Comparison

Cyber Gate Rush vs Hold Fire

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Cyber Gate Rush

Features
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CYBER GATE RUSH — The ultimate neon gate runner shooter! Rush through cyber gates, blast enemies, and make split-second math decisions to multiply your score! One wrong choice could cut your points in half. CORE GAMEPLAY • Dodge and choose between math gates (+, Ɨ, -, Ć·) • Auto-shoot cyber threats as they descend • Make instant decisions — pick the right gate or lose it all! 6 UNIQUE ENEMIES • General — Standard threat • Scout — Teleports unpredictably • Bomber — Darkens your screen on impact • Tank — Heavy armor, massive damage • Hacker — Hides gate values behind "???" • EPIC BOSS — Fires lasers & divide gates! FEATURES • 50 Missions across 5 cyber worlds • Endless Mode — Chase the high score • 6 Upgrade categories (Speed, Power, Shield, Fire & more) • 6 Unique ship skins to unlock • Daily challenges with bonus coin rewards • Login streak rewards • Combo system — chain correct choices for multipliers • Boss battles with epic rewards • Rewarded ads — Watch to revive or double coins CYBERPUNK NEON AESTHETIC • Dark neon visuals with glowing effects • Dynamic screen shake & slow-motion moments • Pulse-pounding electronic soundtrack • Satisfying hit feedback & particle explosions SIMPLE CONTROLS, DEEP STRATEGY Drag to move. Auto-shoot. Choose wisely. Easy to learn, impossible to master. Download now and enter the neon battlefield!

About

Hold Fire

Features
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Hold Fire is an offline turret defense game where you pull the trigger yourself: a roguelike tower defense shooter you can play with no wifi and no internet. Part defense game, part shooting game, all strategy. Hold your finger down: the cannon aims, heats up and fires. Between waves, place your turrets. Then do it again, a hundred times, all the way to the Leviathan. ā–ø TWO GAMES IN ONE Turrets hold the lane while you cover what they cannot see: the jammer they ignore, the runner that outruns them, the flyer no mortar will ever catch. They will never be enough on their own. ā–ø 100 WAVES, 10 SECTORS Ten lanes, ten field rules, ten bosses. A brand new enemy type every ten waves, and a boss that pushes to the extreme whatever it just taught you. Twenty-two foes in all, from the Grunt to the Leviathan. ā–ø AIM FOR THE CORES White weak points take triple damage. One placed shot beats ten sprayed ones, and the cannon overheats if you never let go. ā–ø 5 TURRETS, 7 UPGRADES Gatling, mortar, flak, tesla, missile launcher: each covers what the others let through. In the workshop: caliber, rate of fire, cooling, optics, piercing, volley and a second cannon, each with its own final breakthrough. ā–ø A PACT AFTER EVERY BOSS Three deals on offer, only one signed, binding to the end of the run. More damage for less range, gold for hit points. Nothing comes free. ā–ø EVERY RUN COUNTS A roguelite: waves reached earn fragments, fragments buy permanent modules. Seventeen of them: starting gold, base plating, turret blueprints, negotiated prices. The next run starts higher. ā–ø OFFLINE, NO WIFI, NO ACCOUNT Everything lives on your device: this tower defense game runs with no wifi and no internet, on a plane or underground. No sign-up, no waiting, no lives to refill. A run starts in seconds. ā–ø FREE, NO CATCH Nothing to buy. Every three waves, an ad may play during the build phase: the game is frozen while it runs, never in the middle of a wave. Another may appear between runs. After a run you can choose to watch a video to double your fragments or restart from the wave you fell on. No ad ever makes your cannon stronger. ā–ø WHO IS IT FOR? Tower defense fans who want to aim for themselves, players looking for an offline shooting game with real strategy, and roguelike lovers who like a defeat that makes the next run stronger. Neon retro art, darksynth soundtrack. English, French, Spanish, Japanese and Korean. Hold the line.

Screenshots

Cyber Gate Rush4 screens
Hold Fire4 screens

Verdict

The call

Cyber Gate Rush and Hold Fire are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.

Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS

CostPrice Ā· In-app purchases Ā· Ads Ā· Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ScorecardNo meaningful differences
Cyber Gate Rush versus Hold Fire: the parameters behind the verdict, then further details
ParameterCyber Gate RushHold Fire
PriceFreeFree
Update frequency—Fortnightly
AdsYesYes
In-app purchasesNoNo
DevicesiPhone, iPadiPhone, iPod
Requires iOS16.015.0 — better
Further details — not scored
Size33 MB74 MB
Age rating4+4+
DeveloperOmer MermerNicolas Zanette

In-app purchases

None

Cyber Gate Rush

No in-app purchases

None

Hold Fire

No in-app purchases

Questions

Is Cyber Gate Rush free?
Cyber Gate Rush is free to download, with no in-app purchases.
Is Hold Fire free?
Hold Fire is free to download, with no in-app purchases.
Do Cyber Gate Rush or Hold Fire have ads?
Both Cyber Gate Rush and Hold Fire show ads.

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