Comparison

IdleCrawler vs Ponor

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

IdleCrawler

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IdleCrawler is a dark fantasy idle RPG where you descend through the dungeon in first person. Your knight keeps fighting even when the screen is off, and the gold you earn makes you stronger when you return. First Person Combat Face the monsters in front of you with sword and shield, as if you were holding them yourself. The blade rises, cuts down and thrusts, and stronger monsters appear as the stages climb. Five Regions Throne Hall, Lava Wastes, Ruined Cathedral, Cursed Forest and Crimson Tower. Each region has its own backdrop and monsters. Collect Gear Gather weapons, shields and armor. Monsters drop gear in six rarities: Common, Uncommon, Rare, Epic, Legendary and Mythic. Upgrades and Rebirth Spend gold on attack, attack speed and defense. When the descent gets too hard, rebirth to earn coins and raise permanent stats, then climb again faster than before. Offline Rewards The hunt goes on for up to two hours while the app is closed. Open it again to collect the gold you earned. Leaderboard Compete with other adventurers by highest stage and number of rebirths. Sign up with just a username and password, with no name or email required. Optional Ads Rewarded ads can turn on double gold, double gear drops or auto upgrade for five minutes. You can play the whole game without watching any. Seven Languages Korean, English, Japanese, Simplified Chinese, Traditional Chinese, Spanish and French. The game starts in your device language and you can change it any time in Settings.

About

Ponor

Features
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Rovinj, a few years after Venice fell. The bura has closed the roads, not one shutter on the street is open, and the town is dying in its sleep. Whatever is doing it came up out of the hollow in the limestone that the town has always known better than to enter. Four people go down anyway. A harambaša who spent thirty years holding a line too narrow to run from. A smuggler who knows every hole in the wall. A glagolitic nun with her book. An old man who knows what you pour across a threshold. PONOR is a first-person, grid-based dungeon crawler in the old tradition — one tile at a time, four faces along the foot of the screen, and the world stopping into turns the moment something down there knows where you are. Thirteen floors, from the paving stones of the old town to the bottom of the pit beneath it. NO CREATURE HERE IS A BIGGER NUMBER Sixteen things live in the dark, and fourteen of them are a rule rather than a stat block. The rule is what you have to work out. The mora does not attack the waking. She waits for the party to lie down, and while she is near, sleeping costs you instead of restoring you. Iron goes through her like smoke; salt she will not cross — but the line has to cut the whole width of the passage, or she simply walks around it. A vukodlak is not hard to put down. It is hard to keep down, and fire will not do it. A hawthorn stake will. A vila laughs at steel and wants cold iron. A vodenjak lives only where the water stands, and everything it does is put you under it. A karakondžula climbs onto somebody's back, and you cannot hit it without hitting your own. The ala sleeps across the one hall you have to cross, and light is what wakes it. So you put the torch out and go past in the dark, or you do not go past at all. WHAT YOU CARRY BEATS WHAT YOU HAVE LEVELLED A handful of salt. A hawthorn stake. A piece of cold iron. A torch that burns on a clock and sometimes has to go out in a hurry. Those are the answers, and they run out. Rest is not free. Your save waits at the top of the floor rather than where you fell, so dying costs you the descent and never costs you the evening. Four characters, forty-one abilities and no class restrictions: anyone may carry anything, it just will not suit everyone. Every creature has a voice of its own. The game is in Croatian and English, and the folklore keeps its Croatian names in both. Everything ships inside the app, so Ponor plays with no network connection at all. No account, no registration, no leaderboard and no analytics. It is free and funded by ads, which a one-time in-app purchase removes, and your progress and settings stay on your device. Ponor is a horror game with scenes of violence and is not intended for children.

Screenshots

IdleCrawler4 screens
Ponor4 screens

Verdict

The call

The clearest difference is update cadence: IdleCrawler at every 5 days against Ponor's fortnightly. Ponor's advantage is device support (3 vs 1) and iOS requirement (15.0 vs 17.0). On price, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

IdleCrawler ships an update every 5 days, Ponor fortnightly. The most recent releases landed on October 17, 2026 and October 18, 2026 respectively.

Scorecard3 real differences · 3 level
IdleCrawler versus Ponor: the parameters behind the verdict, then further details
ParameterIdleCrawlerPonor
PriceFreeFree
Update frequencyEvery 5 days — betterFortnightly
AdsYesYes
In-app purchasesNoNo
DevicesiPhoneiPhone, iPad, iPod — better
Requires iOS17.015.0 — better
Further details — not scored
Size49 MB21 MB
Age rating12+17+
DeveloperBumjoon LeeDesigner2 jdoo

In-app purchases

None

IdleCrawler

No in-app purchases

None

Ponor

No in-app purchases

Questions

Is IdleCrawler free?
IdleCrawler is free to download, with no in-app purchases.
Is Ponor free?
Ponor is free to download, with no in-app purchases.
Do IdleCrawler or Ponor have ads?
Both IdleCrawler and Ponor show ads.
Which is updated more often, IdleCrawler or Ponor?
IdleCrawler ships an update every 5 days, and Ponor fortnightly. Most recently, IdleCrawler was updated on October 17, 2026 and Ponor on October 18, 2026.

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