Tiny Tennis vs Twindoku
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tiny Tennis
Control a tiny player to hit tennis balls and score points. Avoid obstacles like flying water bottles and collect multiplier badges to increase your score. Compete for medals and challenge friends on various courts.
- Slide to move player
- Hit tennis balls
- Avoid water bottles
- Collect multiplier badges
- Earn bronze, silver, gold, platinum medals
- Challenge friends on Game Center
- Play on 9 tennis courts
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Tiny Striker: World Football available NOW: http://m.onelink.me/1df54446 Tiny Sports games now have over 4 MILLION downloads!! <3 Move your player to hit oncoming tennis balls and avoid flying water bottles. HOW TO PLAY ------------ ● Slide your finger to move your tiny player to hit tennis balls ● Avoid flying red water bottles! ● Collect multiplier badges to boost your score! ● Earn 4 medals: Bronze, Silver, Gold (hard), Platinum (very hard) ● Challenge your friends and family on Game Center ● Share your highest scores on Twitter ● Play on up to 9 different tennis courts! Not into tennis? Check out Tiny Goalie, Tiny Striker and Tiny Touchdown, also available to download on the App Store. Check out our bubblicious new game Bubble Heroes http://bit.ly/bubbleheroes
Twindoku
A pure logic puzzle game where you fill a grid with two symbols based on a set of rules. Each level has a single, provable solution, and hints explain the deduction process. Mistakes cost hearts but can be undone.
- Pure logic puzzle gameplay
- Provable solutions, no guessing
- Progressive rule stacking
- Interactive hints with explanations
- Mistake system with hearts
- Varied grid shapes
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Two symbols. One answer. No guessing, ever. Twindoku is a pure logic puzzle. Fill each square of the grid with a sun or a moon until the board satisfies every rule the level lists. Every rule in play is printed above the board, so nothing is hidden and nothing is left to luck. ONE ANSWER, ALWAYS REACHABLE Each level has exactly one valid solution, and at any point in a solve there is at least one square you can prove from the rules in front of you. You never guess, and you never have to undo a wrong branch. The cells that come pre-filled are your starting foothold. THE BASICS TAKE TWO TAPS Tap an empty square and a picker opens right where you tapped; choose a sun or a moon, tap again to switch. - Balance: each row and column holds the same number of suns and moons -- 3 and 3 on a 6x6 grid, 4 and 4 on 8x8. - No three in a row: never three of the same symbol side by side, across or down. Diagonals do not count. THEN THE RULES START STACKING From level 3 on, every puzzle adds one or two more rules over the basics: - Equal and cross markers: two neighboring cells that must match, or must be opposite. - Color regions: each colored area needs its suns and moons balanced too. - Blocked cells: cannot be filled, do not count for their row or column, and break up a run. - Edge numbers: which cell holds the first sun of that row or column. - Junction numbers: how many suns sit in the 2x2 block around the number. A 0 or a 4 decides four cells at once. - Boards that are not square: diamonds, fat crosses, hearts, bow ties, octagons, window frames. Outside the outline is background -- untappable, uncounted. HINTS THAT TEACH The hint tool finds a square that can be proven right now, highlights it, and explains the deduction -- which rule, and what on the board makes it certain. You read the reasoning, then press Apply. You keep the technique. MISTAKES ARE NOT THE END Three hearts per level. A wrong symbol costs one heart and names the rule it broke. Out of hearts, revive to get them back with your last move undone, or restart the level clean. There is no dead end, so you can stay with a grid until it cracks. GOOD FIT IF YOU LIKE Sudoku, Binairo, Takuzu, Binoxxo, binary puzzles, Nonogram, Kakuro, or any brain teaser you finish by reasoning instead of luck. Fill every square, satisfy every rule, and the board solves itself.
Screenshots
Verdict
The clearest difference is review sentiment: Tiny Tennis at 66% against Twindoku's 0%. Tiny Tennis also leads on ads (none vs shown) and ratings volume (20 vs 6). Twindoku's advantage is rating (4.3 vs 3.3) and in-app purchases (none vs 6). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tiny Tennis sells 6 one-off in-app purchases. Twindoku asks for nothing beyond the download.
Twindoku holds the better App Store score, 4.3 against 3.3. Both are backed by a comparable volume of ratings — 20 and 6 respectively. Written reviews complicate that: 66% of Tiny Tennis's written reviews are positive against 0% of Twindoku's, so the app with the better star average is not the one people write more warmly about.
Tiny Tennis ships an update every 4 months, Twindoku every 5 days. The most recent releases landed on October 5, 2026 and October 11, 2026 respectively.
| Parameter | Tiny Tennis | Twindoku |
|---|---|---|
| Price | Free | Free |
| Rating | 3.3 (20 ratings) | 4.3 (6 ratings) — better |
| Positive reviews | 65.9% of reviews — better | 0.0% of reviews |
| Number of ratings | 20 — better | 6 |
| Update frequency | Every 4 months | Every 5 days — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Ad-supported — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 6.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 28 MB | 165 MB |
| Age rating | 4+ | 4+ |
| Developer | Fat Fish Games Ltd | Oakever Games |
Customer experience
Tiny Tennis
Twindoku
In-app purchases
Tiny Tennis
- Court Pack 1$0.99
- Court Pack 2$0.99
- Court Pack 3$0.99
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- Play On & Remove Ads$0.99
- Play On$0.99
- Mega Pack$1.99
Twindoku
No in-app purchases









