LangurBurja vs Trapbait
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
LangurBurja
Experience the traditional Nepali dice game Langur Burja, also known as Jhandi Munda. This digital version offers solo play or challenges with friends, featuring realistic dice rolling and smooth gameplay for an authentic and exciting experience.
- Traditional Nepali dice game
- Solo and multiplayer modes
- Realistic dice rolling
- Smooth gameplay
- Stunning visuals
- Easy to play
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Bring the excitement of the traditional Nepali dice game Langur Burja to your fingertips! Langur Burja, also known as Jhandi Munda, is a beloved game of luck and chance played with six symbols on dice. In our digital version, you can roll the dice and experience the thrill of Langur Burja solo or challenge friends for added fun. This easy-to-play game features stunning visuals, realistic dice rolling, and smooth gameplay for an authentic experience. Whether you’re a seasoned player or new to the game, Langur Burja is perfect for quick rounds of entertainment. Download now and enjoy the charm of this classic wherever you are!
Trapbait
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Level 1 is completely honest. Solid floor, visible spikes, a door where the door should be. You will clear it in about twenty seconds and feel good about yourself. That was the setup. Trapbait is a 2D trap platformer built on a single idea: the level looks fair, and then it isn't. Floors vanish halfway through your jump. Spikes drop from a ceiling you already walked under. The exit door waits until you're close enough to touch it, and then it leaves. Sometimes there are two doors and one of them is red. Controls are a floating analog stick and a jump button: tight, precise, and completely deterministic. The traps are the difficulty. The buttons never are. It is a hard game and an unfair one on purpose. If you have ever rage quit a troll platformer, you know the shape of it: the jump is not difficult to execute, it is difficult to believe. Nothing here is impossible, and every trap is survivable the second time, because the level lies the same way every single attempt. When the campaign gets personal, there are other ways to die. GATE RUSH. The game from the ads, made real. Your squad holds the bottom of a highway and fires on its own. Pick the gate that grows your army, shoot red crates open for miniguns, lasers and airstrikes, and hold the line against the horde. Then the boss walks in. Seven of them, a road that never ends, and the gates lie. THE CHASE. A demon with a stone axe is right behind you, and it does not stop. An endless runner through trap corridors: keep moving, read the floor, don't let it close the gap. Caught, it eats you, and is rude about it afterwards. ENDLESS SPIRE. Climb a tower that does not end while the water rises underneath you, a little faster at every flag. RACE YOUR GHOST. Run a cleared level against your own best and your last try, or against Smug, who has done it before and wants you to know. After a hard win, watch every try run at once, falling one by one until one gets through. CHARACTER FIGHT. Fight every character you earn, each with a power of its own: the Ghost fades, Gold dashes, the Door drops on your head. Beat them all and the demon is waiting. SIDE QUESTS. Catch an exit that runs away, outrun a floor that falls in behind you, chase down an angel before it turns. Each stage pays Anchors the first time you clear it. It plays offline. No wifi, no signal, no connection of any kind. On a plane, on a bus, in a lift with one bar. It's free and ad-supported. Checkpoints appear mid-level at no cost. To make one permanent, so deaths send you back there even after closing the app, you spend an Anchor. Anchors come free every day, from an optional video, or from the store if you would rather not wait. Skip every video, buy nothing, and you can still finish the entire game. If the ads between levels get on your nerves, you can remove them once, for good. FEATURES • Handmade trap levels on a map that keeps growing: meadows, rust works, badlands, rooms in the dark, frozen summits, towers that go up, storms. New worlds keep arriving. • Disappearing floors, ceiling spikes, phantom walls, and a door with commitment issues • A red door that looks exactly like the exit, in the exact place the exit should be, and is not the exit • More than the map: Gate Rush, character fights, side quests, a demon chase, a climb against rising water, ghost races and a daily run • Precision platforming with no random deaths. The trap that killed you will kill you the same way next time, which is how you beat it. • Buy nothing and still finish it all. The store sells removing ads, packs of Anchors, a death that shatters or leaves a headstone, a trail of gold coins, and a tip for the developer. • Rising water, rolling balls, ice, conveyors, bounce pads, wind, lightning and inverted gravity • Characters you earn by playing, then fight, and one you earn by playing badly: it costs five thousand deaths. • Cloud save carries your progress to your next phone. Learn the trap. Outrun the demon. Die to the next one.
Screenshots
Verdict
The clearest difference is in-app purchases: LangurBurja at none against Trapbait's 10. LangurBurja also leads on ads (none vs shown). Trapbait's advantage is update cadence (every 5 days vs every 3 weeks). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Trapbait sells 10 one-off in-app purchases. LangurBurja asks for nothing beyond the download.
LangurBurja ships an update every 3 weeks, Trapbait every 5 days. The most recent releases landed on October 25, 2026 and October 29, 2026 respectively.
| Parameter | LangurBurja | Trapbait |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (4 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 4 — better | — |
| Update frequency | Every 3 weeks | Every 5 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 16 | 15.0 — better |
| Further details — not scored | ||
| Size | 35 MB | 58 MB |
| Age rating | 4+ | 4+ |
| Developer | Naina Maharjan | Siddhartha Joshi |
In-app purchases
LangurBurja
No in-app purchases
Trapbait
- Tombstone$0.99
- Shatter$0.99
- 10 Anchors$0.99
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- Remove ads$2.99
- 35 Anchors$2.99
- Supporter pack$4.99
- Small tip$4.99
- 75 Anchors$4.99
- Tip$14.99
- Big tip$24.99
Questions
Is LangurBurja free?
Is Trapbait free?
Do LangurBurja or Trapbait have ads?
Which is updated more often, LangurBurja or Trapbait?
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