Hell Hunter vs farb.cORE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Hell Hunter
Embark on a horror adventure as a dhampir hunting Dracula. This audio-driven game uses stereo sound for real-time combat, requiring you to attack and dodge based on audio cues. Experience an enhanced combat system and new environmental gimmicks in this story-driven sequel.
- Audio-driven horror adventure
- Real-time combat system
- Stereo sound for attack cues
- Story-driven narrative
- Enhanced combat mechanics
- New relic system
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Hell Hunter: Damned Soul is the frightful story of Elyon, a dhampir, the son of a vampire and a human. In this sequel, the story of Eylon continues a few months after the previous chapter. Elyon is in Transylvania with his objective always clear in his mind, to slay Dracula, the Lord of Darkness. This sequel has improvements and new features in the combat system including new gimmicks and AI enhancements. The chapter also introduces the new relic system, and environmental gimmicks. Follow Elyon in this sequel, I hope you are ready, because a new threat lurks within. This is a horror adventure audiogame which features a real time battle system in which you attack and dodge enemy attacks and completely relies on stereo sound to hear where the attacks come from and how to dodge them. It's also story driven and uses a narrator voice for story and interactions. Hell Hunter: Damned Soul A game by Giovanni Debidda (a.k.a. Tenkarider) Game design by Giovanni Debidda Programming by Giovanni Debidda Framework software by Massimo De Pasquale Story by Giovanni Debidda Sound design, SFX and music by Francesco Zaniboni, Giovanni Debidda, Pro Sound Effects and Freesound.org (CGEffex, cmusounddesign, AmeAngelofSin, fellwell5, pillonoise, sastoryteller, blimp66, rockittt, foxraid, Abacagi, InspectorJ, bevibeldesign, BlueSiren, martian, AldebaranCW, vrodge, Yacob_l, eguobyte, jvmyka@gmail.com, Evil_Ear_Recordings, t-man95) Test by Jackson Blackford, Douglas Gallo, Audio Games Tutorial , Weston Wright and Giovanni Debidda Voice by David McCallion Store Icon Art by Federico Fabbri Administrative Direction by Mirko Venturi Mobile porting by Matteo Manicone (More Games Studio) Special thanks to: Andrea D'Angelo, Audio Games Tutorial and especially to AmeAngelofSin, that with her marvelous voice allowed me to give some voice, to some extent, at many female characters of the game! Check her FreeSound.Org profile: https://freesound.org/people/AmeAngelofSin/ CGEffex FreeSound.Org profile: https://freesound.org/people/CGEffex/ cmusounddesign FreeSound.Org profile: https://freesound.org/people/cmusounddesign/ AldebaranCW FreeSound.Org profile: https://freesound.org/people/AldebaranCW/ InspectorJ FreeSound.Org profile: https://freesound.org/people/InspectorJ/ Also, thanks to Jackson Blackford for having fought and won against the original Beholder at its max power: an unsung story which will allow people to go forth. An audiogame made and produced by AUDIOGAMES ASSOCIATION"
farb.cORE
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Virtually travel back in time and go on a quest for the lost colours in old mines at Deutsches Bergbau-Museum Bochum! An evil AI controls the colors in a future where everything is gray. It tracks it down and collects it to hoard it out of reach of humanity. No one could express their creativity through painting anymore. People's souls became as bleak as their surroundings. After hearing rumors about an abandoned archaeological archive that could contain valuable information, Jo travels to the site and discovers something incredible: a map with the locations of four ancient laboratories that could hold the key to the origin of the colours. With your help, a race against time begins to find the labs and bring the colours back into the world. Can you do it before the AI finds out and stops you? During your adventure, you will learn different archaeological methods as well as old mining techniques in augmented reality and in the end you can use the recovered colour to make your world a little more colourful, too. The game can be played in the Mining - Stone Age with Future exhibition of the Deutsche Bergbau-Museum Bochum and was developed as part of the joint project "Blackbox Archäologie". In the Blackbox project, the three collaborative partners - the LWL Museum für Archäologie und Kultur, the LWL Römermuseum Haltern and the Deutsche Bergbau-Museum Bochum, Leibniz Research Museum for Georesources - open up closed spaces of archaeological work in a participatory way and with digital means, making knowledge transparent and discussable. The design studio NEEEU Spaces GmbH supports the joint museums as a digital partner. Funded in the Kultur Digital program of the German Federal Cultural Foundation and funded by the Federal Government Commissioner for Culture and the Media. The project runs until the end of 2023.
Screenshots
Verdict
The clearest difference is price: farb.cORE at Free against Hell Hunter's $5.99. On ads, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
farb.cORE is free to download; Hell Hunter costs $5.99 up front. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Hell Hunter | farb.cORE |
|---|---|---|
| Price | $5.99 | Free — better |
| Rating | 5.0 (2 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 4 days | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 12.0 |
| Further details — not scored | ||
| Size | 1.4 GB | 110 MB |
| Age rating | 17+ | 4+ |
| Developer | ASSOCIAZIONE CULTURALE DI PROMOZIONE SOCIALE AUDIOGAMES | NEEEU Spaces GmbH |
In-app purchases
Hell Hunter
No in-app purchases
farb.cORE
No in-app purchases
Questions
Is Hell Hunter free?
Is farb.cORE free?
Do Hell Hunter or farb.cORE have ads?
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