Shimau vs Lantern Deep
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Shimau
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Open a messy drawer. Sort it. Feel it click. Shimau is a sorting puzzle about putting things where they belong. Drag each item into the tray it came from, and watch the whole tray settle with a snap you can feel in your hand. โ MADE TO BE FELT โ Every item has its own weight. Paper slides, metal taps, rubber gives. Each material carries its own haptic pattern, so the drawer answers back under your thumb. Headphones and haptics on is the way to play. โ NO WORDS ANYWHERE โ No tutorial text, no pop-ups explaining things. You will understand the first puzzle in about four seconds. โ THE DRAWER WAITS โ Nothing counts down. Leave a tray half sorted and come back tomorrow; it will be exactly where you left it. โ EVERY LEVEL IS CHECKED โ All 200 levels are verified by our own solver before they ship, so there is no dead end and nothing you cannot finish. โ A ROOM THAT GETS BETTER โ Every level you finish tidies the room a little more. Keep going and watch it transform, one reveal at a time. โ COME BACK TOMORROW โ Everyone gets the same fresh board each morning. Keep your streak and collect tickets for free hints. Shimau is free. Ads pay for it. Nothing inside it is for sale.
Lantern Deep
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Carry the light. Survive the dark. You are a diver with a lantern, descending an ocean trench while glowing creatures swarm toward the glow. You only steer. Your abilities fire themselves, so both hands are free to dodge. Survive long enough and the trench sends something enormous after you. The first reef dive calls its boss at five minutes, each stage after it holds out a little longer, and from the tenth stage every dive runs the full twelve. WHAT IS DOWN THERE - Sixty dives through six zones, from the Sunlit Reef to the Abyss, each with its own water, light, creatures and music - Over three hundred creatures that chase, shoal, charge, spit, drift, root themselves and explode, including twenty four elites and twelve bosses - Twenty four special creatures that hunt back with skills of their own: anglerfish that reel you in, rays that open whirlpools, urchins that sow mines, eels that fire beams of light - Sixty eight abilities, each with six levels and an evolved form you unlock by pairing it with the right passive - Fifty one items to find in the water, fifty three relics from treasure chests, and twelve passives - Twelve divers, each starting with a weapon of their own EVERY DIVE IS DIFFERENT Each zone keeps its own roster, so a descent shows you around fifty creatures drawn from hundreds. Two mini bosses are picked at random from four, and the dive ends with one of two possible bosses. You carry six abilities and six passives out of eighty, and the water hands you items as you go. BETWEEN DIVES - Pearls buy thirty two permanent upgrades in the workshop - Every stage you clear adds new weapons to the pool, and seventy five quests unlock more abilities and new divers - A codex fills in as you meet creatures, evolve abilities and find relics - Pressure levels and an endless mode once a dive is cleared MADE IN CODE Every creature, every ripple of light and all two hundred and forty one pieces of music, each zone in its own harmony and every boss fight with its own track, are generated by the game as it runs. There is not one image or sound file inside it, which is why the whole thing is five megabytes. HOW IT PLAYS An ad plays between dives, never during one, and Remove Ads turns it off for good. There are no banner ads. When your light goes out you can watch a short ad to carry on from where you fell, or decline and end the dive. Motes unlock divers: every dive earns them, and packs of them are for sale if you would rather not wait. Motes buy no upgrade, no stat and no advantage inside a dive. No accounts, no sign up, and your progress stays on your device.
Screenshots
Verdict
The clearest difference is in-app purchases: Shimau at none against Lantern Deep's 5. Lantern Deep's advantage is device support (4 vs 1). On price, ads and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Lantern Deep sells 5 one-off in-app purchases. Shimau asks for nothing beyond the download.
| Parameter | Shimau | Lantern Deep |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Every 5 days |
| Ads | Yes | Yes |
| In-app purchases | No โ better | Yes |
| Devices | iPhone | iPhone, iPad, iPod, Mac โ better |
| Requires iOS | 16.0 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 45 MB | 7 MB |
| Age rating | 4+ | 9+ |
| Developer | Caprio Lab | vuong cuong |
In-app purchases
Shimau
No in-app purchases
Lantern Deep
- Pocket of Motes$1.99
- Remove Ads$2.99
- Buy Me a Coffee$2.99
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- Satchel of Motes$4.99
- Hoard of Motes$9.99









