# Feel vs Pulse

The clearest difference is in-app purchases: Pulse at none against Feel's 1. Pulse also leads on ads (none vs shown) and iOS requirement (15.1 vs 18.6). On price and device support there is nothing between them.

Both are free to download. Feel sells 1 one-off in-app purchase. Pulse asks for nothing beyond the download.

## The numbers

| Metric | Feel | Pulse |
| --- | --- | --- |
| Price | Free | Free |
| In-app purchases | Yes | **No** |
| Ads | Yes | **No** |
| Size | 8 MB | 45 MB |
| Requires iOS | 18.6 | **15.1** |
| Devices | iPhone | **iPhone, iPod** |
| Age rating | 4+ | 4+ |
| Developer | [Marc Picco](https://appshunter.io/developer/1854376029) | [Daniel Fry](https://appshunter.io/developer/1863450203) |

## What reviewers say

### Feel

[App page](https://appshunter.io/ios/app/feel-o/id6755522177)

**Features:** macOS Compatibility

**In-app purchases (1)**

| Purchase | Price | Billing |
| --- | --- | --- |
| Remove Ads | $0.99 | one-time |


### Pulse

[App page](https://appshunter.io/ios/app/pulse-timing/id6757123733)

**Features:** macOS Compatibility

**In-app purchases:** none


## Frequently asked questions

### Is Feel free?

Feel is free to download, with in-app purchases available.

### Is Pulse free?

Pulse is free to download, with no in-app purchases.

### Do Feel or Pulse have ads?

Feel shows ads; Pulse does not.

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*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
