notes, Retina screen support, Sound effects

**Features:** macOS Compatibility

**In-app purchases:** none


### Monocular Enemy Avoid

[App page](https://appshunter.io/ios/app/monocular-enemy-avoid/id6469768705)

Embark on a side-scrolling adventure to defeat bosses and restore peace. This retro-style action game features no waiting times or payment elements, allowing free play to the end. Enjoy seamless gameplay with autosave and intuitive controls.

**Highlights:** Side-scrolling 2D action, Boss battles, Trap avoidance, Autosave support, Free to play until the end, Air dash mechanic

**Features:** macOS Compatibility

**In-app purchases:** none


## Frequently asked questions

### Is Raving Manor free?

Raving Manor costs $1.99, with no in-app purchases.

### Is Monocular Enemy Avoid free?

Monocular Enemy Avoid is free to download, with no in-app purchases.

### Which has better reviews, Raving Manor or Monocular Enemy Avoid?

Raving Manor is rated higher. Raving Manor averages 5.0 out of 5 from 3 ratings, while Monocular Enemy Avoid averages 4.9 from 15 ratings.

### Do Raving Manor or Monocular Enemy Avoid have ads?

Monocular Enemy Avoid shows ads; Raving Manor does not.

### Which is updated more often, Raving Manor or Monocular Enemy Avoid?

Raving Manor ships an update every 3 months, and Monocular Enemy Avoid every 3 months. Most recently, Raving Manor was updated on October 31, 2026 and Monocular Enemy Avoid on November 7, 2026.

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*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
