# Loopr vs RunnerSim2

The clearest difference is in-app purchases: RunnerSim2 at none against Loopr's 1. RunnerSim2 also leads on device support. Loopr's advantage is iOS requirement (17.6 vs 26.2). On price there is nothing between them.

Both are free to download. Loopr sells 1 one-off in-app purchase. RunnerSim2 asks for nothing beyond the download.

## The numbers

| Metric | Loopr | RunnerSim2 |
| --- | --- | --- |
| Price | Free | Free |
| In-app purchases | Yes | **No** |
| Ads | — | No |
| Update frequency | — | Every 5 days |
| Size | 1 MB | 1 MB |
| Requires iOS | **17.6** | 26.2 |
| Devices | — | **iPhone, iPad** |
| Age rating | 4+ | 4+ |
| Developer | [Adam Joseph](https://appshunter.io/developer/1882692754) | [Jason Kanzler](https://appshunter.io/developer/1808952492) |

## What reviewers say

### Loopr

[App page](https://appshunter.io/ios/app/loopr-delayed-video-replay/id6760112210)

**In-app purchases (1)**

| Purchase | Price | Billing |
| --- | --- | --- |
| Lifetime Access | $4.99 | one-time |


### RunnerSim2

[App page](https://appshunter.io/ios/app/runnersim2/id6760140379)

**Features:** macOS Compatibility

**In-app purchases:** none


## Frequently asked questions

### Is Loopr free?

Loopr is free to download, with in-app purchases available.

### Is RunnerSim2 free?

RunnerSim2 is free to download, with no in-app purchases.

---

*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
