Tokyo Train! 4 vs BUILD EMPIRE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tokyo Train! 4
Become a railway dispatcher and manage Japanese trains during rush hour. Transport passengers, collect fares, and aim for maximum operating profit across over 50 routes. Simple controls make it accessible for all players.
- Manage Japanese trains
- Transport passengers
- Collect fares
- Over 50 railway routes
- Simple operation controls
- Adjustable difficulty
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Run Japanese Trains! Dear Train Dispatchers, let's keep on departing regular and limited express trains to transport passengers. "Tokyo Train! 4" can be enjoyed by anyone, whether you love trains or games. No specialized knowledge is required. We have prepared more than 50 routes throughout Japan! There are also new routes. (You can enjoy this game even if you have not played the previous games "Tokyo Train! 1/2/3".) - For those who will become railway commanders As a train commander, you can transport your customers by sending out various trains, such as local trains and express trains. In this game, the theme is the evening rush hour in Japan. Transport your customers from terminal stations to stations in commuter towns. We have also made it possible to enjoy separate routes for Tokyo, Nagoya, Osaka, and Fukuoka, so you can play from the route of your choice. - Game goal Transport your customers, collect fares, and aim for the highest operating profits! Profit calculation formula ① Variable fare ― ② Ride time × ③ Number of passengers ― ④ Departure cost = ⑤ Operating profit ① Variable fare: When the train transports passengers to the station where they will disembark, you will receive a fare. The fare will decrease over time. Also, the farther to the right the station is, the higher the fare. ② Ride time: The ride time is displayed above the moving train. The ride time is deducted from the fare when the train transports passengers to the station where they will disembark. If you can transport passengers quickly, you can reduce the ride time. ③ Number of passengers Each station shows how many passengers are on the destination. ④ Departure cost: When the train departs, the departure cost is deducted. The departure cost is displayed under the departure button. ⑤ Operating profit: This is the goal of the game. Aim for great results! Many express trains and Shinkansen trains appear in this game as well. In addition to the fare, these trains also charge "express charges" from customers. In order to pursue profits, it is very important to know how to operate express trains. ・How to operate The operation is very simple. Just depart the train at the best timing. You can operate up to 5 types of trains. ・Adjusting difficulty Even if the route becomes complicated, the operation itself is easy until the end. By adjusting the difficulty at the information center, you can change the target number to clear the route. ・Plenty of volume We have more than 50 railway routes available! ・New features of this game You can now see the results of your operations on the timetable. In addition to pursuing profits from operations, you can now enjoy looking at the wonderful timetable. ・Changes from the previous game First of all, there is no need to consider the number of cars, and it is set that many passengers are already on at the terminal station. Also, in this game, the fare charged from customers varies from station to station, and the more to the right the station, the more. In this game, the fare is collected the moment the customer gets off the train. The departure fee is set in detail and fixed for each line. The concept of transfers has also been redesigned. Until now, transfers were made by clicking the downward arrow on the route map, but in this game, transfers are made when a train waiting to pass at a siding station connects with an express train, allowing you to shorten the ride time of the train waiting to pass. In the previous game, transfers were from local trains to express trains, but in this game, transfers are from express trains to local trains. - Capacity is about 130MB The burden on storage is small. There is no heavy processing, so it is suitable for relatively old models. Each game takes less than 3 minutes, so you can enjoy it casually. - No ads, no in-app purchases There are no in-app purchases. There are no ads. Children can also enjoy it with peace of mind.
BUILD EMPIRE
Build a global construction empire from a small local firm. Win bids, manage projects, and grow your company to become the world's number one. Enjoy deep management elements and watch your creations come to life.
- Win construction bids
- Manage company growth
- Develop departments and hire staff
- Undertake diverse projects
- Compete in global rankings
- Turn-based gameplay
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From a small local builder to the largest contractor in the world. BUILD EMPIRE is a turn-based management simulation about running a general contractor. Win work in the bid room, run the sites, grow the company, and climb to No.1 in the world rankings. ■ How it plays 1. Bid - price the job and win the contract 2. Build - advance the month, progress the work, collect payment 3. Manage - grow departments, hire people, raise finance 4. Rank up - build a track record, clear the stage requirements, reach the top ■ Features - Fully turn-based. Nothing moves until you press "Next month". No timers, no waiting. - Projects from detached houses to skyscrapers, airports and maglev lines, up to national megaprojects and space-scale works - Every project type has its own rendering, so you can see what you are about to build - Sites change as the work progresses: cleared ground, excavation, foundations, steel frame, cladding, completion. Bridges, tunnels and offshore wind each build in their own way. - Bidding tactics driven by technical score, standing, sales strength and your relationship with the client - Choose how your people work. Closing the site two days a week costs money and time, but morale and retention rise, and you avoid the overtime breaches that end in debarment from public bidding. - Payroll is not just salary. The employer's share of health, pension, unemployment and workers' compensation insurance falls due every month, and the workers' comp rate rises after an accident and falls when you invest in safety, exactly as the merit system works - Department levels, hiring and staff traits, bank finance, investment projects, M&A and overseas expansion - Everything you finish stays in the city on the home screen, built as itself - your own skyline takes shape. - Name your own developments and hold them: rent comes in every month, for as long as you own them. - A completion report every month. The real test is how far you beat your planned profit. - World rankings by revenue, profit and technical score ■ For players who - New to this? Five cards explain what you can do when you start, and the home screen tells you your next step. - Enjoy management sims with real numbers behind them - Are interested in construction and city building - Want a game they can move forward one month at a time ■ Pricing Free to play all the way through, with a banner ad. The one-time Premium (deep management) purchase removes ads and opens up: - Subcontractors - build your trade base, sign exclusive partners, negotiate rates and payment terms - Superintendents - grow them on site, post a job ad to hire in, and reassign them all in one go - Pay and benefits - set monthly pay and bonus months per grade, then design nine benefit programmes (company housing, rent subsidy, away postings, site allowance, licence support, family allowance, occupational health, an employee share plan and retirement pay) as unit price x people covered. How many people qualify moves with your offices and the age of the firm - Shares and listing - hold client shares and float the company to raise capital beyond the banks. Your own share price moves with operating margin and the market, and a cheap-looking company invites a takeover bid No subscription. One payment, yours for good. Build your empire.
Screenshots
Verdict
The clearest difference is price: BUILD EMPIRE at Free against Tokyo Train! 4's $6.99. BUILD EMPIRE also leads on review sentiment (94% vs 71%) and update cadence (every 5 days vs fortnightly). Tokyo Train! 4's advantage is in-app purchases (none vs 1) and ads (none vs shown). On device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
BUILD EMPIRE is free to download; Tokyo Train! 4 costs $6.99 up front. BUILD EMPIRE sells 1 one-off in-app purchase. Tokyo Train! 4 asks for nothing beyond the download.
Tokyo Train! 4 ships an update fortnightly, BUILD EMPIRE every 5 days. The most recent releases landed on November 8, 2026 and November 10, 2026 respectively.
| Parameter | Tokyo Train! 4 | BUILD EMPIRE |
|---|---|---|
| Price | $6.99 | Free — better |
| Positive reviews | 71.4% of reviews | 93.5% of reviews — better |
| Update frequency | Fortnightly | Every 5 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 176 MB | 50 MB |
| Age rating | 4+ | 4+ |
| Developer | masahiro goto | koichi hashimoto |
Customer experience
Tokyo Train! 4
BUILD EMPIRE
In-app purchases
Tokyo Train! 4
No in-app purchases
BUILD EMPIRE
- プレミアム(やり込みモード)$9.99









