Jumping Spikes vs GateBlink
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Jumping Spikes
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The simplest game you'll never put down. Tap to flip direction. Bounce between two walls. Survive the spikes. That's it. That's the whole game. But every wall you hit, fresh spikes appear on the wall you just left. The longer you survive, the harder it gets. The faster you go. The narrower the gaps. Until one mistake — one millisecond of bad timing — sends you straight into the spikes. • ONE TAP. INFINITE DEPTH. No tutorials. No menus. Tap once, you're in. • 60FPS NATIVE ACTION Built in Swift + SpriteKit for buttery smooth gameplay on every iPhone, from SE to Pro Max. • HAPTIC FEEDBACK Every jump, every score, every spike collision — you feel it. • BEAT YOUR BEST Your high score follows you everywhere. Crush it, share it, lose it to your friends. • OFFLINE READY Subway, plane, dead Wi-Fi — Spike Jumper doesn't care. • NO PAYWALLS, NO PRESSURE Free to play. Just one banner ad at the bottom — tap, ignore, your call. — PERFECT FOR — • Killing 30 seconds in line at the coffee shop. • Killing 30 minutes in bed at 2 AM. • That one friend who claims they have "good reflexes." • Anyone who misses arcade games. — A WARNING — Spike Jumper is built to be the kind of game where you tap "Just one more try" thirty times in a row. Open at your own risk. Now jump.
GateBlink
Navigate a challenging obstacle course by strategically moving gates. Test your reflexes and planning skills across various modes, including levels, endless play, and daily challenges. Earn rewards and unlock new visual themes.
- Tap-based gate movement
- Progressive difficulty with new mechanics
- 40 level-based challenges
- Endless play modes
- Daily challenges and goals
- Visual theme customization
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Tap left. Tap right. Every gate moves. Your orb holds the middle lane while gates rush toward it. Tap the side of the screen the opening is on and every gate slides together: line up the one in front, and the ones behind it move too. Read fast, tap once, stay in the flow. LEARN IT IN TEN SECONDS A three-step lesson teaches the whole game: opening on the left, tap left. On the right, tap right. Already lined up, hold still. New players start on Chill: slower gates, an arrow pointing to the side to tap, and a shield that forgives one slip. PROGRESS ON EVERY RUN Every run fills your level bar, even the short ones. Each new level pays coins, and milestone levels hand you a new theme for free. Miss a gate and the result card tells you exactly what it wanted, so the next run goes further. Play again is one tap away. PLAY TO THE BEAT A soundtrack keeps time with the gates. Chain Perfect gates to build your multiplier up to ×5 and the music builds with you. Playing your own music? The soundtrack steps aside. PLAY OFFLINE, ANYWHERE No account, no Wi-Fi needed to play. Your progress stays on your device. Perfect for a coffee break, a commute or a flight. MORE TO PLAY - Four paces from Chill to Blitz, each with its own record. - A fresh 50-gate Daily Run, the same course for everyone, with a streak to keep and an optional daily reminder. - 40 handcrafted levels across four chapters, with three stars to earn on each. - Nine kinds of gate that reverse, freeze, need two taps, shatter, echo or lock. - Three daily goals sized to how you play, and named zones to reach. - 12 visual themes to preview and unlock. - Game Center leaderboards for every pace and the Daily Run. Prefer the original one-side tapping? Classic controls are one switch away in Settings. When a continuation is available, an earned ad reward or in-game coins let you retry the missed gate with your score intact. GateBlink includes ads. The optional one-time Remove Ads purchase removes ads shown when opening the app and between runs. Optional rewarded videos remain available for continuing a run or doubling its coins.
Screenshots
Verdict
The clearest difference is in-app purchases: Jumping Spikes at none against GateBlink's 1. Jumping Spikes also leads on ads (none vs shown) and device support (3 vs 1). GateBlink's advantage is update cadence (every 5 days vs every 10 days). On price there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. GateBlink sells 1 one-off in-app purchase. Jumping Spikes asks for nothing beyond the download.
Jumping Spikes ships an update every 10 days, GateBlink every 5 days. The most recent releases landed on October 9, 2026 and October 16, 2026 respectively.
| Parameter | Jumping Spikes | GateBlink |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 10 days | Every 5 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 61 MB | 9 MB |
| Age rating | 4+ | 4+ |
| Developer | Emanuel Boros | Harold Digital LLC |
In-app purchases
Jumping Spikes
No in-app purchases
GateBlink
- GateBlink$2.99









