# Trace Run vs RunBeat

The clearest difference is ads: RunBeat at none against Trace Run's shown. RunBeat also leads on iOS requirement (13.0 vs 17.0). On price, in-app purchases and device support there is nothing between them.

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

## The numbers

| Metric | Trace Run | RunBeat |
| --- | --- | --- |
| Price | Free | Free |
| In-app purchases | No | No |
| Ads | Yes | **No** |
| Update frequency | Every 2 days | — |
| Size | 24 MB | 37 MB |
| Requires iOS | 17.0 | **13.0** |
| Devices | iPhone, iPad | iPhone, iPod |
| Age rating | 4+ | 4+ |
| Developer | [hyunjin lee](https://appshunter.io/developer/1562961360) | [TAEYUN KIM](https://appshunter.io/developer/1873304572) |

## What reviewers say

### Trace Run

[App page](https://appshunter.io/ios/app/trace-run/id6761301602)

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases:** none


### RunBeat

[App page](https://appshunter.io/ios/app/runbeat/id6768055220)

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases:** none


## Frequently asked questions

### Is Trace Run free?

Trace Run is free to download, with no in-app purchases.

### Is RunBeat free?

RunBeat is free to download, with no in-app purchases.

### Do Trace Run or RunBeat have ads?

Trace Run shows ads; RunBeat does not.

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*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
