The Last Castle vs Scroll Dungeon
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
The Last Castle
A roguelike defense game where you protect a single castle by building unique strategies. Choose from upgrade cards after each wave to create powerful synergies and overcome increasingly challenging enemies. Experience a different battle every time with permanent growth between runs.
- Automatic castle combat
- Strategic card selection
- Unique roguelike builds
- Powerful card synergies
- Permanent player growth
- Challenging boss battles
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The final wall. Your final choices. Last Castle is a portrait roguelike defense game about protecting one stronghold and shaping a new build every run. Your castle attacks automatically while you choose one of three upgrade cards after each wave. Push forward with raw attack power, clear hordes with fire and lightning, or survive behind shields and healing. Every combination of cards and synergies creates a different battle. GAME FEATURES - Automatic combat with meaningful choices - A different roguelike build every run - Multishot, piercing, fire, frost, poison, lightning, summons, and shields - Powerful effects unlocked through card synergies - Increasingly dangerous enemies and boss battles - Permanent castle upgrades that carry across runs - Challenge modes with special rules and rewards - Endless waves that test the limits of your build No two runs play the same. Choose your cards, complete your synergies, and become the guardian of the Last Castle.
Scroll Dungeon
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โ Healing, weapons, magic: they all turn to ash once used. Swords, armor, healing draughts, fire spells. In this world, every one of them is a single-use scroll. What do you bring? Where do you spend it? What do you hold back? In Scroll Dungeon, the hard choices start before you enter the mine, when you pack your pouch. โ Spend it, or save it? Burn a strong scroll and your pouch gets lighter. Save it and fall in battle, and every scroll you carried is lost with you. Use it, or hold it. That one decision can decide the run. โ Turn-based grid crawling Move one tile, and the enemy moves one tile. Nothing rushes you. Read the board and take the best line. Steam-driven machine horrors, sleeping sentries, reinforcements drawn by noise. Fight through, slip around, or burn a scroll โ every decision costs you something you cannot get back mid-run. Tap the board once to see your route and start walking. โ Clear it, or lose it all Clear a mine and you hold on to the scrolls you picked up along the way, plus the rewards. Fall in battle โ or retreat โ and every scroll you carried or found is lost. All that remains is the ash from the scrolls you spent. โ Failure compounds into power Spent scrolls become ash, which converts into permanent upgrades at the Ash Workshop. Those carry into every run. A lost run still makes the next one easier. Nothing you do is wasted. โ Mines that change with the day of the week The mine and its special rule are set by the day of the week. Monday doubles the enemies, Tuesday narrows your vision, Wednesday and Sunday make scrolls drop more often, Thursday locks your max HP, Friday doubles the ash you earn, and Saturday turns the enemies into a boss-grade gauntlet. Each day's first clear earns a reward. โ Nine classes Adventurer, Gear Rogue, Steam Swordsman, Scroll Mage, Steam Cleric, Steam Sniper, Overload Juggernaut, Alchemist, Karakuri Ninja. Each class fights differently. โ One run takes 5โ10 minutes It plays offline, and no account is required. โ What's inside - 50 scrolls (weapon / armor / healing / magic / accessory / material) - 27 enemies, including ranged, self-destructing, and summoning machine units - 8 mines, from a molten crater to a thunder spire, plus an endless one - 9 classes - 37 achievements, the weekday-based Daily Mine, and scroll synthesis โ About purchases The game shows ads and offers in-app purchases (Japan prices, tax included). - Gear Stone packs (small / medium / large): ยฅ160 / ยฅ480 / ยฅ960 - Remove Ads: ยฅ980 (one-time; banner ads disappear, and optional rewarded ads pay out without watching) - Adventurer's Kit: ยฅ320 (first purchase only; 200 Gear Stones + 2 pouch slots) - Monthly Pass: ยฅ240 per month (auto-renewing; 10 Gear Stones and 1 scroll daily) Gear Stones can also be earned in-game. They can be spent on Steam Fuel, reviving after a defeat (up to 2 times per run), pouch slots (up to a cap shared with free play), unlocking classes early, and more. There are no items whose contents are decided by chance when you pay (no gacha). The Monthly Pass's daily scroll is picked by lottery. โ Requirements Requires iOS 15.0 or later. Plays offline. No account required. Japanese / English supported. โ About the Monthly Pass (auto-renewing subscription) The Monthly Pass is an auto-renewing subscription billed once per one-month period (calendar month; Japan reference price: ยฅ240 per period โ the price shown in your local App Store may differ by region). While active, it grants 10 Gear Stones and 1 scroll every day. You can cancel anytime from your platform's subscription settings; benefits remain available until the end of the period you already paid for. โ Terms & Subscription Terms of Use (EULA): https://www.unalus.com/scroll-dungeon/terms Privacy Policy: https://www.unalus.com/scroll-dungeon/privacy The Monthly Pass is an auto-renewing subscription that renews every month. You can cancel anytime.
Screenshots
Verdict
The Last Castle and Scroll Dungeon are too close to call on the numbers: across 6 compared parameters โ price, update cadence, ads and in-app purchases among them โ neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. The Last Castle sells 5 one-off in-app purchases and Scroll Dungeon sells 6 in-app purchases, starting at $0.99 per month. Whichever you choose, the download price is not the number that matters.
The Last Castle ships an update every 3 days, Scroll Dungeon every 4 days. The most recent releases landed on October 25, 2026 and October 24, 2026 respectively.
| Parameter | The Last Castle | Scroll Dungeon |
|---|---|---|
| Price | Free | Free |
| Positive reviews | 40.0% of reviews | โ |
| Update frequency | Every 3 days โ better | Every 4 days |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | โ |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details โ not scored | ||
| Size | 145 MB | 159 MB |
| Age rating | 12+ | 12+ |
| Developer | Tae Yong Park | ใฆใใซในใใฏใใญใธใผๆ ชๅผไผ็คพ |
In-app purchases
The Last Castle
- ์์ ๋ค์ด์ ์์$0.49
- Season Pass Premium$0.99
- ๊ด๊ณ ์ ๊ฑฐ ๋ฐ 2๋ฐฐ์$1.99
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- ์ค๊ฐ ๋ค์ด์ ์์$1.99
- ํฐ ๋ค์ด์ ์์$6.99
Scroll Dungeon
- Monthly Pass$0.991 Month
- Gear Stone Pack (S)$0.99
- Adventurer's Kit (First Purchase)$1.99
- Gear Stone Pack (M)$2.99
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- Gear Stone Pack (L)$5.99
- Remove Ads Permanently$5.99
Questions
Is The Last Castle free?
Is Scroll Dungeon free?
Do The Last Castle or Scroll Dungeon have ads?
Which is updated more often, The Last Castle or Scroll Dungeon?
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