Launch Canvas vs OnDevice
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Launch Canvas
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Create App Store screenshots that are ready to launch. Launch Canvas helps iOS developers turn real app screens into polished App Store screenshots without using a complex design tool. Paste your App Store link to start faster. Launch Canvas can use public listing details such as your app name, current version, icon and public screenshots where available, then help you build a premium screenshot set from your real app screens. Import screenshots from Photos or Files, choose a launch-ready layout, add clear marketing copy, apply an iPhone frame, and export exact-size PNG images for App Store submission. Built for App Store screenshot creation: • Start from an App Store link where public data is available • Import real screenshots from Photos or Files • Create the first 3 screenshots as a launch hero set • Preview screenshots together like an App Store listing • Add titles, subtitles and supporting copy per screen • Use iPhone frames, colour palettes and launch-ready styles • Fine-tune text, colour, layout and device presentation • Export production-ready PNGs at exact App Store dimensions Launch Canvas is focused on App Store screenshots, not generic graphic design. It is also not an AI image generator. There are no prompts, random outputs or invented app screens. You work from your real screenshots and get deterministic, submission-ready images. Use Launch Canvas for: • New app launches • Screenshot refreshes • Version updates • ASO experiments • Product page improvements • Cleaner app marketing visuals No account is required. No server is used for editing. Your screenshots stay local to your device. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
OnDevice
This app provides a local AI workbench for your iPhone, running open-source language and vision models entirely on-device. Features include live camera captioning, hands-free voice conversation, and code assistance with various models. It prioritizes privacy with no servers, API keys, or telemetry.
- On-device LLM and VLM execution
- Live camera captioning
- Hands-free voice conversation
- Code assistant with multiple models
- Document scanner and live OCR
- Model benchmarking and A/B comparison
- Mac pairing for inference server
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OnDevice is a local-first AI studio for iPhone. Run compatible language, vision, speech, and image models on your device. Browse models and choose what to download. Model size, memory use, and speed depend on your hardware. CHAT AND CREATE Ask questions, write, work with code, save snippets, and export conversations. Use camera or photo input with a compatible vision model, or use built-in OCR without downloading a vision model. Voice conversations use local Apple speech by default, with optional downloadable neural voices. Compatible image models support local image generation, which can be restricted with a parental PIN. YOU CHOOSE THE CONNECTIONS Local inference uses installed models. Network features are optional: model discovery and downloads, web search, paired Mac tools, a local API, and iCloud sync. Web providers may receive the queries or content you choose to send and may require their own API account. No app account is required for local use; there is no analytics SDK. REQUIREMENTS Requires iOS 18 or later. Downloadable models need storage and sufficient available memory. The app may pause or refuse heavy workloads when the device is too hot or memory is low. Model compatibility and performance vary by device.
Screenshots
Verdict
The clearest difference is in-app purchases: OnDevice at none against Launch Canvas's 2. On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Launch Canvas sells 2 in-app purchases, starting at $29.99 per year. OnDevice asks for nothing beyond the download.
Launch Canvas ships an update every 6 days, OnDevice every 3 days. The most recent releases landed on October 2, 2026 and October 25, 2026 respectively.
| Parameter | Launch Canvas | OnDevice |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 6 days | Every 3 days — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | — | Free |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 18.0 | 18.0 |
| Further details — not scored | ||
| Size | 14 MB | 199 MB |
| Age rating | 4+ | 17+ |
| Developer | STEVEN JAMES GOOD | MESUT CAN YAGCI |
In-app purchases
Launch Canvas
- Launch Canvas Pro$29.991 Year
- Lifetime Pro$59.99
OnDevice
No in-app purchases
Questions
Is Launch Canvas free?
Is OnDevice free?
Do Launch Canvas or OnDevice have ads?
Which is updated more often, Launch Canvas or OnDevice?
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