Hold Fire vs Dumpling Ops
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Hold Fire
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Hold Fire is an offline turret defense game where you pull the trigger yourself: a roguelike tower defense shooter you can play with no wifi and no internet. Part defense game, part shooting game, all strategy. Hold your finger down: the cannon aims, heats up and fires. Between waves, place your turrets. Then do it again, a hundred times, all the way to the Leviathan. ▸ TWO GAMES IN ONE Turrets hold the lane while you cover what they cannot see: the jammer they ignore, the runner that outruns them, the flyer no mortar will ever catch. They will never be enough on their own. ▸ 100 WAVES, 10 SECTORS Ten lanes, ten field rules, ten bosses. A brand new enemy type every ten waves, and a boss that pushes to the extreme whatever it just taught you. Twenty-two foes in all, from the Grunt to the Leviathan. ▸ AIM FOR THE CORES White weak points take triple damage. One placed shot beats ten sprayed ones, and the cannon overheats if you never let go. ▸ 5 TURRETS, 7 UPGRADES Gatling, mortar, flak, tesla, missile launcher: each covers what the others let through. In the workshop: caliber, rate of fire, cooling, optics, piercing, volley and a second cannon, each with its own final breakthrough. ▸ A PACT AFTER EVERY BOSS Three deals on offer, only one signed, binding to the end of the run. More damage for less range, gold for hit points. Nothing comes free. ▸ EVERY RUN COUNTS A roguelite: waves reached earn fragments, fragments buy permanent modules. Seventeen of them: starting gold, base plating, turret blueprints, negotiated prices. The next run starts higher. ▸ OFFLINE, NO WIFI, NO ACCOUNT Everything lives on your device: this tower defense game runs with no wifi and no internet, on a plane or underground. No sign-up, no waiting, no lives to refill. A run starts in seconds. ▸ FREE, NO CATCH Nothing to buy. Every three waves, an ad may play during the build phase: the game is frozen while it runs, never in the middle of a wave. Another may appear between runs. After a run you can choose to watch a video to double your fragments or restart from the wave you fell on. No ad ever makes your cannon stronger. ▸ WHO IS IT FOR? Tower defense fans who want to aim for themselves, players looking for an offline shooting game with real strategy, and roguelike lovers who like a defeat that makes the next run stronger. Neon retro art, darksynth soundtrack. English, French, Spanish, Japanese and Korean. Hold the line.
Dumpling Ops
Defend the kitchen as the last dumpling standing in this fast-paced, twin-stick shooter. Master simple one-handed controls to survive waves of increasingly challenging enemies and unlock new dumplings and upgrades for unique runs.
- Twin-stick shooter gameplay
- One-handed controls
- Wave-based survival
- Unlockable dumplings
- Stackable run upgrades
- Multiple kitchen environments
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The kitchen has been overrun. You are the last dumpling standing. Dumpling Ops: Kitchen Defense is a fast twin-stick shooter built for one hand and short sessions. Drag to move, drag to aim, hold to fire. That's the whole control scheme — and it takes about four seconds to learn. SURVIVE THE WAVES Every wave sends more, and worse. Shufflers and runners give way to armoured tanks, ranged spitters, chargers that wind up and dash, splitters that burst into two when killed, shielded enemies you have to flank, and swarms that arrive eight at a time. A boss every fifth wave. FIVE KITCHENS Fight through the Back Alley, the Loading Dock, Cold Storage, The Furnace and the Ash Kitchen. Each is a different room — different floor, different lighting, different hazards underfoot. EIGHT DUMPLINGS TO UNLOCK Score points to unlock new fighters, each one a real change to how you play. Spicy Chili fires faster. Captain Jay'Lani starts every wave in armour. Cosmic Holo fires twin piercing rounds. Onyx Legend does nearly everything at once. EARN YOUR UPGRADES Survive long enough and you choose an upgrade. They stack for the whole run and reset when you die, so no two runs play the same way. PLAYS ANYWHERE No internet needed. No account. No ads. No in-app purchases. Nothing to sign up for. Just the game.
Screenshots
Verdict
The clearest difference is ads: Dumpling Ops at none against Hold Fire's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Hold Fire | Dumpling Ops |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (2 ratings) — better |
| Number of ratings | — | 2 — better |
| Update frequency | Fortnightly | — |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | — | Free |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 74 MB | 3 MB |
| Age rating | 4+ | 12+ |
| Developer | Nicolas Zanette | ROBERT D FELLS |
In-app purchases
Hold Fire
No in-app purchases
Dumpling Ops
No in-app purchases
Questions
Is Hold Fire free?
Is Dumpling Ops free?
Do Hold Fire or Dumpling Ops have ads?
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