SpatialEMU vs NAGORI PS1 Emulator & GBA
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
SpatialEMU
This app allows you to play your personal retro game collection on iPhone and iPad. It supports a wide range of classic systems and offers flexible control options, including virtual buttons and physical controllers. You can load games locally or connect to a self-hosted server for library management.
- Play retro games on iOS devices
- Supports NES, SNES, PlayStation, PSP, and more
- Load local game files or use a self-hosted server
- Virtual and physical controller support
- Customizable controller mapping
- Local save states and progress syncing
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SpatialEMU brings your own retro game library to iPhone and iPad. Organize a personal local collection, choose how each game is presented, and play with touch controls or supported physical game controllers. SUPPORTED SYSTEMS Play user-provided games for NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, Mega Drive / Genesis, SEGA 32X, Master System, Game Gear, SG-1000, PlayStation, PSP, DOS, Neo Geo, CPS arcade systems, SEGA Model 2, SEGA Model 3, and supported MAME arcade hardware. Compatibility varies by title, file format, and required system files. LOAD LOCAL FILES OR USE YOUR OWN SERVER No server is required: open local games directly with the system document picker. FolioSpace Library is an optional, self-hosted personal library and is not part of the SpatialEMU client. It can run on a NAS or on a Docker-capable Mac, PC, or Linux host. Connect to your own server to browse, search, filter, and selectively download your catalog, save multiple server profiles, and synchronize supported battery saves and play records. PLAY YOUR WAY Use the app's virtual controls or supported Xbox, PlayStation, Nintendo, and other game controllers. Universal controller mapping supports global, per-system, and per-game profiles, button reassignment, axis inversion, dead zones, and sensitivity. SpatialEMU also provides Nintendo DS touch input, DOS keyboard and mouse controls, and specialized controls for supported arcade and mahjong titles. LOCAL-NETWORK CABINET LINK Supported SEGA Model 3 titles can create native cabinet-link sessions across multiple devices. Every device runs the same user-provided game locally while the LAN carries only cabinet-link data. Some larger room layouts remain clearly labeled experimental. LOCAL PROGRESS Keep local battery saves and save states for supported systems. Store separate progress for each game and synchronize supported save records through your own FolioSpace Library. IMPORTANT SpatialEMU does not include games, ROMs, BIOS files, firmware, encryption keys, copyrighted game content, or downloads for such content. You must provide files you have the right to use. Compatibility does not imply affiliation with the relevant hardware or game publishers. FolioSpace connection guide: https://spatialemu.com/guides/foliospace-connection/ Open-source notices and corresponding source: https://github.com/funland/SpatialEMU-Source Apple Standard EULA: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ FREE FEATURES AND OPTIONAL PURCHASES Supported NES, SNES, Mega Drive / Genesis, GB, GBC, GBA, and all supported FBNeo systems (including CPS1, CPS2, CPS3 and Neo Geo) do not require Prime. Prime unlocks additional supported systems through a monthly subscription, annual subscription, or one-time lifetime purchase. Compatibility varies by game and platform. Subscriptions renew automatically unless canceled. Eligible earlier purchasers retain permanent Prime access after purchase-history verification. Purchasing lifetime Prime does not automatically cancel an existing subscription. Prices and purchase options appear in the app.
NAGORI PS1 Emulator & GBA
Experience PlayStation 1 games with a streamlined emulator that prioritizes instant play and seamless saving. Enjoy a console-like library, controller support, and enhanced graphics without complex configurations.
