Experience Physics vs Conductive by Elloveo
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Experience Physics
Explore fundamental physics concepts through interactive simulations and guided investigations. This app uses an inquiry-based learning approach with dynamic graphs, tables, and animations to help students understand phenomena like mass, weight, speed, and energy transformations. It includes thought-provoking quizzes for individual or group learning.
- Dynamic physics simulations
- Interactive labs
- Inquiry-based learning
- Dynamic graphs and tables
- Thought-provoking quizzes
- Scientific background information
Read full descriptionHide full description
EXPERIENCE PHYSICS is a series of innovative apps designed to motivate students to investigate basic scientific phenomena and concepts in physics through simulations and interactive labs. Using an inquiry-based learning approach, the apps challenge students with investigations and quizzes based on the students' explorations of each interactive unit. EXPERIENCE PHYSICS PROVIDES APPS WITH: • Dynamic simulations of scientific phenomena and concepts, such as mass and weight, the relationship between distance, time and speed, and energy transformations between different types of energy; • Multiple representations, such as dynamic graphs, tables, and interactive animations; • Investigations that help students learn by exploring inquiry questions; • Thought-provoking quizzes that are ideal for individual learning, small-group work, and teacher-led class instruction; • Scientific background of the relevant concepts introduced in each unit. EXPERIENCE PHYSICS UNITS INCLUDE: Mass and Weight enables students to measure the mass and weight of different objects on Earth, Moon, Mars, and Jupiter using a balance scale (for mass) and a spring scale (for weight). Students can investigate the difference between mass and weight by using the simulation to answer these inquiry questions: Is the mass of an object the same on different planets? Is the weight of an object the same on different planets? Based on your findings, what is the difference between mass and weight? SPEED IT UP enables students to explore different speeds of a vehicle, based on distance-time graphs that describe its movement. Students can investigate the relationship between distance, time and speed by using the simulation to answer these inquiry questions: How do different distance-time graphs describe different speeds? What happens to the slope of the graph when the speed of a vehicle changes? How does the graph describe one constant speed? How does it describe different constant speeds? ENERGY OF A PENDULUM enables students to explore energy transformations of a swinging pendulum, with and without friction. Students can investigate potential energy, kinetic energy, thermal energy, and energy transformations by using the simulation to answer these inquiry questions: What is the relationship between the pendulum's maximum potential energy at the beginning of its movement and its kinetic energy throughout the movement? Is this relationship the same with and without friction? If not, how does the relationship differ? ENERGY OF A SKATEBOARD RIDER enables students to explore energy transformations of a skateboard and rider, with and without friction. Students can investigate potential energy, kinetic energy, thermal energy, and energy transformations by using the simulation to answer these inquiry questions: What is the relationship between the skateboard's maximum potential energy at the beginning of its movement and its kinetic energy throughout the movement? Is this relationship the same with and without friction? If not, how does the relationship differ? ENERGY OF AN ELASTIC SPRING enables students to explore energy transformations of an elastic spring, with and without friction. Students can investigate potential energy, kinetic energy, elastic energy, thermal energy, and energy transformations by using the simulation to answer these inquiry questions: Assuming there is no friction in the system, what are the respective locations in the cycle at which the spring's potential, kinetic and elastic energies reach maximum values? What happens if you add friction to the system? STOPPING DISTANCE invites students to conduct experiments that investigate the effects of vehicle speed and driver reaction time on the vehicle's stopping distance. How does the driver's reaction time (slow or fast) affect the vehicle's stopping distance? How does the vehicle's speed affect its reaction distance and braking distance?
Conductive by Elloveo
Explore the fundamentals of electricity and magnetism through interactive puzzles and simulations. This game visualizes invisible forces and currents, making complex physics concepts intuitive and engaging for learners of all ages.
