# QuestLord vs Dunil's Hold

The clearest difference is update cadence: Dunil's Hold at every 9 days against QuestLord's every 8 months. Dunil's Hold also leads on review sentiment (100% vs 83%) and price ($4.99 vs $5.99). QuestLord's advantage is iOS requirement (11.0 vs 26.0). On ads, in-app purchases, monetization model and device support there is nothing between them.

QuestLord costs $5.99 and Dunil's Hold $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.

QuestLord ships an update every 8 months, Dunil's Hold every 9 days. The most recent releases landed on November 10, 2026 and October 30, 2026 respectively.

## The numbers

| Metric | QuestLord | Dunil's Hold |
| --- | --- | --- |
| Price | $5.99 | **$4.99** |
| Rating | **[4.6 (167 ratings)](https://appshunter.io/ios/app/questlord/id510864423/reviews)** | — |
| Number of ratings | **167** | — |
| Positive reviews | 82.6% of reviews | **100.0% of reviews** |
| In-app purchases | No | No |
| Ads | No | No |
| Update frequency | Every 8 months | **Every 9 days** |
| Monetization | Paid | Paid |
| Size | 52 MB | 802 MB |
| Requires iOS | **11.0** | 26.0 |
| Devices | **iPhone, iPad, iPod** | iPhone, iPad |
| Age rating | 12+ | 12+ |
| Developer | [Lava Level](https://appshunter.io/developer/510864426) | [Keith Mason Duke](https://appshunter.io/developer/1858389423) |

## What reviewers say

### QuestLord

[App page](https://appshunter.io/ios/app/questlord/id510864423)

Embark on an epic adventure in a land facing destruction. This classic dungeon crawler offers a deep story with hundreds of NPCs and numerous enemies to battle. Explore diverse locations and complete all quests, or jump into a quick rogue-like mode with a pre-loaded character.

**Highlights:** Classic dungeon crawler gameplay, Hundreds of NPCs, Deep story and dialogue, Numerous enemies, Extensive exploration, Random dungeon rogue-like mode

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases:** none

**What reviewers like**

- 🚀 Great retro feel
- 👍 Simple and easy to play
- 🕹️ Engaging gameplay
- 💎 Nostalgic for old-school RPGs
- 🌐 Diverse world to explore

**What reviewers complain about**

- 🐛 Occasional bugs and glitches
- 🗺️ Confusing navigation and map
- 🕹️ Clunky controls
- 🔍 Lack of clear objectives/guidance
- 🔋 Performance issues on some devices

**Reported bugs**

- Saved game files not loading properly
- Crashes and freezes on certain levels
- Graphical glitches and visual bugs

**Requested features**

- Improved map and navigation system
- More detailed tutorials and guidance
- Expanded story and quest content
- Optimization for newer devices
- Ability to save progress at any time


### Dunil's Hold

[App page](https://appshunter.io/ios/app/dunils-hold/id6756082851)

Explore a procedurally generated text-based dungeon with a hybrid interface. This roguelike RPG offers deep replayability, gear-based progression, and offline play. Experience a premium, ad-free adventure with a single purchase.

**Highlights:** Procedurally generated dungeons, Text-based gameplay, Gear-based progression, Hybrid text/graphical interface, 100% Offline & Private, Deep replayability, Autosave with one slot

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases:** none


## Frequently asked questions

### Is QuestLord free?

QuestLord costs $5.99, with no in-app purchases.

### Is Dunil's Hold free?

Dunil's Hold costs $4.99, with no in-app purchases.

### Do QuestLord or Dunil's Hold have ads?

Neither QuestLord nor Dunil's Hold shows ads.

### Which is updated more often, QuestLord or Dunil's Hold?

QuestLord ships an update every 8 months, and Dunil's Hold every 9 days. Most recently, QuestLord was updated on November 10, 2026 and Dunil's Hold on October 30, 2026.

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*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
