clickergrimm vs Lantern Deep
Price, ratings, monetisation and update history for both games, side by side â with what reviewers say about each.
clickergrimm
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Tap the page. Something with too many teeth falls over. A small hero in a paper world picks up a slightly bigger sword â and you can see it, right there in their fist, because in clickergrimm every upgrade is a real object drawn onto your hero. Never a percentage hiding in a tooltip. It's an idle clicker sketched in graphite on cream paper: wobbly linework, cute-dark monsters, and numbers that climb from "10 gold" to figures that need scientific notation. HOW IT PLAYS ⢠Tap monsters to deal damage and pocket their gold ⢠Hire a roster of hand-drawn heroes who keep fighting on their own ⢠Earn gold while you're away â offline progress up to 12 hours ⢠Buy upgrades you can actually SEE: swords, hats, lanterns, charms and stranger things, each one drawn into the sketch ⢠Push deeper through zones and race the clock against bosses ⢠Ascend to start over harder, faster, weirder â the classic prestige loop, balanced with a real economy simulator instead of guesswork NO FUSS ⢠No account, no sign-up â open the page and start tapping ⢠Plays fully offline: the whole game lives on your device, save included For anyone who loves classic incremental math and creepy-cute, hand-drawn nightmares. Bring a pencil. (You won't need one. It's the vibe.)
Lantern Deep
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Carry the light. Survive the dark. You are a diver with a lantern, descending an ocean trench while glowing creatures swarm toward the glow. You only steer. Your abilities fire themselves, so both hands are free to dodge. Survive long enough and the trench sends something enormous after you. The first reef dive calls its boss at five minutes, each stage after it holds out a little longer, and from the tenth stage every dive runs the full twelve. WHAT IS DOWN THERE - Sixty dives through six zones, from the Sunlit Reef to the Abyss, each with its own water, light, creatures and music - Over three hundred creatures that chase, shoal, charge, spit, drift, root themselves and explode, including twenty four elites and twelve bosses - Twenty four special creatures that hunt back with skills of their own: anglerfish that reel you in, rays that open whirlpools, urchins that sow mines, eels that fire beams of light - Sixty eight abilities, each with six levels and an evolved form you unlock by pairing it with the right passive - Fifty one items to find in the water, fifty three relics from treasure chests, and twelve passives - Twelve divers, each starting with a weapon of their own EVERY DIVE IS DIFFERENT Each zone keeps its own roster, so a descent shows you around fifty creatures drawn from hundreds. Two mini bosses are picked at random from four, and the dive ends with one of two possible bosses. You carry six abilities and six passives out of eighty, and the water hands you items as you go. BETWEEN DIVES - Pearls buy thirty two permanent upgrades in the workshop - Every stage you clear adds new weapons to the pool, and seventy five quests unlock more abilities and new divers - A codex fills in as you meet creatures, evolve abilities and find relics - Pressure levels and an endless mode once a dive is cleared MADE IN CODE Every creature, every ripple of light and all two hundred and forty one pieces of music, each zone in its own harmony and every boss fight with its own track, are generated by the game as it runs. There is not one image or sound file inside it, which is why the whole thing is five megabytes. HOW IT PLAYS An ad plays between dives, never during one, and Remove Ads turns it off for good. There are no banner ads. When your light goes out you can watch a short ad to carry on from where you fell, or decline and end the dive. Motes unlock divers: every dive earns them, and packs of them are for sale if you would rather not wait. Motes buy no upgrade, no stat and no advantage inside a dive. No accounts, no sign up, and your progress stays on your device.
Screenshots
Verdict
The clearest difference is in-app purchases: clickergrimm at none against Lantern Deep's 5. Lantern Deep's advantage is update cadence (every 5 days vs every 6 weeks) and device support (4 vs 2). On price, ads and iOS requirement there is nothing between them.
Scored on Price ¡ Rating ¡ Positive reviews ¡ Number of ratings ¡ Update frequency ¡ Ads ¡ In-app purchases ¡ Monetization ¡ Best chart rank ¡ Devices ¡ Requires iOS
Both are free to download. Lantern Deep sells 5 one-off in-app purchases. clickergrimm asks for nothing beyond the download.
clickergrimm ships an update every 6 weeks, Lantern Deep every 5 days. The most recent releases landed on October 25, 2026 and October 20, 2026 respectively.
| Parameter | clickergrimm | Lantern Deep |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 6 weeks | Every 5 days â better |
| Ads | Yes | Yes |
| In-app purchases | No â better | Yes |
| Devices | iPhone, iPad | iPhone, iPad, iPod, Mac â better |
| Requires iOS | 16.4 | 15.0 â better |
| Further details â not scored | ||
| Size | 39 MB | 7 MB |
| Age rating | 9+ | 9+ |
| Developer | Chun Yiu Cheung | vuong cuong |
In-app purchases
clickergrimm
No in-app purchases
Lantern Deep
- Pocket of Motes$1.99
- Remove Ads$2.99
- Buy Me a Coffee$2.99
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- Satchel of Motes$4.99
- Hoard of Motes$9.99
Questions
Is clickergrimm free?
Is Lantern Deep free?
Do clickergrimm or Lantern Deep have ads?
Which is updated more often, clickergrimm or Lantern Deep?
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