Swing By vs Black Hole
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Swing By
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Far in deep space, AI robots remain. With memories intact, they return home. Swing By : Deep Space is a physics-based space arcade game inspired by orbital mechanics. Master the art of the Swing-by (gravity assist) maneuver to conserve fuel and gain speed using the gravity of planets. Your precision is the only hope for the AI robots drifting through the void. [Key Features] Realistic Gravity Physics Enter planetary orbits, calculate your trajectory, and launch at the perfect moment. Use gravity as your ally to traverse the vastness of space. Infinite Procedural Universe Explore an endless galaxy where no two flights are the same. Navigate through diverse stellar phenomena, from stable yellow stars to massive red giants and dangerous black holes. Intuitive One-Touch Controls Simple to learn, hard to master. Tap to engage thrusters and break orbit. Survival depends on your timing and foresight. Atmospheric Visuals & Sound Immerse yourself in a minimalist sci-fi world with deep space aesthetics, neon trajectories, and a mesmerizing soundtrack. The Journey Home Experience a subtle, emotional narrative about AI robots carrying undeleted memories of Earth. Ignite your engines. The gravity well awaits.
Black Hole
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You are a black hole. Pull back from your centre, let go ā and swallow every solar system in the level. Every system you eat makes you bigger. The ones marked red are still too big: you bounce off them until you have grown enough to devour them too. Gravity does the rest ā anything edible close by falls in on its own. THREE MOVES, THREE STARS Each level gives you three moves. Clear it in one move for three stars, in two for two, in three for one ā and the fewer moves, the more bonus mass. Swallow several systems in one move and they count Ć2, Ć3 ⦠WHAT'S INSIDE ⢠Endless sectors, five levels each ā eight cosmic worlds with their own colours, then they return harder ⢠A preview of your path before you let go ⢠Daily Mission: the same field for everyone, every day ⢠Six hole designs to unlock with the mass you devour ⢠Game Center leaderboard for your total mass ⢠A short guided tutorial in your first levels ⢠Every level plays in its own musical scale over a calm ambient soundtrack ⢠German, English and Spanish FREE. NO ADS. NO IN-APP PURCHASES. No account, no tracking, plays offline. Built by a solo developer. Note: contains brief flashing visual effects. Privacy Policy: https://blackhole.kudesi.de/privacy.html Terms of Use: https://blackhole.kudesi.de/terms.html Support: hi@kudesi.de
Screenshots
Verdict
The clearest difference is ads: Black Hole at none against Swing By's shown. Swing By's advantage is update cadence (fortnightly vs every 3 months). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Swing By ships an update fortnightly, Black Hole every 3 months. The most recent releases landed on October 25, 2026 and October 24, 2026 respectively.
| Parameter | Swing By | Black Hole |
|---|---|---|
| Price | Free | Free |
| Update frequency | Fortnightly ā better | Every 3 months |
| Ads | Yes | No ā better |
| In-app purchases | No | No |
| Devices | iPhone, iPod | iPhone, iPod |
| Requires iOS | 15 ā better | 15.6 |
| Further details ā not scored | ||
| Size | 103 MB | 28 MB |
| Age rating | 4+ | 4+ |
| Developer | woongkyum kim | Johannes Kuch |
In-app purchases
Swing By
No in-app purchases
Black Hole
No in-app purchases