- Interactive physics simulations
- Puzzle-based learning
- Visualizes electric and magnetic fields
- 100+ levels across 8 chapters
- Real-world application examples
- Create and share custom levels
- Reinforcing videos and animations
Read full descriptionHide full description
The rules of this game are the laws of physics - learn electricity and magnetism by playing a game. Developed by Stanford engineers, with the support of the National Science Foundation, the Conductive app by Elloveo breaks down complex concepts through interactive simulations in a puzzle-based game. Electrons are too small to see and electric/magnetic fields propagate at the speed of light, making this subject difficult to visualize. Conductive slows time and scales space so you can see what’s happening and build real intuition. The game guides players from the fundamentals of electric charges and simple circuits to exploring the intricacies of electric cars and power generation. Players can "see" the otherwise invisible currents and charges, making the learning experience intuitive and interactive. Through hands-on manipulation, players unlock the next level while acquiring a deeper understanding of physics. Learning electricity and magnetism has never been more intuitive and engaging. Ignite a lifelong passion for physics. WHY CONDUCTIVE? COMPREHENSIVE: Immerse yourself in a total of 200+ levels within 11 Chapters covering; Charges, Magnets, Conductors, Capacitors, Circuits, Resistors, Motors, Power, Coulomb's Law and Electric/Magnetic Fields INTERACTIVE: Add/Move components and visually see forces and fields change in real-time INTUITIVE: "Play" with electromagnetism; learn the concepts first, equations later REAL-WORLD SIMULATION: Behind the game is a patented, interactive electromagnetic simulator VISUALIZE: Electric/magnetic fields, current, and voltage graphics are beautifully displayed VIDEOS: Animations and real-world videos reinforce concepts. CREATE/SHARE: Sandbox where teachers and students can create and share levels. Builds understanding and helps with pacing faster students in the classroom WHO'S IT FOR? Conductive is for educators in the classroom. Introduce electricity and magnetism to students with an interactive game, so students can build intuition. One week with Conductive and students will build an conceptual understanding before substituting into any equations. AGES 6-12: Explore charge, magnets, conductors, batteries, electric motors, and power generation HIGH SCHOOL: Visualize and intuitively understand electric and magnetic fields, resistors, capacitors, inductors, current, voltage, and Coulomb's law ADULTS: Play this game and you'll have a picture in your head of how circuits work TEACHERS/TUTORS: Use the game in-classroom as 3-5 day middle-school course, or as a visual introduction to high-school E+M PROVEN: Since 2018, Elloveo has tested, studied, and surveyed over 1000 individuals from K-12 classrooms, teachers, college students, professors, and scientists, to help refine the Conductive app and the user experience. Here is what some have to say: Dalton, Middle school science teacher, SF Bay Area, CA “The Conductive app makes (electricity and magnetism) concepts visible and easy to grasp, which is truly remarkable, and it challenges students to make the connections on their own through clever game design elements...My students loved using it" Amy V., Ed.D., K-8 Principal, Chicago, IL "I saw students of all ability levels able to access the game, gain new knowledge, and connect the new understandings to previous knowledge." 4th Grader, Los Angeles, CA “The game really helped me understand difficult concepts and made it fun and easy” INFO: Conductive Basic: Free Preview World provides a sample of levels Read-only access to CREATE WORLD Conductive Full Version: $14.99/year Chapters: All (Preview, Charge, Magnets, Conductors, Capacitors, Circuits, Resistors, Motors, and Power) 150+ levels Instructional text after almost level describes the physics Dozens of instructional videos and end-of-chapter quizzes reinforce concepts CREATE WORLD - create and share countless levels - Conductive does NOT sell personal information or contain any ads - Conductive is COPPA compliant
Screenshots
Verdict
The clearest difference is review sentiment: Conductive by Elloveo at 76% against Experience Physics's 0%. Conductive by Elloveo also leads on rating (4.4 vs 1.0) and ratings volume (59 vs 1). Experience Physics's advantage is in-app purchases (none vs 1) and iOS requirement (6.0 vs 15.0). On price and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Conductive by Elloveo sells 1 in-app purchase, starting at $14.99 per year. Experience Physics asks for nothing beyond the download.
Conductive by Elloveo holds the better App Store score, 4.4 against 1.0. That said, the two scores are not equally well evidenced: Conductive by Elloveo has 59 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 0% of Experience Physics's written reviews are positive against 76% of Conductive by Elloveo's.
Experience Physics ships an update every 4 months, Conductive by Elloveo every 5 weeks. The most recent releases landed on November 1, 2026 and November 2, 2026 respectively.
| Parameter | Experience Physics | Conductive by Elloveo |
|---|---|---|
| Price | Free | Free |
| Rating | 1.0 (1 ratings) | 4.4 (59 ratings) — better |
| Positive reviews | 0.0% of reviews | 76.2% of reviews — better |
| Number of ratings | 1 | 59 — better |
| Update frequency | Every 4 months | Every 5 weeks — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPad | iPhone, iPad, iPod — better |
| Requires iOS | 6.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 45 MB | 406 MB |
| Age rating | 4+ | 4+ |
| Developer | Center for Educational Technology | Elloveo |
Customer experience
Experience Physics
Conductive by Elloveo
In-app purchases
Experience Physics
No in-app purchases
Conductive by Elloveo
- Elloveo Pro$14.991 Year
Questions
Is Experience Physics free?
Is Conductive by Elloveo free?
Which has better reviews, Experience Physics or Conductive by Elloveo?
Do Experience Physics or Conductive by Elloveo have ads?
Which is updated more often, Experience Physics or Conductive by Elloveo?
Other comparisons















