# Pull Swords vs Don't Fall

Pull Swords and Don't Fall both sit at 4.8 stars, but that hides the real split: 80% of Pull Swords's written reviews are positive against 48% of Don't Fall's. Pull Swords also leads on iOS requirement (13.0 vs 15.0). Don't Fall's advantage is update cadence (every 9 days vs every 3 weeks) and monetization model (ad-supported vs free with in-app purchases). On price, rating, ads and in-app purchases there is nothing between them.

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

On the App Store both sit at effectively the same score — 4.8 for Pull Swords against 4.7 for Don't Fall. Both are backed by a comparable volume of ratings — 1.6K and 6.6K respectively. Written reviews are what separate them: 80% of Pull Swords's written reviews are positive against 48% of Don't Fall's.

Pull Swords ships an update every 3 weeks, Don't Fall every 9 days. The most recent releases landed on November 9, 2026 and November 10, 2026 respectively.

## The numbers

| Metric | Pull Swords | Don't Fall |
| --- | --- | --- |
| Price | Free | Free |
| Rating | **[4.8 (1.6K ratings)](https://appshunter.io/ios/app/pull-swords-worlds/id6758752435/reviews)** | [4.7 (6.6K ratings)](https://appshunter.io/ios/app/dont-fall-splash-survival/id6758939002/reviews) |
| Number of ratings | 1.6K | **6.6K** |
| Positive reviews | **80.0% of reviews** | 47.8% of reviews |
| In-app purchases | No | No |
| Ads | Yes | Yes |
| Update frequency | Every 3 weeks | **Every 9 days** |
| Monetization | Free with in-app purchases | **Ad-supported** |
| Size | 701 MB | 611 MB |
| Requires iOS | **13.0** | 15.0 |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Age rating | 12+ | 9+ |
| Developer | [Khanh Pham Van](https://appshunter.io/developer/1761114886) | [Nam Nguyen](https://appshunter.io/developer/6786678064) |

## What reviewers say

### Pull Swords

[App page](https://appshunter.io/ios/app/pull-swords-worlds/id6758752435)

Embark on an action-packed adventure to become a legend. Lift legendary swords to increase your hero's power, overcome obstacles in challenging towers, and unlock new blades. Collect rewards and pets as you grow stronger and climb to ultimate victory.

**Highlights:** Lift legendary swords to build strength, Unlock new blades with unique power levels, Climb challenging towers with obstacles, Collect rewards and pets, Upgrade hero's power, Simple controls and satisfying progression

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases:** none


### Don't Fall

[App page](https://appshunter.io/ios/app/dont-fall-splash-survival/id6758939002)

Race through a world where lava is constantly rising, collecting eggs to hatch pets. Use earned currency to upgrade your abilities and survive the heat. A new splash mode offers a different challenge.

**Highlights:** Run and collect eggs, Hatch pets, Avoid rising lava, Upgrade abilities, Rebirth mechanic, New splash mode

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases:** none


## Frequently asked questions

### Is Pull Swords free?

Pull Swords is free to download, with no in-app purchases.

### Is Don't Fall free?

Don't Fall is free to download, with no in-app purchases.

### Which has better reviews, Pull Swords or Don't Fall?

Pull Swords is rated higher. Pull Swords averages 4.8 out of 5 from 1.6K ratings, while Don't Fall averages 4.7 from 6.6K ratings.

### Do Pull Swords or Don't Fall have ads?

Both Pull Swords and Don't Fall show ads.

### Which is updated more often, Pull Swords or Don't Fall?

Pull Swords ships an update every 3 weeks, and Don't Fall every 9 days. Most recently, Pull Swords was updated on November 9, 2026 and Don't Fall on November 10, 2026.

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*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
