DungeonPlayer2 vs Ponor
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
DungeonPlayer2
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"Story" One day, the main character Ein Wolence travels to the Farzil Palace to obtain a permit for an expedition. The mission assigned by King Aermi-Jorzt of Fazil is to gather information about Obsidian Stone. Ein Wolence will navigate through various dungeons to track down the Obsidian Stone. What awaits him at the end of this journey...? "Basic System" At your home town, rest at the inn and stop by the weapon shop to equip yourself. Engage in battles with monsters in dungeons to earn experience points, Gold, and items. Progress through the story and work toward completing the game successfully. "Battle System" Battles progress in real time, featuring two types of actions: main actions and instant actions. Main Actions: These advance the battle gauge, and when the gauge reaches its limit, the action is automatically executed. Instant Actions: These accumulate an Instant Gauge, and when it reaches its limit, you can execute the action at your discretion. Set basic actions as main actions and use instant actions strategically depending on the situation. Battle settings can be configured in the Action Command Settings menu. "Command Types" The following types of action commands are available. When setting up battle settings, be sure to consider each carefully: Normal Can only be executed during main actions. Cannot be executed at instant timing. Instant Can be executed as an instant action. Can also be executed during main actions. Sorcery Can be executed as a main action when the Instant Gauge is full. "Other Notes" ※ When launching the game, a new account ID will be created, but the account ID will not affect game progression. The account ID is solely used for storing game data and does not contain any personal information.
Ponor
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Rovinj, a few years after Venice fell. The bura has closed the roads, not one shutter on the street is open, and the town is dying in its sleep. Whatever is doing it came up out of the hollow in the limestone that the town has always known better than to enter. Four people go down anyway. A harambaša who spent thirty years holding a line too narrow to run from. A smuggler who knows every hole in the wall. A glagolitic nun with her book. An old man who knows what you pour across a threshold. PONOR is a first-person, grid-based dungeon crawler in the old tradition — one tile at a time, four faces along the foot of the screen, and the world stopping into turns the moment something down there knows where you are. Thirteen floors, from the paving stones of the old town to the bottom of the pit beneath it. NO CREATURE HERE IS A BIGGER NUMBER Sixteen things live in the dark, and fourteen of them are a rule rather than a stat block. The rule is what you have to work out. The mora does not attack the waking. She waits for the party to lie down, and while she is near, sleeping costs you instead of restoring you. Iron goes through her like smoke; salt she will not cross — but the line has to cut the whole width of the passage, or she simply walks around it. A vukodlak is not hard to put down. It is hard to keep down, and fire will not do it. A hawthorn stake will. A vila laughs at steel and wants cold iron. A vodenjak lives only where the water stands, and everything it does is put you under it. A karakondžula climbs onto somebody's back, and you cannot hit it without hitting your own. The ala sleeps across the one hall you have to cross, and light is what wakes it. So you put the torch out and go past in the dark, or you do not go past at all. WHAT YOU CARRY BEATS WHAT YOU HAVE LEVELLED A handful of salt. A hawthorn stake. A piece of cold iron. A torch that burns on a clock and sometimes has to go out in a hurry. Those are the answers, and they run out. Rest is not free. Your save waits at the top of the floor rather than where you fell, so dying costs you the descent and never costs you the evening. Four characters, forty-one abilities and no class restrictions: anyone may carry anything, it just will not suit everyone. Every creature has a voice of its own. The game is in Croatian and English, and the folklore keeps its Croatian names in both. Everything ships inside the app, so Ponor plays with no network connection at all. No account, no registration, no leaderboard and no analytics. It is free and funded by ads, which a one-time in-app purchase removes, and your progress and settings stay on your device. Ponor is a horror game with scenes of violence and is not intended for children.
Screenshots
Verdict
The clearest difference is ads: DungeonPlayer2 at none against Ponor's shown. Ponor's advantage is update cadence (fortnightly vs every 3 months). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
DungeonPlayer2 ships an update every 3 months, Ponor fortnightly. The most recent releases landed on October 30, 2026 and October 31, 2026 respectively.
| Parameter | DungeonPlayer2 | Ponor |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 months | Fortnightly — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 79 MB | 21 MB |
| Age rating | 4+ | 17+ |
| Developer | Pot-au-feu | Designer2 jdoo |
In-app purchases
DungeonPlayer2
No in-app purchases
Ponor
No in-app purchases









