# Blast vs Impossible Charge

The clearest difference is rating: Impossible Charge at 4.2 against Blast's 3.7. Impossible Charge also leads on ratings volume (25 vs 3). Blast's advantage is ads (none vs shown) and iOS requirement (10.0 vs 15.0). On price, update cadence, in-app purchases and monetization model there is nothing between them.

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Impossible Charge holds the better App Store score, 4.2 against 3.7. That said, the two scores are not equally well evidenced: Impossible Charge has 25 ratings behind it against 3, so its average is the more settled of the two.

Both ship on a similar rhythm, roughly every 5 weeks. The most recent releases landed on October 5, 2026 and October 8, 2026 respectively.

## The numbers

| Metric | Blast | Impossible Charge |
| --- | --- | --- |
| Price | Free | Free |
| Rating | [3.7 (3 ratings)](https://appshunter.io/ios/app/blast-off/id862350190/reviews) | **[4.2 (25 ratings)](https://appshunter.io/ios/app/impossible-charge/id1120683439/reviews)** |
| Number of ratings | 3 | **25** |
| Positive reviews | — | 59.4% of reviews |
| In-app purchases | No | No |
| Ads | **No** | Yes |
| Update frequency | Every 5 weeks | Every 5 weeks |
| Monetization | Free | Free |
| Size | 19 MB | 116 MB |
| Requires iOS | **10.0** | 15.0 |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Age rating | 4+ | 4+ |
| Developer | [Dag Andersen](https://appshunter.io/developer/1191196592) | [Most Played Games Inc](https://appshunter.io/developer/1119208391) |

## What reviewers say

### Blast

[App page](https://appshunter.io/ios/app/blast-off/id862350190)

Tap to steer your rocket through endless waves of asteroids. Collect coins and compete for high scores. Unlock new rockets as you progress through this arcade-style game.

**Highlights:** Tap-to-steer gameplay, Endless asteroid waves, Coin collection, Unlockable rockets, Leaderboards, Gamecenter integration

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases:** none


### Impossible Charge

[App page](https://appshunter.io/ios/app/impossible-charge/id1120683439)

A simple and fun addictive game where players charge batteries. Avoid running out of power by ensuring a good charge. Offers over 400 levels with surprises on later stages.

**Highlights:** Charge batteries, Addictive gameplay, Over 400 levels, Play anywhere, Surprise elements

**Features:** macOS Compatibility, Vision Pro support

**In-app purchases:** none

**What reviewers like**

- 🤩 Addictive gameplay
- 🧠 Brain challenging
- 👍 Fun and enjoyable
- 🚀 Smooth performance
- 🏆 Great for competition

**What reviewers complain about**

- 😠 Frustrating levels
- ⚖️ Unfair difficulty
- ❓ Confusing mechanics
- 💸 Perceived monetization tactics

**Reported bugs**

- Level 30 impossible to beat
- Level 39 impossible to beat
- Algorithm errors at higher levels
- Game rigged to make users lose
- Specific target numbers unobtainable

**Requested features**

- Add a way to look back on levels
- Update max charge to 1000
- Add celebratory sounds on level completion
- Add an endless mode
- Option to change battery color


## Frequently asked questions

### Is Blast free?

Blast is free to download, with no in-app purchases.

### Is Impossible Charge free?

Impossible Charge is free to download, with no in-app purchases.

### Which has better reviews, Blast or Impossible Charge?

Impossible Charge is rated higher. Blast averages 3.7 out of 5 from 3 ratings, while Impossible Charge averages 4.2 from 25 ratings.

### Do Blast or Impossible Charge have ads?

Impossible Charge shows ads; Blast does not.

### Which is updated more often, Blast or Impossible Charge?

Blast ships an update every 5 weeks, and Impossible Charge every 5 weeks. Most recently, Blast was updated on October 5, 2026 and Impossible Charge on October 8, 2026.

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*Compared by [AppsHunter](https://appshunter.io/) from daily US App Store data. Review summaries are generated from verbatim App Store reviews.*
