# Lost For Swords vs Doomfields

The clearest difference is rating: Lost For Swords at 4.7 against Doomfields's 4.3. Lost For Swords also leads on review sentiment (91% vs 79%) and iOS requirement (12.0 vs 15.0). Doomfields's advantage is update cadence (every 6 days vs every 3 weeks). On price, ratings volume, ads and in-app purchases there is nothing between them.

Both are free to download. Lost For Swords sells 1 one-off in-app purchase and Doomfields sells 5 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

Lost For Swords holds the better App Store score, 4.7 against 4.3. Both are backed by a comparable volume of ratings — 316 and 208 respectively. Written reviews point the same way: 91% of Lost For Swords's written reviews are positive against 79% of Doomfields's.

Lost For Swords ships an update every 3 weeks, Doomfields every 6 days. The most recent releases landed on October 15, 2026 and October 11, 2026 respectively.

## The numbers

| Metric | Lost For Swords | Doomfields |
| --- | --- | --- |
| Price | Free | Free |
| Rating | **[4.7 (316 ratings)](https://appshunter.io/ios/app/lost-for-swords/id6708233729/reviews)** | [4.3 (208 ratings)](https://appshunter.io/ios/app/doomfields/id6736937555/reviews) |
| Number of ratings | **316** | 208 |
| Positive reviews | **90.5% of reviews** | 78.6% of reviews |
| In-app purchases | Yes | Yes |
| Ads | No | No |
| Update frequency | Every 3 weeks | **Every 6 days** |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Size | 214 MB | 163 MB |
| Requires iOS | **12.0** | 15.0 |
| Devices | **iPhone, iPad, iPod** | iPhone, iPod |
| Age rating | 4+ | 12+ |
| Developer | [Maximilian Csuk](https://appshunter.io/developer/602656303) | [Kacper Jankowski](https://appshunter.io/developer/1698705578) |

## What reviewers say

### Lost For Swords

[App page](https://appshunter.io/ios/app/lost-for-swords/id6708233729)

Explore rooms shaped by your deck in this roguelike deckbuilder. Equip gear, cast spells, and engage in tactical turn-based combat. Plan your resource management carefully as equipment can only be used once, and adapt your strategy with shuffled dungeon and equipment cards for a unique challenge each run.

**Highlights:** Deck-shaped room exploration, Tactical turn-based combat, Single-use equipment system, Card synergy building, Dungeon floor upgrades, Procedurally generated challenges

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases (1)**

| Purchase | Price | Billing |
| --- | --- | --- |
| Full Game | $4.99 | one-time |

**What reviewers like**

- 🎮 Engaging and unique gameplay
- 🕹️ Addictive and challenging
- 🎨 Great visuals and art style
- 💰 Generous free content
- 🤝 Supportive community

**What reviewers complain about**

- 🔒 Difficulty unlocking full version
- 🔁 Repetitive boss fights
- ❓ Unclear progression and mechanics

**Reported bugs**

- Backtracking bug in rooms
- Purchasing issues on some devices

**Requested features**

- More unlockable classes and cards
- Improved in-game explanations
- Ability to reset progress


### Doomfields

[App page](https://appshunter.io/ios/app/doomfields/id6736937555)

Embark on a roguelike auto battler adventure. Lead a team of heroes through procedurally generated dungeons, facing enemies and collecting treasures. Strategize your way through tactical combat with randomized items.

**Highlights:** Roguelite auto battler gameplay, Procedurally generated dungeons, Tactical combat, Randomized items, Hero team management

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases (5)**

| Purchase | Price | Billing |
| --- | --- | --- |
| 100 Doom coins | $0.99 | one-time |
| 600 Doom coins | $5.99 | one-time |
| 1400 Doom coins | $9.99 | one-time |
| 3200 Doom coins | $17.99 | one-time |
| 7500 Doom coins | $34.99 | one-time |

**What reviewers like**

- 👍 Great gameplay and depth
- 🚀 Fantastic mobile rogue-like experience
- 💡 Innovative design and mechanics
- 👍 Responsive and communicative developer
- 👍 Minimal ads, fair monetization

**What reviewers complain about**

- 🐛 Bugs causing lost progress
- 🔍 Unclear mechanics and systems
- 🔍 Disruptive ad placement
- 🔍 Expensive ad removal option

**Reported bugs**

- Inability to close ads after they finish
- Purchases not going through correctly
- Continue button not working after returning to the game

**Requested features**

- Add auto-save or resume functionality
- Improve map readability and navigation
- Provide more feedback and information during combat
- Allow upgrading of shields with armor scrolls


## Frequently asked questions

### Is Lost For Swords free?

Lost For Swords is free to download, with in-app purchases available.

### Is Doomfields free?

Doomfields is free to download, with in-app purchases available.

### Which has better reviews, Lost For Swords or Doomfields?

Lost For Swords is rated higher. Lost For Swords averages 4.7 out of 5 from 316 ratings, while Doomfields averages 4.3 from 208 ratings.

### Do Lost For Swords or Doomfields have ads?

Neither Lost For Swords nor Doomfields shows ads.

### Which is updated more often, Lost For Swords or Doomfields?

Lost For Swords ships an update every 3 weeks, and Doomfields every 6 days. Most recently, Lost For Swords was updated on October 15, 2026 and Doomfields on October 11, 2026.

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*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
