Ferroll vs TOROR
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Ferroll
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Tilt your device, roll the iron ball and escape the haunted maze! Ferroll is a physics maze game you steer with your phone's motion sensor. Guide the ball through winding corridors, dodge the ghosts, avoid the traps, grab every gem to unlock the exit door, and get out before the clock runs out. TILT TO PLAY No buttons, no joystick. Tilt your iPhone or iPad and the iron ball rolls with real physics. A gentle tilt gives you precision; a sharp one sends it flying. 42 LEVELS, 5 WORLDS Start in the stone dungeons and work your way to the final maze. Each world brings new walls, new ghosts, new gems and tougher traps. Mazes get bigger and corridors get busier the deeper you go. DODGE THE GHOSTS Ghosts patrol the corridors. Time your moves, find a gap and slip past them. One touch and you lose a life. GRAB EVERY GEM The exit stays locked until you collect every gem on the map. Plan your route and don't leave any behind. BEAT THE CLOCK Every level is timed. Escape quickly and without dying to earn three stars and set a new best time. Then replay to beat your own record. ENDLESS MODE How deep can you go? Descend floor after floor in a maze that never ends. Each gem adds 5 seconds to the clock and 50 points to your score. Submit your best run to the Game Center leaderboard and compete with players around the world. LIVES THAT REFILL Out of lives? Wait a little: you get 1 life back every 20 minutes, up to 3. You can also watch an optional video for an instant revive, or pick up extra lives in the Store. MADE FOR YOUR DEVICE ⢠Smooth physics with adjustable haptic feedback ⢠Music and sound with separate volume controls ⢠Plays in landscape on iPhone and iPad ⢠Available in 14 languages Remove Ads is a single one-time purchase that removes the full-screen videos between levels. Optional rewarded videos for free lives stay available if you want them. Ready? Tilt, roll and escape!
TOROR
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Tilt your phone and the marble rolls. Wherever it rolls, paint follows ā the maze floor fills with colour behind it. No buttons. No joystick. Just a flick of the wrist. ā Made for Ā· One-handed play in short sessions Ā· Thinking, not twitch reflexes Ā· Offline play on the train or a plane Ā· Anyone who likes filling a space with colour ā 400 mazes across 20 worlds Start in a green forest and travel through desert, ice, volcano and space. Each world changes how the marble behaves: it slides on ice, you can barely see ahead in the dark worlds, and in some stages gravity flips on you. ā Painting is the skill Reaching the goal is one thing. Reaching it with the floor 100% painted is another. The same maze covers a different area depending on the route you take, so three stars are earned by planning a path ā not by memorising one. ā Boss fights ā paint is your weapon A boss waits at the end of every world. You have no bullets. Instead, lure the boss across paint you laid down earlier: the floor burns under it and its health drops. Dodging alone will never win. You have to slip between attacks and keep painting. Bosses fire shells, throw blocks, shake the ground, pull you in with gravity and push you away with shockwaves. ā 21 marbles, each with its own physics Every marble rolls differently. Ā· The tennis ball bounces Ā· The watermelon splits in half on saw blades Ā· The basketball turns pits into hoops Ā· The globe leaves a trail of water Ā· The galaxy marble uses pits as warps The same maze becomes a different game depending on which marble you bring. ā Hidden stages Every world hides a stage of its own. It opens once you have painted enough floors to 100% and collected enough stars. Some marbles can only be won there. ā Works without internet Everything runs in airplane mode. No sign-up, no login. ā Controls Tilt (gyro) by default. If tilting makes you dizzy or you play lying down, switch to touch control in Settings. Sensitivity has three levels. Give it a roll.
Screenshots
Verdict
The clearest difference is update cadence: Ferroll at weekly against TOROR's every 2 weeks. TOROR's advantage is iOS requirement (15.0 vs 17.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Ferroll sells 3 one-off in-app purchases and TOROR sells 10 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Ferroll ships an update weekly, TOROR every 2 weeks. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.
| Parameter | Ferroll | TOROR |
|---|---|---|
| Price | Free | Free |
| Update frequency | Weekly ā better | Every 2 weeks |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad | iPhone, iPad, iPod ā better |
| Requires iOS | 17.0 | 15.0 ā better |
| Further details ā not scored | ||
| Size | 43 MB | 32 MB |
| Age rating | 4+ | 4+ |
| Developer | Mustafa YAGIZ | ZOOPITER Corp |
In-app purchases
Ferroll
- 5 Lives Pack$0.99
- 15 Lives Pack$1.99
- Remove Ads$2.99
TOROR
- ģ½ģø 1,000ź°$0.99
- ģ§źµ¬ 구ģ¬$0.99
- ģ½ģø 3,000ź°$1.99
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- 묓ķ ķķø 24ģź°$1.99
- ģķ źµ¬ģ¬$1.99
- ģ¶źµ¬ź³µ$1.99
- ģģ 묶ģ$1.99
- ź“ź³ ģ ź±°$2.99
- ģģ¦ķØģ¤$4.99
- ė¬“ģ§ź° 구ģ¬$9.99









