DEV Card Game vs CubeStrike
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
DEV Card Game
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Minimalist deckbuilding roguelike
CubeStrike
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CubeStrike is a fast twin-stick roguelite arena shooter for iPhone and Apple TV, built natively with Swift and Metal. Move with precision, aim independently, and turn split-second decisions into high-scoring runs. MASTER THE ARENA An adaptive Wave Director reacts to your performance and combines specialized enemies into changing encounters. Face nine bosses with three escalating phases each, learn their patterns, and use the Perfect Dash to turn danger into an opening. Endless Mode adds new tactical choices: switch reflectors and cover fields, disrupt coordinated enemy squads, and complete special-wave objectives. Secure relays, collect energy cores, or eliminate priority targets before time runs out. BUILD YOUR CUBE Discover 31 items. Many evolve through three levels, while carefully matched power-ups unlock additional synergies. Build drone fleets, trigger chain reactions, create gravity traps, fire prism volleys, deploy decoys and mines, or fold projectiles across the arena. Overdrive rewards sustained aggression, while the charged Core Lance delivers an active burst of power. Explore featured items in the interactive Item Lab, compare evolution levels, and take them straight into Training. CHOOSE YOUR CHALLENGE โ Endless Mode with adaptive waves, tactical arena mechanics, and lasting Core progression โ Optional Run Contracts: clear the first three waves without Dash, without Core Lance, or against the clock for bonus points โ Daily Competition with the same daily seed and standardized rules for everyone โ Skill-focused Boss Rush against all nine multi-phase bosses โ Training & Test Arena for practicing enemies, bosses, items, arena modules, objectives, and enemy squads โ Daily tasks, a guided tutorial, and an educational enemy, boss, and item Codex PLAY SOLO OR TOGETHER Connect two compatible controllers for local two-player co-op in Endless Mode and Training. Rescue your teammate, coordinate your builds, and unleash a shared Resonance ability. Daily Competition and Boss Rush remain single-player. Use touch controls on iPhone or play with a compatible controller. Apple TV requires a compatible extended game controller. Supported controllers also provide gameplay vibration. BUILT FOR LONG RUNS โ Redesigned main menu with level and XP tracking and slow-motion item demonstrations โ Resume Endless runs from saved wave checkpoints, with clear save details and replacement confirmations โ Core mastery and progression beyond level 30 โ Custom cube colors, configurable controls, and a HUD readability mode โ Run chronicle, filtered statistics, death-cause analysis, and complete run summaries โ Shareable run cards and challenge codes for supported runs on iPhone โ Game Center leaderboards and achievements โ Optional iCloud synchronization for progress and settings โ Adaptive Metal graphics, CPU scaling, and dynamic music layers โ Separate volume controls for music, sound effects, and announcements โ Game interface available in English, German, Russian, Spanish, Brazilian Portuguese, Japanese, Italian, French, and Turkish Play offline whenever you want. Game Center and iCloud are optional. Active run checkpoints remain on the device where they were saved. No ads. No in-app purchases. No tracking. Just you, your cube, and the next wave.
Screenshots
Verdict
The clearest difference is iOS requirement: DEV Card Game at 13.0 against CubeStrike's 18.6. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | DEV Card Game | CubeStrike |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Every 8 days |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod โ better | iPhone, iPad |
| Requires iOS | 13.0 โ better | 18.6 |
| Further details โ not scored | ||
| Size | 131 MB | 23 MB |
| Age rating | 9+ | 4+ |
| Developer | Maceo Vivier | Markus Elias |
In-app purchases
DEV Card Game
No in-app purchases
CubeStrike
No in-app purchases