- Instant resume and auto-save
- Console-style game library
- Support for various controllers
- Enhanced resolution and fast-forward
- Multi-disc game support
- Import your own game images
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I built this to feel like a console, not like a tool. You pick a game and you play. That's the whole idea. PS1 on your phone. The library is the part I spent the most time on. Covers load on their own, and the thumbnails are frames from your own save states — so scrolling through it is scrolling through your own play, not through a folder of file names. Resume works the way it should. Close the app whenever you want — quitting all the way out saves the game on its own, no prompt, nothing to confirm. Next launch puts you back on the exact frame you left. The Home Screen widget skips even that: it holds the frame you stopped on, and one tap drops you back into the game. Manual save slots are there too, with screenshots, and you can back your saves up and restore them later — clearing space on your phone shouldn't cost you a file you've been carrying for years. Plug in a controller and the app moves with you. Menus, focus, navigation — all of it goes to the gamepad. Unplug it mid-game and the game pauses on its own. Rumble comes through the phone's haptics. No controller is fine too. The on-screen one learns: it watches where your thumbs actually land and shifts the touch areas to match, so you stop missing buttons. Floating sticks, a few layouts for different kinds of games, and an editor to build your own — every button ends up where your hand looks for it. Graphics are already turned up when you install it — double resolution, smoothing on. I didn't want a settings screen standing between you and the game. It runs edge to edge, using the whole display. And if you miss the picture these games were drawn for, the pause menu has a CRT screen: scanlines, curve and glow. Precise Geometry sits right next to it — 3D polygons stop wobbling. Small things I care about: the interface sounds, the menu button changes color as your battery drops... PS1 is where this started, and Game Boy Advance plays here too: .gba files land in the same library, right next to the discs. GameCube came last and it's the newest part of the app: .rvz, .gcm and GameCube .iso discs land in that same library. The screen effects don't reach it yet — that core draws its own picture. Bring your own games — .chd, .cue/.bin, .iso, .pbp, .gba, .rvz, .gcm, or a whole .zip, .7z or .rar archive, straight from Files or the share sheet. • Console-style library with real box art • Game Boy Advance games too, in the same library • GameCube discs too: .rvz, .gcm, .iso • Instant resume/auto save on quit + memory card saves • Home Screen widget — one tap back into the game • CRT screen: scanlines, curve, glow. Precise Geometry for steady 3D • DualShock, DualSense, Xbox, usb/lightning controllers • On-screen gamepad with a layout editor • Enhanced ×2 resolution, fast-forward • Multi-disc games, .chd/.cue/.pbp/.iso/.gba/.rvz support + zip/7z/rar No games included. Import your own legally created disc images. Not affiliated with Sony or Nintendo. PlayStation is a trademark of Sony Interactive Entertainment. Game Boy Advance is a trademark of Nintendo. GameCube is a trademark of Nintendo. terms: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ privacy: https://nagori.games/privacy www.denkot@gmail.com
Screenshots
Verdict
The clearest difference is rating: SpatialEMU at 5.0 against NAGORI PS1 Emulator & GBA's 4.4. SpatialEMU also leads on in-app purchases (none vs 2) and review sentiment (100% vs 67%). NAGORI PS1 Emulator & GBA's advantage is ratings volume (34 vs 1) and update cadence (every 4 days vs every 11 days). On price, ads and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. NAGORI PS1 Emulator & GBA sells 2 in-app purchases, starting at $0.99 per 7 days. SpatialEMU asks for nothing beyond the download.
SpatialEMU holds the better App Store score, 5.0 against 4.4. That said, the two scores are not equally well evidenced: NAGORI PS1 Emulator & GBA has 34 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 100% of SpatialEMU's written reviews are positive against 67% of NAGORI PS1 Emulator & GBA's.
SpatialEMU ships an update every 11 days, NAGORI PS1 Emulator & GBA every 4 days. The most recent releases landed on October 8, 2026 and October 28, 2026 respectively.
| Parameter | SpatialEMU | NAGORI PS1 Emulator & GBA |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | 4.4 (34 ratings) |
| Positive reviews | 100.0% of reviews — better | 66.7% of reviews |
| Number of ratings | 1 | 34 — better |
| Update frequency | Every 11 days | Every 4 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Devices | iPhone, iPad, Mac, Apple TV, Apple Watch, Vision Pro — better | iPhone, iPad, Mac |
| Requires iOS | 18.0 | 17.6 — better |
| Further details — not scored | ||
| Size | 388 MB | 257 MB |
| Age rating | 4+ | 4+ |
| Developer | 晓东 傅 | Denys Kotelnykov |
Customer experience
SpatialEMU
NAGORI PS1 Emulator & GBA
In-app purchases
SpatialEMU
No in-app purchases
NAGORI PS1 Emulator & GBA
- Premium$0.997 Days
- Pro Year$6.991 Year
Questions
Is SpatialEMU free?
Is NAGORI PS1 Emulator & GBA free?
Which has better reviews, SpatialEMU or NAGORI PS1 Emulator & GBA?
Do SpatialEMU or NAGORI PS1 Emulator & GBA have ads?
Which is updated more often, SpatialEMU or NAGORI PS1 Emulator & GBA?
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